Barotrauma

Barotrauma

The Diver Job
249 Comments
Coltonjay14 29 May @ 5:31pm 
as a diver, a major problem for me is oxygen usage. no talents help that can you add a update or something please?
Salix Arctica  [author] 9 May @ 1:21pm 
It grants XP on the level end
EternalProvidence 8 May @ 11:05pm 
can someone explain poacher? (+20xp on kill) im not getting any XP for it and think i may be doing it wrong...
Salix Arctica  [author] 17 Apr @ 10:12am 
It overrides locations, so it should be possible unless you have other mods using locations too
vojogda97 17 Apr @ 10:04am 
Is it possible to hire him or is he intuitive only through the menu to choose
TortuousAugur 16 Apr @ 3:03am 
You may also consider powering the slipstream scooter via a fuel rod item.
Just food for thought! :)
TortuousAugur 16 Apr @ 2:55am 
If I may, I was looking through and comparing all scooters, and the power drain makes the slipstream scooter unviable. The vanilla scooter has Condition="-0.2", while the slipstream is set to -12, which drains even the best battery in seconds. I know it’s not meant to be balanced against other mods, but for reference: the EK Utilities jetscooter has 250 propulsion and a decay of -0.3. Lowering the slipstream’s decay to around -0.4 or -0.5 would still make it the fastest option at 315 propulsion, while keeping it usable. A decay of -0.6 to -0.7 could also work for short bursts or if you’re planning a future upgrade like a sonar, but any higher and it risks becoming more hassle than it’s worth. Just some thoughts on how to make it a viable option. Cheers!
DeadBeatDad 11 Apr @ 1:13pm 
It's honestly a little too early to be sure, but it seems to still be working after Calm Before the Storm.
President_David 27 Mar @ 7:28pm 
The Jet Scooter in the legacy EK Utility mod is superb and the Enhanced Armament's High-Speed Scooters is superb -- both make me so happy. Since EK Utility is now shuttered, it would be great if TDJ's Pathfinder tree had a scooter with integrated hand sonar and high speed. I actually thought this mod was the one with the glorious jet scooter but when I crafted the slipstream and realized it was awful, I found that the jet scooter was from the EK Utility mod. TDJ could be the greatest of all diver job mods, not even talking about overpowered but just excellent and fun for diver mains, but it needs improvements in certain areas. I don't want to ramble on by talking about the talents, but the scooter is the main thing I want to see reworked.
President_David 27 Mar @ 7:27pm 
Standard scooter propulsion is supposedly 150, and the slipstream scooter has 315. But at 10 seconds of use per battery and taking up an inventory slot, the slipstream scooter is functionally bad. Someone might be able to get away from an enemy for a short distance, but it doesn't buy much time and mobs will then still swim faster than a standard scooter or the fast swimmers. If you're away from the sub, it provides hardly any salvation. The slipstream scooter atm is the antithesis of the "elite, long-range, long-term EVA diver" dream of this mod. As a diver main with hundreds of hours of EVA across servers who loves spending time outside the submarine, The Diver Job mod is interesting/fun and has so much potential but it falls short in some of the talents and crafts. The slipstream scooter should absolutely be the best scooter that outclasses the standard scooter in every way.
Salix Arctica  [author] 27 Mar @ 2:38pm 
I can look into it, but I am not going to use other barotrauma mods as a source of balance. I tried to keep it relatively in line with vanilla and to not power creep the base game.

It shouldn't have standard scooter speed, I'll look into next time I have time
President_David 27 Mar @ 1:29pm 
Can you please change the jetstream scooter to have an integrated hand sonar, functional battery, and higher than standard scooter speed, please? That alone would turn this mod gold star tier (and honestly 10 seconds for the slipstream is ridiculous!). The middle path for Diver is somewhat under-strength especially when running Enhanced Armaments mod which gives the high-speed scooter and outclasses the slipstream in every way.
Salix Arctica  [author] 27 Mar @ 1:12pm 
Hydrophobic doesn't make you immune to water flow, it makes you twice as strong against it. It's just submarine water movement.

Slipstream isn't meant as a conventional traversal tool, it's supposed to help you get out of bad situations fast
President_David 27 Mar @ 12:57pm 
The slipstream scooter battery lasts less than 10 seconds and the propulsion power is too low. PLEASE fix this!!
President_David 26 Mar @ 10:55pm 
PLEASE reduce slipstream scooter battery consumption!!!
President_David 26 Mar @ 10:54pm 
Does Hydrophobic work on ocean currents or just in submarine water movement? I notice I am still being pushed around by ocean currents.
Zer0 10 Mar @ 4:55pm 
Heya, great work on the mod man, I'm enjoying it a lot.

The "hydrophobic" talent doesn't seem to be working as advertised though, figured I'd let you know since I didn't see any other comments about it.

