Arma 3
Plot Armor
142 Comments
Murmur  [author] 27 Mar @ 9:58am 
Well, if you use the 'overwrite damage eventhandlers' option with the 'self revive' option, it kind of is its own revive system, you just revive yourself after a time instead of needing someone else to do it.
Cipher 26 Mar @ 6:00pm 
Would be cool if you added your own customizable revive system to this mod that also can override existing systems like the APS mod did
Q8F4G 8 Feb @ 11:38pm 
Please plot armor for AI
Epsilon 4 Feb @ 7:25am 
can you also put plot armor for the AI?
Lying Sack Of Fun 25 Aug, 2024 @ 8:28am 
This looks like it would be so useful for practice.
Jaden Vance 21 Jul, 2024 @ 2:03pm 
@Murmur hahahaha I laughed so hard at the "you can get excited again". Thank you for the notice, you're awesome man! I wish you all the best. xD
Murmur  [author] 21 Jul, 2024 @ 10:32am 
@Jaden Vance, you can get excited again, the settings lock should be fixed now.
Jaden Vance 13 Jul, 2024 @ 11:48pm 
Haha, well It was good while it lasted then! Have a wonderful, nice day, mate. xD
Murmur  [author] 13 Jul, 2024 @ 5:59pm 
@Jaden Vance, don't get too excited lol, I just reverted the change. Someone messaged me to say they can't get any of the settings to work now on a dedicated server, and since it was working perfectly fine before I've reverted it because I don't have the time to figure out the issue.
Jaden Vance 13 Jul, 2024 @ 1:13pm 
Hell yeah, finally we can lock settings for missions! Yay! Time to start using this amazing mod again! xD
R. Gonzalez 13 Jul, 2024 @ 10:27am 
u r welcome, my friend
Murmur  [author] 13 Jul, 2024 @ 10:26am 
@RickGonzalez, okay updated again with your suggestions. Thanks for the help.
R. Gonzalez 13 Jul, 2024 @ 9:18am 
@Disco, @Murmur

That's Happening for one reason... The way CBA settings are added on the mod:

— There is a custom value for the "overwrite button" to appear on the ADDON OPTIONS, which are set to " 2 " on the mod (default value is 1), disabling it for each configuration.

To change that, @Murmur would have to change it on the mod's XEH_preInit.sqf file
https://cbateam.github.io/CBA_A3/docs/files/settings/fnc_addSetting-sqf.html

That's imperative for the mod to be properly configured by server admins, and have it's settings applied for every client.

@Murmur, also another note:

It's best to add another command on the XEH_postInit.sqf , in order to avoid the script being ran on the server side, which would do no good. This is meant to be a client side and player only script.

Something like ' if !(hasInterface) exitWith {}; ' right on the first line of the script would do the job

If you need, fell free to contact me :steamthumbsup:
Murmur  [author] 13 Jul, 2024 @ 8:46am 
@RickGonzalez, I've updated the mod with your fix. Thanks.

@Disco, I'm not sure, I'm not familiar with the "force" command, or most things from CBA for that matter.
Disco 13 Jul, 2024 @ 2:25am 
i have added force force infront of the parameters in CBA_settings.sqf and Antistasi Ultimate is still not loading them. server side applies the changed parameters, but the mission doesnt.. any idea whats wrong?
R. Gonzalez 12 Jul, 2024 @ 8:40am 
@Murmur,

I figured it out

Just add the "bar removal" code on the beggining of the "XEH_postInit.sqf" file:


ctrlDelete (uiNamespace getVariable "plarm_critBar");
ctrlDelete (uiNamespace getVariable "plarm_critBarBack");
ctrlDelete (uiNamespace getVariable "plarm_critBarTime");
ctrlDelete (uiNamespace getVariable "plarm_critBarGrace");
ctrlDelete (uiNamespace getVariable "plarm_reviveText");


That way, whenever player respawns, loadsave, start game.... if there's a bar showing, it will vanish

Tested on MP already too.

