Dwarf Fortress

Dwarf Fortress

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Slings & Shot
   
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20 Jan, 2023 @ 10:47am
28 Jan, 2023 @ 4:24am
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Slings & Shot

Description
Buy me a coffee if you would like to help me justify the time spent modding instead of working paying contracts:
https://bmc.link/comradetum

Adds crafting recipe for sling weapons from leather or cloth, to the leatherworkers shop and clothers workshop respectively. You can craft 'shot' ammo from the stoneworkers workshop from any stone or metal in stacks of 25, like bolts or arrows.


Bombard your enemies from afar with high velocity stone!

Available for All races except cave dwellers.

Doesn't yet display on the dwarves sprites when equipped, I will add that in the future.


My other Mods:

2.5d Perspective Walls:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2913113231

Javelins:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2922993188

Wooden Clogs:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2920111210
27 Comments
BanishedWolf 7 Feb @ 8:43am 
Hey I cant seem to find the sling or the ammo anywhere. Not available on embark or at any stations. I made sure to enable when making a new world. Is there some other thing I have to do for this mod?
Moisesjns 10 Jun, 2024 @ 1:23pm 
I agree with Autunite. Why not just add Small javelin throwing axe and shot to work on all of em? I mean it may seem ridiculous. but its better than only 1 ammo type. (i was having same issue and was so confused until i read comments seeing others with this)
Autunite 26 May, 2024 @ 5:43pm 
@Thomrade thanks for the response. What if you made it so that crossbows can shoot the shot anyways?
Aragh1 3 May, 2024 @ 1:24pm 
Looks like stockpiles aren't handling shot ammo at all. With or without bins.
As i did a small modding adding wood and metal shot ammo, i realized that those are stored in the stockpile like other ammo. So the problem might be that the ammo stockpile only handles wood, bone and metal as arrows and bolts are made of these. (would need some reaction(?) or the like to make the stockpile accept stone ammo, i guess..)
Thomrade  [author] 25 Jul, 2023 @ 3:22am 
@Autunite, Hello! Yes I can see that this could be an issue, unfortunately I dont have a solution for it yet, though its likely going to be an easy solve once the proper equipment screen for recruits is in vanilla, where we can specify specific ammo types. Sorry that this causes an issue for you, I hope you will come back and try again once there is a clear solution to solve it. As you've noted, the only workaround presently is to specifically pick an ammo type to use in the fort and stick to only that, or creative forbidding/restrictions for troops which can be a headache.
Autunite 12 Jul, 2023 @ 9:26pm 
Hello from July 2023. I love the concept of this mod but I seem to have a bug, which is sad.

Basically it's not the ammo bug, but an issue where crossbowmen are picking up shot as ammo and not being able to use their crossbows. And also where slingers are picking up bolts and not able to use their slings. Now I don't really want to run a fort with just one type of ammo.

Let me know how I can help debug. And thank you for the mod. I loved the throwing skill in adventure mode.
BigJ 26 Mar, 2023 @ 1:50pm 
@Tamren Good idea
Tamren 1 Feb, 2023 @ 1:58am 
Would it be possible to split stone/metal/clay/glass shot so that each task is done by the appropriate workshop instead of everything at the stoneworker?
Thomrade  [author] 30 Jan, 2023 @ 5:07am 
@Goob, also yes, the ammo bug seems to be a core game thing for any ranged weapons. Ive had some success defining a squad with the archer uniform first, then changing the weapon type to the sling / javelin / throwing axes. Hopefully the next game patch will add in proper methods for defining ranged uniforms and ammo types
Thomrade  [author] 30 Jan, 2023 @ 5:06am 
@Goob, thanks for confirming! Ive not had much free time to sit down and do a proper playthough to confirm the archery range yet.

Clay & Glass shot is a very good idea! Ill see about adding that in also (And Ill credit you for the suggestion)