Thanks in advance!
the critter 26 Dec, 2024 @ 3:03pm 
i like this one
Salix Arctica  [author] 26 Dec, 2024 @ 11:14am 
It should be noone has told me its broken ¯\_(ツ)_/¯
Sir Quakamo Jugemo Visbob III 25 Dec, 2024 @ 6:40pm 
is this still functional?
Human 20 Nov, 2024 @ 11:54am 
i dive
Пулемётчики 16 Nov, 2024 @ 8:34am 
How about adding a new ability to the 2nd row of skills. For example, a skill called ‘battle cry’ Gives players nearby and the owner himself +25% to attack speed in melee and ranged combat and +15% to increased damage. Well, or make an object pipe that will give the same characteristics
Salix Arctica  [author] 15 Nov, 2024 @ 10:00am 
I don't exactly have any plans to update unless it's something game breaking
Пулемётчики 15 Nov, 2024 @ 5:51am 
When update?
Kysia 27 Oct, 2024 @ 11:21am 
@hello_moto2901 Dynamic Europa doesn't allow you to recruit any non vanilla NPCs, you will start with a diver and that's all :(
Salix Arctica  [author] 8 Oct, 2024 @ 2:33pm 
I didn't do anything to base AI, they wont go out and do missions under water for you
hello_moto2901 8 Oct, 2024 @ 12:49pm 
Can the aim do the job? Can I hire Ai to do diving?
Salix Arctica  [author] 7 Oct, 2024 @ 9:45am 
I don't know what you mean by working with AI, however it should work with other mods. (Unless they overwrite locations, then you won't be able to hire the diver at outposts)
hello_moto2901 6 Oct, 2024 @ 10:20pm 
Does this work with Ai? and other overhaul mods like Dynamic Europa?
Reji8627 6 Sep, 2024 @ 10:20am 
guess the base game probably changed how they handle it then, since it uses power consumption instead now, other than the additional drain for using the flashlight
Texas Red 1 Sep, 2024 @ 8:35pm 
based
Salix Arctica  [author] 1 Sep, 2024 @ 7:06pm 
*srhug* I stole that code from base game
Reji8627 1 Sep, 2024 @ 6:42pm 
looking into the code to figure out why the Slipstream Scooter is so powerhungry, why, uh, does it give the battery -10 condition on use instead of just... using powerconsumption?
Reji8627 13 Aug, 2024 @ 6:52pm 
the Slipstream Scooter definitely feels like it costs too much battery, it empties a normal quality in what feels like 10 seconds
Sir Lagsalot 1 Jun, 2024 @ 2:10am 
reduce the slipstream battery consumption please
djvirus 22 May, 2024 @ 9:04pm 
It works
Salix Arctica  [author] 25 Apr, 2024 @ 9:07am 
I haven't check yet and noone told me its broken :shrug:
SuripuWakeru 25 Apr, 2024 @ 8:30am 
Does it work in the new update?
Salix Arctica  [author] 14 Apr, 2024 @ 7:32am 
it *used to* double resistance, now it doubles your health
GrenadeFragger 13 Apr, 2024 @ 9:42pm 
Does the calloused talent affect bleed resistance or double the amount of health you have in the unconscious state you go into after going under the first health bar?
Salix Arctica  [author] 12 Apr, 2024 @ 1:28pm 
sorry I'm not looking to do that right now, if someone would like to do so themselves overide the locationtypes.xml
[TLP] lucazz'tuoi 12 Apr, 2024 @ 1:21pm 
Is possibile to make a patch for Dynamic Europa soo i can hire him?
Salix Arctica  [author] 4 Apr, 2024 @ 11:03am 
It's not 100% immune, its double the strength. The code is the same as safety harness I'm pretty sure.
Astra 3 Apr, 2024 @ 10:14pm 
Im wondering it is possible to change or add to Hydrophobic perk the resistance to the effect of rushing water, like Safety Harness do? Also seems flow resistance some times dont work or dont guarantees 100% resistance, or im just a dumb.
Knight Of Acedia 9 Mar, 2024 @ 7:50pm 
that's unfortunate but i understand, absolutely still my favorite job
Salix Arctica  [author] 9 Mar, 2024 @ 5:55pm 
That would require overriding the base assistant, and I am not looking to do that right now, sorry.
Knight Of Acedia 9 Mar, 2024 @ 3:28pm 
any way of adding diver onto the list of jobs an assistant can be an apprentice for? it makes me sad having maxed all of my skills but still needing to switch to another character to craft because i can't make masterworks.
Salix Arctica  [author] 5 Mar, 2024 @ 3:26pm 
I wanted to add the slipsuit into the foreign exchange talent, but I thought that would be stealing too much from the security officer. As for the coil rifle, I'm pretty sure you can just buy them at merchants so there was no real need for the diver to have it
Blu 5 Mar, 2024 @ 11:01am 
Though I do got one more question. Why did you decide not to add Harpoon Coil Rifle and Slipsuit into the divers crafting items? It would fully suit him as a seccie doesn't really need either 9/10 times.
Blu 2 Mar, 2024 @ 3:39am 
I am looking forward to, and will be also look forward to in the future where you take this mod @Gabby. There are only a few mods which are this well thought through and have people working on it actively and even less with jobs that actually are worthwhile. So... Good luck!