Dwarf Fortress

Dwarf Fortress

Slings & Shot
27 Comments
BanishedWolf 7 Feb @ 8:43am 
Hey I cant seem to find the sling or the ammo anywhere. Not available on embark or at any stations. I made sure to enable when making a new world. Is there some other thing I have to do for this mod?
Moisesjns 10 Jun, 2024 @ 1:23pm 
I agree with Autunite. Why not just add Small javelin throwing axe and shot to work on all of em? I mean it may seem ridiculous. but its better than only 1 ammo type. (i was having same issue and was so confused until i read comments seeing others with this)
Autunite 26 May, 2024 @ 5:43pm 
@Thomrade thanks for the response. What if you made it so that crossbows can shoot the shot anyways?
Aragh1 3 May, 2024 @ 1:24pm 
Looks like stockpiles aren't handling shot ammo at all. With or without bins.
As i did a small modding adding wood and metal shot ammo, i realized that those are stored in the stockpile like other ammo. So the problem might be that the ammo stockpile only handles wood, bone and metal as arrows and bolts are made of these. (would need some reaction(?) or the like to make the stockpile accept stone ammo, i guess..)
Thomrade  [author] 25 Jul, 2023 @ 3:22am 
@Autunite, Hello! Yes I can see that this could be an issue, unfortunately I dont have a solution for it yet, though its likely going to be an easy solve once the proper equipment screen for recruits is in vanilla, where we can specify specific ammo types. Sorry that this causes an issue for you, I hope you will come back and try again once there is a clear solution to solve it. As you've noted, the only workaround presently is to specifically pick an ammo type to use in the fort and stick to only that, or creative forbidding/restrictions for troops which can be a headache.
Autunite 12 Jul, 2023 @ 9:26pm 
Hello from July 2023. I love the concept of this mod but I seem to have a bug, which is sad.

Basically it's not the ammo bug, but an issue where crossbowmen are picking up shot as ammo and not being able to use their crossbows. And also where slingers are picking up bolts and not able to use their slings. Now I don't really want to run a fort with just one type of ammo.

Let me know how I can help debug. And thank you for the mod. I loved the throwing skill in adventure mode.
BigJ 26 Mar, 2023 @ 1:50pm 
@Tamren Good idea
Tamren 1 Feb, 2023 @ 1:58am 
Would it be possible to split stone/metal/clay/glass shot so that each task is done by the appropriate workshop instead of everything at the stoneworker?
Thomrade  [author] 30 Jan, 2023 @ 5:07am 
@Goob, also yes, the ammo bug seems to be a core game thing for any ranged weapons. Ive had some success defining a squad with the archer uniform first, then changing the weapon type to the sling / javelin / throwing axes. Hopefully the next game patch will add in proper methods for defining ranged uniforms and ammo types
Thomrade  [author] 30 Jan, 2023 @ 5:06am 
@Goob, thanks for confirming! Ive not had much free time to sit down and do a proper playthough to confirm the archery range yet.

Clay & Glass shot is a very good idea! Ill see about adding that in also (And Ill credit you for the suggestion)
BigJ 30 Jan, 2023 @ 4:40am 
I can confirm that dwarfs will train with the sling at the archery range. I can confirm that this training will increase their "Throwing", "Archer", and "Discipline" skills. WARNING, though: This mod is suffering the same ammo bug that's messing up crossbow use. You'll have to go look up the convoluted workarounds people have found until it's patched.

I'd like to throw in some suggestions: Maybe add clay/glass shot as another alternative to wooden shot for training purposes (really useful with magma so it becomes an unlimited resource)? Lead seems like it would be good for shot, too.
Thomrade  [author] 28 Jan, 2023 @ 3:52pm 
@Doggy, Putnam suggested that this could possibly work at the archery range, I havent confirmed it myself yet, but dwarves DO train the throwing skill by, well, throwing. I have confirmed dwarves becoming master throwers by murdering goblins and wild boar :)
Thomrade  [author] 27 Jan, 2023 @ 4:26pm 
@DOGGY

This (and my javelin mod) are currently using the throwing skill. I don't believe it can be trained at the archery range. Im doing some testing to see if dwarves can properly train with throwing using these weapons, as I only learned that throwing is not trainable in the standard way recently while making my "throwing axes" mod.

