Total War: WARHAMMER III

Total War: WARHAMMER III

Baph's Units for SFO - BETA
75 Comments
Baphora-ttv  [author] 15 Mar @ 10:19pm 
New update.

Undiv. Chosen (all) - DONE
falx 9 Mar @ 8:37am 
Awesome!:lunar2020halodragon:
Moloch 9 Mar @ 3:02am 
<3
Baphora-ttv  [author] 9 Mar @ 12:52am 
@falx Little gift update for the kind words no new flags for other chaos units but made a brand new set of flags (7 total) that will randomly be "chosen" for all of the chosen (norm/gw/halberds) units.

Still working on the poles but the banners are done for them. Enjoy the new look. Keep checking back here for more updates and if you wish to see more feel free to add me on discord or add me. Thank you for enjoying my work.
falx 8 Mar @ 12:05am 
@Baphora-ttv, Thanks so much for the great creative work on the banners and explanations! I will definitely take a look at your screens.🤝👍👍👍
Baphora-ttv  [author] 7 Mar @ 7:20pm 
@falx yes yes I am currently trying to put out more of the banners for the other vanilla units as best I can. I first want to finish banners then I will focus on officers then after that we will get more factions tackled if they havent been touched on.

However I will not it might be hard to make maybe more officers for certain units if the assets are lacking in number for them such as aspiring champs. They legit got only 3 variants total.

My units were the only god flags designed so far but do not worry as I do plan to finish Chaos first. If you want to see my work and progress I am currently in ZC's server where you can see my WIP's pics there.
falx 7 Mar @ 1:53pm 
This is an excellent mod. I really liked the quality ..After installing this mod, at first I did not see anywhere the banners for the units of Chaos, Tzinch and Nurgle. But then I saw them. It turned out that there are very few units with banners. They are mostly “select” units.
In some mods that have flag bearers and officers, there seem to be a lot more units with banners (as seen in the banner mod for Empire by ZС).
Maybe there is some possibility to increase the number of officers and, respectively, and flag bearers. :steamthumbsup:
Baphora-ttv  [author] 6 Mar @ 9:51pm 
@Videogamer40000 np tried to get all the stuff down as best I can from your picks although not sure on slaanesh still give it a try and if you play a campaign check for any bugs or techs missed out on.

Also if you see any skill mods or of the sort like "Singe's Skills" lemme know so I can make them compatible.
Videogamer40000 6 Mar @ 5:02pm 
Thanks for the update.
Baphora-ttv  [author] 6 Mar @ 10:34am 
@videogamer40000 Updated and found mass had to make unique battle_entity related table work to get them close.

Other than that some flags out now for vanilla units.
Videogamer40000 5 Mar @ 11:27pm 
Fair enough. Thanks for the response.
Baphora-ttv  [author] 5 Mar @ 9:54pm 
Also no we would not give every champion unit the same resistances as aspiring that would be overly generous
Baphora-ttv  [author] 5 Mar @ 9:45pm 
@videogamer40000 Yeah that's a lot and I skimmed tbh i didnt really bother looking at chosen and didnt really touch mass in general just basic shit. They are fine as is, it's not too far from how other stats are.
Videogamer40000 5 Mar @ 2:22pm 
pt4

Charge Bonus: Following the Aspiring champion scheme, 30 for Tzeentch, 25 for Nurgle, 35 for Khorne.

Resistances: Aspiring Champions are at 25% for both Physical and Magical Resistance. I'm not sure whether you wish to actually follow that for most of the other Champions outside of Khorne who would have a bit more due to Khorne's innate magic resistance.

Misc: Drop Champion of Tzeentch's barrier down to 2000 to match with chaos warriors, chosen, and the Aspiring Champion Regiment of Renown. Potentially bring Nurgle's shields down to a 55 missile block instead of 60?