Hope you can check it out and update soon!
Murmur  [author] 10 Jul, 2024 @ 2:45pm 
@RickGonzalez, I will look into it next time I'm doing Arma 3 stuff, but I no idea when that might be.
R. Gonzalez 10 Jul, 2024 @ 12:08pm 
@Murmur, my friend

Whenever the critical bar is still showing, and the game is restarted, like during a death or a saved game load...
A bug will occur that the bar will stay always visible on the next init of the scenario

Any plans of fixing that?
Teamson 8 Jul, 2024 @ 10:37am 
Anyone knows how well this works with PiR?
Murmur  [author] 6 Jul, 2024 @ 1:54pm 
I have used the mod in multiplayer before so I can confirm that it should work, and I also use CUP so that's definitely not the problem either. It could be an incompatibility with one of those scenarios, I'm guessing on respawn the damage event handler from this mod is being overwritten. If that's the case there really isn't anything I can do about it, I'd suggest using the self revive option in this mod to ensure you never actually die and have to respawn, as that was added as an emergency "every thing else has failed" option.
Shuji 6 Jul, 2024 @ 12:55pm 
Hey, i love your mod, but i ran into a problem.
For some reason when i die it stops working and the option to reapply disappears. Even with the emergency start option active.
I tested it on a lan server (with Hamachi) in both KP Liberation and DUWS_X, with only your Mod, CUP Weapons and some cosmetic stuff active. Nothing that touches the medical system or any damage event handler.
Could that be duo to a incompatibility with those game modes, or is your mod only supposed to work in singleplayer? I would love to isolate what i did wrong, or if this is a actual bug, because damn, your mod really should be a must have.
chefe 29 Jun, 2024 @ 1:45pm 
thank you for the reply, i just tried again about 2h ago (haven't changed anything) but it started working hahah

thank you :47_thumb_up:
Murmur  [author] 29 Jun, 2024 @ 11:09am 
I personally use this mod with Antistasi Ultimate so I can confirm it works if using the settings described under the Antistasi section of the Confirmed Compatible part of the description, the "withstand" option shouldn't have an effect if this mod is activated properly.
chefe 29 Jun, 2024 @ 5:31am 
just tried it with both, doesn't seem to work, i just get downed and can either use the withstand option or respawn.

the bar does however appear but it doesn't seem to do anything, since it only appears once i am actuall downed
chefe 29 Jun, 2024 @ 5:01am 
howdy, on antistasi ultimate, should I leave the withstand option off?
Murmur  [author] 26 May, 2024 @ 9:50am 
Not sure, if it doesn't work right you can use the "Overwrite Damage EventHandlers" option and enable this mod's self revive option.
Constantine Mason 24 May, 2024 @ 4:39am 
If i use the Vanilla revive system with the mod, will it be able to work? like will the critical bar reset after being revived?
Murmur  [author] 23 Mar, 2024 @ 7:01pm 
That's definitely not right, must be a mission or another mod conflicting with it. There are a lot of missions that just aren't compatible, playing around with the compatibility options can help in some cases, but it's really a trial and error kind of thing.
Orion 23 Mar, 2024 @ 2:58pm 
When you revive, you're stuck in thirdperson. And you just die for no reason shortly after even if you heal. And when you're swapped to another character, your vision just goes blurry and it's completely unplayable.
AvengedSevenfold52 29 Dec, 2023 @ 8:00pm 
good for if im on autopilot and my helicopter stalls out of the sky
Jaden Vance 21 Dec, 2023 @ 12:15pm 
@Murmur, I see your point of view, but it would have been awesome if it could be included as a choice for the mission maker side as well, to even balance missions made with this mod in mind, further.
But anyway, since this is how you believe your mod has to work, I tottaly respect your choice.
Murmur  [author] 21 Dec, 2023 @ 9:43am 
@Jaden, after thinking about it I decided that I'd rather have the user be in complete control of their settings rather than a server or mission. In my mind, someone using this mod isn't going to not play a mission because it's too easy, since they have total control of how easy it is, whereas if they don't have control of the mod's settings they might not play a mission because they feel it's too hard.
Jaden Vance 21 Dec, 2023 @ 3:37am 
Hello Murmur, any information about the CBA saving/overwriting client settings? Thanks! :)
The omega crazytails 11 Dec, 2023 @ 2:16pm 
Man i love this mod never play without it
Murmur  [author] 4 Nov, 2023 @ 7:37am 
Okay that makes more sense because it definitely isn't supposed to be on top of the screen where the antistasi bar is, and it definitely should only be up when you have taken enough damage to kill you. I mean, its position is shown in the first screenshot and that obviously isn't where the antistasi bar is.
Rocky Bukkake 3 Nov, 2023 @ 2:48pm 
Nevermind it was another mod causing an issue, I had regenerating health enabled for some reason.
Rocky Bukkake 3 Nov, 2023 @ 1:41pm 
Nah it shows up from the beginning and doesnt go away, so I can't access important antistasi info. Also 1920x1080
Murmur  [author] 3 Nov, 2023 @ 5:17am 
I too play Antistasi Ultimate and the bar is well below the Antistasi bar for me... what resolution are you using? It must be something to do with that.

