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Coming in the next few updates: I will begin reskinning vehicles and backpacks to move away from the LDF Geometric camouflage scheme.
It's my first time packaging missions with a mod on the workshop. Please let me know if you have any issues.
LDF - Received new pickup trucks and a new Recon UAV Specialist.
Spetsnaz - Now has access to the Commando Mortar.
FIXED: A few texture misalignments and sanitized weapon/ammo loadouts to be more cohesive.
New BETA co10 Escape missions available - check description for link.
LDF faction will be receiving new vehicles and a couple units with DLC weaponry.
Spetsnaz will be getting access to the Commando Mortar and DLC weaponry.
Existing vehicles and men are getting an overhaul of inventory.
Men are overhauled to better streamline compatibility with magazines and vehicles inventory will renovated to make sure they have the proper weapons and magazines relevant to their faction.
They have updated it a lot since then so I'm going to get back into it and get more content out the door.
Also, if you've downloaded my beta co10 Escape missions, they no longer work properly because of a change to Arma 3 engine that breaks the revive ability.
I'm going to put together a new package with the updated revive module as soon as I can and get to work.
I'm also kind of guilty of holding back until the co10 Escape Team releases the next version of Escape. They have some exciting new stuff on the roadmap and there is new content I'm planning to create based on some of the new features.
Any news on the next update, or the Escape missions?
Created new base class inheritances for all units. Units are not just cookie cutters of inherited classes.
New Legbags for both factions. Radio Pack for Spetsnaz.
Expanded unit types for both faction utilizing weapons from Western Sahara.
Modified unit loadoouts for both factions (Mainly removed Chemlights and added extra FAKs to units. Reordered magazines to try to place more primary ammo in vest slots and throwables into uniforms.)
Changed Special Forces LDF units weapons to utilize RCOs instead of integrated optics.
All units now have SSU NVGs.
Added 3Rnd Burst variant of the Mk200 LMG.
Replaced Spetsnaz Radio Packpack inventory icon with a more sensible icon.
Edited cargo contents of Spetsnaz vehicles. Placeholder vehicles were still carrying CSAT gear.
Redid texture for Navid 9.3mm (Lush) MMG to closer resemble the AK12 counterparts. Still a bit too dark for my liking.
Rounded out the "Men" and "Special Forces" with stock-alike units to match NATO, CSAT, and LDF.
Made my first weapon skin for the Navid 9.3 mm. Lush-like texture in a hex pattern.
All units: Can use UAV Terminals.
Demo Specialist: Can now repair vehicles.
OPFOR units: Fixed typo in identity array.
NATO, CSAT, and AAF factions were given 10 prefined units to act as prisoners specifically for c010 Escape. These units are stripped of gear and modified to speak english.
Livonian Looter faction were given 4 more Looter units and reworked Syndikat/AAF vehicles to fit with the Looter faction.
LDF was rounded out with soldier roles that were present in CSAT and NATO factions and given stock-alike equipment.
At present, it only adds LDF Special Forces units equipped with gear from Clasless's "Special Stealth Unifroms [SSU]" mod.