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That's Happening for one reason... The way CBA settings are added on the mod:
— There is a custom value for the "overwrite button" to appear on the ADDON OPTIONS, which are set to " 2 " on the mod (default value is 1), disabling it for each configuration.
To change that, @Murmur would have to change it on the mod's XEH_preInit.sqf file
https://cbateam.github.io/CBA_A3/docs/files/settings/fnc_addSetting-sqf.html
That's imperative for the mod to be properly configured by server admins, and have it's settings applied for every client.
@Murmur, also another note:
It's best to add another command on the XEH_postInit.sqf , in order to avoid the script being ran on the server side, which would do no good. This is meant to be a client side and player only script.
Something like ' if !(hasInterface) exitWith {}; ' right on the first line of the script would do the job
If you need, fell free to contact me
@Disco, I'm not sure, I'm not familiar with the "force" command, or most things from CBA for that matter.
I figured it out
Just add the "bar removal" code on the beggining of the "XEH_postInit.sqf" file:
ctrlDelete (uiNamespace getVariable "plarm_critBar");
ctrlDelete (uiNamespace getVariable "plarm_critBarBack");
ctrlDelete (uiNamespace getVariable "plarm_critBarTime");
ctrlDelete (uiNamespace getVariable "plarm_critBarGrace");
ctrlDelete (uiNamespace getVariable "plarm_reviveText");
That way, whenever player respawns, loadsave, start game.... if there's a bar showing, it will vanish
Tested on MP already too.
Hope you can check it out and update soon!
Whenever the critical bar is still showing, and the game is restarted, like during a death or a saved game load...
A bug will occur that the bar will stay always visible on the next init of the scenario
Any plans of fixing that?
For some reason when i die it stops working and the option to reapply disappears. Even with the emergency start option active.
I tested it on a lan server (with Hamachi) in both KP Liberation and DUWS_X, with only your Mod, CUP Weapons and some cosmetic stuff active. Nothing that touches the medical system or any damage event handler.
Could that be duo to a incompatibility with those game modes, or is your mod only supposed to work in singleplayer? I would love to isolate what i did wrong, or if this is a actual bug, because damn, your mod really should be a must have.
thank you
the bar does however appear but it doesn't seem to do anything, since it only appears once i am actuall downed
But anyway, since this is how you believe your mod has to work, I tottaly respect your choice.
Besides though, the bar is temporary, only up for 30 seconds or so after you should be dead. Even if the bar was to obscure the Antistasi bar, the information on the Antistasi bar is not going to be important for the 30 seconds or so after getting shot in the face.
Actually, I thank you for this mod. I can no longer play Arma without this one haha xD
The benefit is:
Right now, when a player joins a dedicated server, they have to manually fix the settings to the mission liking. And since a client has the control, he can set it to higher settings (which is not so good from the mission creator side xD ...)
So, when the settings are forced from the server, every client will not be able to adjust the settings as they like.
Any chance you would add the option to force the settings on server instead of mission/client from CBA menu, in the future? :)