Besides though, the bar is temporary, only up for 30 seconds or so after you should be dead. Even if the bar was to obscure the Antistasi bar, the information on the Antistasi bar is not going to be important for the 30 seconds or so after getting shot in the face.
Rocky Bukkake 3 Nov, 2023 @ 12:36am 
I should mention that I'm using Antistasi Ultimate ahem.
Rocky Bukkake 2 Nov, 2023 @ 11:20pm 
Yeah that bar is basically obscuring important information for antistasi
John27 16 Sep, 2023 @ 7:40am 
very amazing mod but how can i move the bar to the topmost of the screen so it doesn't blocking view especially sometimes it appears even if i'm up and fit.
Sub-Zero 8 Jul, 2023 @ 4:01pm 
You're the fucking savior, dude. Thank you. At least I don't want to be one shotted by the BS headshots from AI.
Jaden Vance 28 Jun, 2023 @ 2:02pm 
@Murmur

Actually, I thank you for this mod. I can no longer play Arma without this one haha xD
Murmur  [author] 28 Jun, 2023 @ 2:00pm 
@Jaden, I see, thanks for the info.
Jaden Vance 28 Jun, 2023 @ 1:55pm 
@Murmur

The benefit is:
Right now, when a player joins a dedicated server, they have to manually fix the settings to the mission liking. And since a client has the control, he can set it to higher settings (which is not so good from the mission creator side xD ...)
So, when the settings are forced from the server, every client will not be able to adjust the settings as they like.
Murmur  [author] 28 Jun, 2023 @ 7:31am 
@Jaden, I can look into it, but out of curiosity what benefit would this provide? I don't know much about the whole server thing.
Jaden Vance 28 Jun, 2023 @ 4:28am 
@Murmur

Any chance you would add the option to force the settings on server instead of mission/client from CBA menu, in the future? :)
Murmur  [author] 16 Jun, 2023 @ 3:34pm 
@EPSILON, making it work with the whole group and not just the player would require changing a lot about the mod, basically making a whole new mod. My intention from the very beginning was to make it only active for the player, so going beyond that isn't something I would do for this particular mod.
Epsilon 15 Jun, 2023 @ 5:45pm 
Can you also give plot armor to AI group?
Murmur  [author] 2 Jun, 2023 @ 1:43pm 
I haven't played that specific mission but I know that when you activate plot armor can matter when it comes to the damage eventhandlers. Antistasi for example you have to activate it after the mission initializes and you are teleported to your HQ location. If you do it before it wont work at all. Maybe there is something similar in that mission? I guess it doesn't really matter since you found a way to make it work. Just by the nature of how this mod works I figured there'd be some incompatibilities that I couldn't account for.