RimWorld

RimWorld

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Biotech - VFE: Mechanoid Patch
   
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Mod, 1.4
File Size
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857.950 KB
20 Jan, 2023 @ 8:48am
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Biotech - VFE: Mechanoid Patch

Description
I LOVE both the new Biotech buildable mechanoid system AND the Vanilla Factions Expanded - Mechanoids system. So I created this mod to find ways to mesh the two system together in a pleasing way.

For now, however, this mod simply adds the following recipes to allow for subcore <-> mechnoid component conversion:

- Convert Basic Subcore to Mechanoid Component
- Convert Standard Subcore to 2 Mechanoid Components
- Convert High Subcore to 5 Mechanoid Components

(and their reverse recipes...)

- Convert Mechanoid Component to Basic Subcore
- Convert 2 Mechanoid Components to Standard Subcore
- Convert 5 Mechanoid Components to High Subcore

the recipes have increasing Crafting and Intellectual requirements

Let me know in the comments if this balancing makes sense.

Also, let me know if you can think of other things to add to this mod to better MESH the two system together. I'd like to keep this mod lightweight, so it ideally nothing beyond simple patches.

I'm also considering adding the following (that is currently handled by other mods):
-- Make Mechanoid components craftable
-- Remove the production of wastepacks from Biotech mechs (so they are on par with VFE Mechs)
38 Comments
喵酱official 8 Jul, 2024 @ 7:36pm 
please 1.5
hhoferitza 16 May, 2024 @ 4:42pm 
yea dont work :(
Farron 6 Apr, 2024 @ 8:40pm 
Hey are you going to update this to 1.5?
zahcha 19 Jan, 2024 @ 10:21am 
dont work
:1dthumbsup:
Sera 12 Jan, 2024 @ 12:08pm 
@Dragonjspider
There is actually a mod that makes them craftable. Craftable mech components.
Halcyon 9 Jan, 2024 @ 11:50pm 
I abused this so hard
Halcyon 24 Dec, 2023 @ 9:46pm 
I am going to abuse this so hard
Alex_ 20 Oct, 2023 @ 9:40am 
Is this still neccesary?
Sera 25 Sep, 2023 @ 10:36am 
I think balance should be 5 basic sub core per component craft. Because I can crank out 20 of them in 5 minutes.