I believe that covers it all. Thank you for taking your time to respond earlier, and to read this post. I hope this explains my previous post a bit more. Thank you for your work.
Videogamer40000 5 Mar @ 2:22pm 
pt3

Melee Attack: Nurgle's Champions could go down to 45 melee attack, Khorne's to 55, possibly. Slaanesh's seem rather low for a dual wielding unit, perhaps a bonus vs infantry on top of boosting them to at least 50 melee attack, I'm not entirely sure what a good approach for them would be.


Melee Defence: Melee Defence is overall a bit of a strange one as Aspiring Champions have it lower than Chosen and Chaos Warriors. If you wanted to follow that scheme then Slaanesh would go down to 40, with Tzeentch at 45 and Nurgle at 50.


Weapon Strength: I can't look at weapon attack intervals easily, so it is a little harder for me to see the full details of the unit. Tzeentch's could match the Aspiring Champion's at 50 base and 75 AP, Nurgle's also at 50, 75. Slaanesh's looks like it could use a big damage boost, perhaps bonus vs infantry as well? I can't really tell though due to not being able to see how fast they attack in comparison to normal Aspiring Champions.
Videogamer40000 5 Mar @ 2:21pm 
pt2

Mass: Assuming the UI mod I use is reading their mass correctly, all Champions would go up by 100 mass to reach the same as Aspiring Champions which is 400, except for Nurgle's which would get to 450, possibly 500 if you wanted to give them a little more.

Leadership: Matching the scheme of Aspiring Champions, Champions of Nurgle would go to 85 leadership, as would Khorne's and Slaanesh's.


Speed: Following the scheme of Aspiring Champions, Tzeentch and Khorne would be brought up to 40, Nurgle's Champions could be brought up to 35 speed, and Slaanesh's could be brought up to 50.
Videogamer40000 5 Mar @ 2:21pm 
I will list out what I have seen, I understand if your opinions differ from my own, or if some of the specific stats are done to help further differentiate the champions from each other. No worries if you decide none of what I list fits with your intent for the units. I will have to break this post into multiple parts due to steam comment limits.

Health: Following the scheme of Undivided Aspiring Champions, Tzeentch and Slaanesh Champions would have 13200 total health rather than 14400 and 12300 respectively. Potentially bump up Nurgle's to 17500 or 17600 if you want to mirror the health gain that Chosen of Nurgle get over normal Chosen.
Baphora-ttv  [author] 5 Mar @ 11:28am 
To clarify those are just baby step examples of what I did to get them to where they stand now. Obviously there were other things done.
Baphora-ttv  [author] 5 Mar @ 11:10am 
@Videogamer40000 would need to be specific to the stats. I used a rough base of the Asp. champ health added some for nurgle. Took away from Slaanesh but they are fast copying slaanesh units stats. Khorne hurts has same resists.

Not seeing what you mean doesn't line up.
Videogamer40000 4 Mar @ 7:28pm 
Been a long time since I have seen this mod updated. Thank you for the update.

Once you have more time, were you thinking of re adjusting the champions stats to better match undivided aspiring champions and god affiliated chosen? As of right now, there are a few stats that don't quite line up with SFO, mostly small things here or there.
Baphora-ttv  [author] 1 Mar @ 4:32pm 
@rex999 most likely I will attempt to give the aspiring champions a banner as a test before I work on the other units. If people really want all the factions worked on I would be on board to do it. Would recommend you try out my collection and maybe check on ZC's modding assets, he gives the empire all banners so I likely wont need to anything for them.

(P.S. if you have a potato PC turn off the 4k and textures.)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3382021833
rex999 1 Mar @ 1:49pm 
That's awesome to hear, i'm really looking forward to having bannermen in my armys :)
Baphora-ttv  [author] 1 Mar @ 11:00am 
@rex999 Currently working on making more units with more banners then I will make the vanilla bannerman in a different mod or maybe through here not sure yet.
rex999 1 Mar @ 8:53am 
Hello, I love that each of the gods have there own bannerman, I really hope you can get someone to make a vanilla version
Baphora-ttv  [author] 28 Feb @ 4:17pm 
Updated - working on the other units in the list.
Baphora-ttv  [author] 30 Nov, 2024 @ 12:51pm 
Working on an update however unsure of how to fully do it so take some time with me. If anyone wants to help more than welcome to say so.
marc.on.pluto514 10 Apr, 2024 @ 9:21am 
crashes for me
Baphora-ttv  [author] 6 Apr, 2024 @ 9:27am 
if you wish to show me some stuff you are welcomed all to join my discord to keep me updated on my mod and possible units fixes. I mainly am streaming DBD but I do enjoy this game off stream.

