Arma 3
Special Stealth Uniform Units
29 Comments
Uldorn  [author] 17 Jul, 2024 @ 9:34pm 
The Orynthal faction has updated uniforms and re-skinned primary weapons. Sidearms have been switched from .45 pistols to the new Reaction Forces "Desert Eagle."

Coming in the next few updates: I will begin reskinning vehicles and backpacks to move away from the LDF Geometric camouflage scheme.
Uldorn  [author] 11 Jul, 2024 @ 5:43am 
Mortar Site blueprints updated.
Uldorn  [author] 9 Jul, 2024 @ 9:32pm 
Added additional variation to Mortar Site blueprints.
Uldorn  [author] 8 Jul, 2024 @ 7:05pm 
co10 Escape missions are now part of the download package.

It's my first time packaging missions with a mod on the workshop. Please let me know if you have any issues.
Uldorn  [author] 7 Jul, 2024 @ 10:35pm 
Version 1.2 is now available.

LDF - Received new pickup trucks and a new Recon UAV Specialist.

Spetsnaz - Now has access to the Commando Mortar.

FIXED: A few texture misalignments and sanitized weapon/ammo loadouts to be more cohesive.

New BETA co10 Escape missions available - check description for link.
Uldorn  [author] 6 Jul, 2024 @ 9:46pm 
Coming soon - Next update will add requirement for Arma 3 Creator DLC: Reaction Forces.

LDF faction will be receiving new vehicles and a couple units with DLC weaponry.

Spetsnaz will be getting access to the Commando Mortar and DLC weaponry.

Existing vehicles and men are getting an overhaul of inventory.

Men are overhauled to better streamline compatibility with magazines and vehicles inventory will renovated to make sure they have the proper weapons and magazines relevant to their faction.
Uldorn  [author] 4 Jul, 2024 @ 3:24pm 
So, I put this on the back burner because I planned on waiting for the co10 Escape team to release a new version of their escape mission before finishing it up.

They have updated it a lot since then so I'm going to get back into it and get more content out the door.

Also, if you've downloaded my beta co10 Escape missions, they no longer work properly because of a change to Arma 3 engine that breaks the revive ability.

I'm going to put together a new package with the updated revive module as soon as I can and get to work.
palazarev98 29 Jul, 2023 @ 6:31am 
Can we expect an update soon?
Uldorn  [author] 27 May, 2023 @ 1:25pm 
Solomun - I added a link to download my beta mission files for co10 Escape.
Uldorn  [author] 27 May, 2023 @ 1:16pm 
Yes, I'm still planning on working on this. Summertime is just a busy time for me and free time is hard to come by.

I'm also kind of guilty of holding back until the co10 Escape Team releases the next version of Escape. They have some exciting new stuff on the roadmap and there is new content I'm planning to create based on some of the new features.
-S.S.- Solomun 20 May, 2023 @ 1:11pm 
Great mod. Thanks for publishing.

Any news on the next update, or the Escape missions?
Uldorn  [author] 16 Apr, 2023 @ 5:36am 
I haven't forgotten about this. I have a new update I'm working on. I'm just busy with other thing for the time being.
Uldorn  [author] 14 Mar, 2023 @ 6:14pm 
Fixed typo in LDF Special Weaons Crate config.
Uldorn  [author] 14 Mar, 2023 @ 4:39am 
Created new LDF and Spetsnaz subfactions specific to co10 Escape mission making.

Created new base class inheritances for all units. Units are not just cookie cutters of inherited classes.

New Legbags for both factions. Radio Pack for Spetsnaz.

Expanded unit types for both faction utilizing weapons from Western Sahara.

Modified unit loadoouts for both factions (Mainly removed Chemlights and added extra FAKs to units. Reordered magazines to try to place more primary ammo in vest slots and throwables into uniforms.)

Changed Special Forces LDF units weapons to utilize RCOs instead of integrated optics.

All units now have SSU NVGs.
Uldorn  [author] 9 Mar, 2023 @ 6:17am 
Fixed weapon class names to be more in line with conventions.

Added 3Rnd Burst variant of the Mk200 LMG.

Replaced Spetsnaz Radio Packpack inventory icon with a more sensible icon.
Uldorn  [author] 27 Feb, 2023 @ 7:28pm 
Fixed a few classnames that didn't follow convention.

Edited cargo contents of Spetsnaz vehicles. Placeholder vehicles were still carrying CSAT gear.

Redid texture for Navid 9.3mm (Lush) MMG to closer resemble the AK12 counterparts. Still a bit too dark for my liking.
Uldorn  [author] 26 Feb, 2023 @ 7:35pm 
More Spetsnaz vehicles (Zamak Variats and BTRs)
Uldorn  [author] 26 Feb, 2023 @ 12:22pm 
Working on Spetsnaz units, but having a tough time with textures on a Western Sahara unit. It's an interesting challenge.
Uldorn  [author] 24 Feb, 2023 @ 7:40pm 
Preliminary Spetsnaz units created.

Rounded out the "Men" and "Special Forces" with stock-alike units to match NATO, CSAT, and LDF.

Made my first weapon skin for the Navid 9.3 mm. Lush-like texture in a hex pattern.
Uldorn  [author] 22 Feb, 2023 @ 6:28pm 
@palazarev98 - Thanks! I'm hoping to keep up the pace.
Uldorn  [author] 22 Feb, 2023 @ 6:18pm 
Restructured PBO files and Classname conventions.
palazarev98 22 Feb, 2023 @ 12:28pm 
I love the new units. Keep it up!
Uldorn  [author] 22 Feb, 2023 @ 5:11am 
Fixed wrong ammo magazine type in LDF Ammo Boxes. (100Rnd_65x39_caseless_mag_Tracer --> 200Rnd_65x39_cased_Box_Red)
Uldorn  [author] 21 Feb, 2023 @ 7:48pm 
Added Strider and Gorgon variants to LDF faction.
Uldorn  [author] 19 Feb, 2023 @ 4:52pm 
Added several vehicles to LDF faction.
Uldorn  [author] 12 Feb, 2023 @ 7:50pm 
Complete rewrite of LDF (Special Forces) branch.
Uldorn  [author] 31 Jan, 2023 @ 8:00pm 
co10 Prisoners unit traits adjusted.

All units: Can use UAV Terminals.

Demo Specialist: Can now repair vehicles.

OPFOR units: Fixed typo in identity array.
Uldorn  [author] 29 Jan, 2023 @ 11:43am 
Made co10 Escape additions.

NATO, CSAT, and AAF factions were given 10 prefined units to act as prisoners specifically for c010 Escape. These units are stripped of gear and modified to speak english.

Livonian Looter faction were given 4 more Looter units and reworked Syndikat/AAF vehicles to fit with the Looter faction.

LDF was rounded out with soldier roles that were present in CSAT and NATO factions and given stock-alike equipment.
Uldorn  [author] 17 Jan, 2023 @ 8:08pm 
Just a heads up, this mod is NOT complete.

At present, it only adds LDF Special Forces units equipped with gear from Clasless's "Special Stealth Unifroms [SSU]" mod.