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There is actually a mod that makes them craftable. Craftable mech components.
The mech components aren't obtainable without mech raids, but the cores can be made.
So maybe it should be a one way thing instead.
I feel like being able to make the mech components is the stronger thing, so I think converting mech comps into cores is a lot more balanced.
Might be worth making a mod option for disabling/enabling each recipe instead of just removing some of them; some people might like that about this mod.
I'd argue that maybe the whole automation setup (factories and the like) in the VFE:M mod should produce wastepacks too, at this point.
Assault base has no enemies
Basic subcore to mech. component you would need:
x1 basic Subcore
x10 Components
x3 Advanced Components
x50 Plasteel
x40 Gold
Standard subcore to 2 mech component you would need:
x1 standard subcore
x5 Components
x1 Advanced Component
x30 Plasteel
x10 Gold
High subcore to 3 mech component you would need:
x1 high Subcore
x3 Components
x20 Plasteel
Notice how the ingredients of crafting are going down based on the type of subcore? That's because based on how advanced a core is, turning it into a mech component requires less materials (due to their complexity.)
Now if you want to turn the mech components to subcores, I would suggest that it returns 20% less materials, in order to avoid looping around between recipes. I mean I would do this, but it's your mod lmao
There's another mod which simply removes the buildable mechs from VFE. Since mech components are used for the factory buildings, a reverse operation recipe may be all that's required to balance without conflicting with modders who've cut VFE's buildable mechs.
vfem mechs are just drones while biotech ones are semi liveing
A balance sugestion I have would be
2 Basic Subcore + 1 Advanced Componend = 1 Mechanoid Component
With that there would be a reason why Biotech mechs Produce Waste and VFEM not