https://discord.gg/C9CM3QfJnd
Ciaphas Cain 5 Apr, 2024 @ 10:24am 
Vanilla vers would be immense!!! Thanks in advance!
marc.on.pluto514 4 Apr, 2024 @ 11:11am 
thumbs up
Baphora-ttv  [author] 2 Apr, 2024 @ 9:36am 
I will update this given time to see what is in SFO now. I may create this for vanilla if people wish it.
ShadDoUrden 2 Oct, 2023 @ 9:36am 
Baph_Units_WHIII.pack:
Patch 3.0: Custom animations in mod need to be remade.
Patch 3.0: Vanilla attributes renamed in main_units_tables
Wolffang 23 Sep, 2023 @ 2:11pm 
yeah cant wait for an update to this mod these look great
Ciaphas Cain 9 Aug, 2023 @ 10:49am 
oh wow, I've never seen this before.They look great! Is there an update coming any time soon so I can try these out?
PrometheusGER 5 Jun, 2023 @ 2:25am 
Great look, but it seems like all the units are stuck in a climbing like animation most of the time.
Axelrod13 2 Jun, 2023 @ 10:09am 
great mod!
when it will be updated?
DoubleFishes 13 May, 2023 @ 5:54am 
Thanks for this mod! can we expect and update to the new SFO release?
TheRealJD 5 May, 2023 @ 8:59pm 
We need wood elve units they lack som @#$%^ches
Hell Brothers 2 May, 2023 @ 3:58am 
we need unit for cathay kislev and ogre
Biig Teeths Xhou 10 Apr, 2023 @ 8:43pm 
Hi! Love the units, they look and feel amazing! But can you use them in campaign? Currently playing as Bel'Akor with the warband upgrade mod and im not finding anything.
Meraun 3 Apr, 2023 @ 4:10am 
is it up to date?
Baphora-ttv  [author] 26 Feb, 2023 @ 9:45am 
3 New Units for Skaven for Assassin Themed Armies
Baphora-ttv  [author] 21 Feb, 2023 @ 4:31am 
2 New Units Done - Check Screenshots. Making Maybe 1 More For Skaven Then Onto The Next Faction.
Baphora-ttv  [author] 20 Feb, 2023 @ 8:31pm 
@realmadryt That I Am Not To Sure About Haven't Tried It Myself But Go For It and Let Me Know. I Take The Don't Change Anything Until Finished With Campaign Approach.

@Oggrinsky Glad That We Were Able To Squash The Bug Until Another Shows Keep Me Posted. ALSO THANK YOU!!!!!!!
Oggrinsky 20 Feb, 2023 @ 5:23pm 
I was experiencing the same crashes and the latest update fixed it for me. Thanks! Love the units.
realmadryt 20 Feb, 2023 @ 3:57am 
is it compatible with game save?
Baphora-ttv  [author] 20 Feb, 2023 @ 2:20am 
@respize™ can you say if it's in campaign or MP or what mods you are using just units grey no work is not the most helpful.

@Krampus Problem Solved For You Updating Now For You! Try it out and let me know what else the factions feel like they need to make it more fun and interesting!
Baphora-ttv  [author] 20 Feb, 2023 @ 1:54am 
@respize™ like which ones all or a specific unit
Krampus 19 Feb, 2023 @ 5:54pm 
when looking in the unit browser during choosing a faction, hovering over the tidal guard and stunty-lobba crashes the game, me and my bro both had the same crash trying to hover over the unit card