I would like all three mods to use throwing as the skill as it makes sense, but if it turns out to not be effective to train throwing, Ill move all three to "crossbow" as the ranged skill until we have an updated version of the game where we can use throwing.
DOGGY 27 Jan, 2023 @ 11:38am 
What skill does it use? Is it possible to train at the archery range?
Einsty 26 Jan, 2023 @ 2:31pm 
Ah, finally some use for all that lead.
Thomrade  [author] 26 Jan, 2023 @ 5:53am 
@/GG/Bot cheers dude! I was pretty proud of those splash screens. Gratz to you as well for the prolific MicroMods! I honestly wont be running a game without them included in the future!
/GG/BOT 26 Jan, 2023 @ 1:12am 
@Comrade Tum I was thinking of stone clubs yesterday - but boy would those dwarves be slow. I think wooden clubs would be cool! Opens up possibilities like Guard captains with Featherwood Clubs to hopefully not cripple your beat up criminals

Big fan of those pixel splash screens! Was originally just going to comment Gratz on getting top 3 most popular items this week! :)
Thomrade  [author] 23 Jan, 2023 @ 5:23pm 
@Quilboar - I've actualy been looking into armours and how to add them, (great minds think alike!) I'm currently planning out a series of mini-mods that each cover a weapon or armor, and then rolling them all together into a kind of "Art of War" pack. Quarterstaffs would definitely have a place in that!

@Digganoob - Wooden Clubs isnt a bad idea! I'll add it to the list as well!
Quilboar 23 Jan, 2023 @ 4:12pm 
If we're doing suggestions, you should be a hero and add padded armor (hemp padded armor, sheep wool padded armor, pig tail padded armor, etc.), padded caps, padded mittens/gloves & padded leggings.

Wood weps like quarter staffs (speardwarf skill), clubs (macedwarf skill), mallets (hammerdwarf skill)
BigJ 23 Jan, 2023 @ 3:01pm 
Finally, a good use for Lead.
Digganob 23 Jan, 2023 @ 1:50pm 
I think clubs would have their place as a weapon. Maces and hammers do fill the blunt role, but the club could be a simple to produce weapon, only requiring wood.
Thomrade  [author] 23 Jan, 2023 @ 5:19am 
@Mosejns, yes javelins would be a great addition! I'll see about adding those in.


I never used the masterwork mod for classic; I should take a look and see what theyve added.
Moisesjns 22 Jan, 2023 @ 3:35pm 
Javelins would be a great addition. I remember masterworks mod had them. and throwing axes. those 2 weapons would be great as a mod. make javelins strong, and have throwing axes have good chance to hit.
Thomrade  [author] 22 Jan, 2023 @ 3:04pm 
@Mosejns Thanks! Yeah it seems like a perfect fit for the world. I had planned some other weapons like basic wooden clubs/leather whips, but I think hammers & maces fufil the role of clubs already pretty well, and it turns out whips are already in the game (but not available to dwarves)
Thomrade  [author] 22 Jan, 2023 @ 3:02pm 
@JEC932 They work as blunt damage, based on the properties of the material used as ammo, in terms of the overall damage profile, theyre slightly below bolts, and will do less damage as they are blunt rather than peircing/edged attacks.
Moisesjns 22 Jan, 2023 @ 3:01pm 
love this mod! seriously.. slings are a basic and deadly weapon that many people would have used even in a mystical world like dwarf fort.
NeMex505 22 Jan, 2023 @ 7:55am 
how does the damage from this shot ammo behave different from bolts and arrows? or do they have similar properties? thank you for this mod by the way, slings are a great weapon especially for low mineral worlds.