Barotrauma

Barotrauma

Melee Weapons Pack
65 Comments
trrt54999 5 May @ 2:13pm 
Привет, такое дело не было возможности создать абордажный клинок из-за того, что требовался рецепт, который никак не получить, я пофиксил, берите в команду))), а если серьёно я не понял что за рецепт и тупо requeresrecipe заменил на false, это я чет не понимаю или реально такого рецепта просто не существует?
Saya 29 Dec, 2024 @ 4:20am 
Boarding blades, and perhaps all weapons in this pack, hit every single entity in the swings damage zone. Is this intended behavior? Vanilla melee weapons can only hit 1 target per swing.

Granted it was very funny playing an exosuit husk with 2 blender swords running into 20 human enemies i spawned, but its rather unbalanced. Also impossible to not kill friendly bots when the sub gets boarded.
Dehydrated my sister 15 Sep, 2024 @ 10:33pm 
Call me crazy, but you know those big old tubes you see police use to break down doors with?
What if there was an item like that but instead of a giant steel tube it's one giant capacitor? Sort of a one-and-done stun baboon?

Or perhaps some sort of pike with a hook on the end to hold onto larger creatures letting you friends lay into them while you keep the creature at bay.
Havel L. Krik 1 Sep, 2024 @ 2:51am 
Now I know this has nothing to do with Fallout, but seeing the Boarding Blade reminded me of the Bumper Sword from New Vegas. Would you be able to add a two-handed sword Slashinator?
Mikko 23 Jul, 2024 @ 4:48pm 
hi really cool mod just wanted to ask if the items also spawn on enemies and other npc?
KOJIDYH  [author] 6 Jul, 2024 @ 5:51am 
в общем, минусов никаких
egop23 6 Jul, 2024 @ 5:44am 
@KOJIDYN бьешь врага, стены вокруг бах бах лицо врага бах бах:steamthumbsup:
KOJIDYH  [author] 1 Jul, 2024 @ 9:36am 
@Butcher |V| а чем сносишь?
Butcher |V| 1 Jul, 2024 @ 7:01am 
Как я задолбался сносить противника и стены вокруг него. Это можно исправить?
REBECCAFANCLUB 4 Jun, 2024 @ 1:03am 
Sup man, do you need the spanish translation? would gladly translate it
PHOENIX 6 Mar, 2024 @ 7:58am 
+ в пояс с ножнами можно положить РЮКЗАК и остальные два пояса, но нельзя положить стальную кувалду(
PHOENIX 6 Mar, 2024 @ 7:13am 
Здраствуйте! Текстура пояса с ножнами (в инвентаре) слегка сломана, а точнее сьехала.
Agitatio 21 Oct, 2023 @ 12:04pm 
Beautiful spritework! Don't have issues with hunting belt myself, but I have to agree with previous comments about balancing. Especially when it comes to Vibroblade.
John Warhammer 10 Jun, 2023 @ 10:09pm 
There seems to be an issue with hunting belt sprite. The dimensions are defined so narrowly, that you can't see the full sprite when you equip it.
GVLT 5 Jun, 2023 @ 3:02pm 
Okay, I take my words back. Wibroblades are extreme. They can oneshot any human on captain role without any additions to melee damage. They can kill large creatures with a few swings too.
Thrice 15 May, 2023 @ 9:28am 
Just about any melee weap is OP if you spec for it. Hell, the clown can insta-gib the endgame bosses with a toy hammer.....
к 14 May, 2023 @ 8:25pm 
Way too strong IMO, not very vanilla friendly if you're looking for vanilla-ish mods. Can be dual wielded even tho it has insane damage for a 1 handed. Cool mod tho for stuff like barotraumatic if u wanna tip the scale a bit (still OP I'd say)
GVLT 5 May, 2023 @ 11:50am 
Hi, that's a great mod and blades are really fitting into the game, but vibroblade seems quite underwhelming, especially compared to masterwork depleted fuel. Maybe add penetration to it?
Thrice 28 Apr, 2023 @ 3:34am 
@o - Sounds like a feature, not a bug!
KOJIDYH  [author] 28 Apr, 2023 @ 2:21am 
@kingmagma111 we'll fix that
kingmagma111 27 Apr, 2023 @ 6:51pm 
I want to report that the hardened crowbar doesn’t fit on the melee weapon slot of the sheathbelt, despite being a melee weapon.
roblox pancake 26 Apr, 2023 @ 8:54am 
There seems to be a bug in Vibroblade. If the Security Guard's Bleeding Damage Increase talent is applied, it grants massive bleeding to kill the opponent at once.
kingmagma111 25 Apr, 2023 @ 4:43am 
That’s fine. The vanilla crowbar will though, right?
we ballin'  [author] 25 Apr, 2023 @ 3:12am 
@kingmagma111 yeah, absolutely
Not sure if all melee weapons from it will fit into sheathbelt tho
kingmagma111 24 Apr, 2023 @ 5:03pm 
Is this compatible with frog’s unique weapons mod?
Gavex 15 Apr, 2023 @ 12:15pm 
make a mace and i will use
Profligate 8 Apr, 2023 @ 2:22pm 
Dual-Wielding the Boarding Blades is a bit op, maybe make them two handed?
KOJIDYH  [author] 8 Apr, 2023 @ 9:12am 
@DrBossWatson yes, if your active mods don't overwrite the unlocking talents
DrBossWatson 8 Apr, 2023 @ 9:00am 
Can this be added to a campaign in progress?
Riverina 6 Apr, 2023 @ 11:40pm 
When Your group's mod pack has a million guns and You finally find this simple yet elegant mod to add to the pack so You can finally clonk rave pirates on the head properly.
*Happy Security Officer Noises.*
kylenegaard 4 Apr, 2023 @ 7:41pm 
Steel maul changed to the Exosuit talent tree? (mechanic, makes more sense cause it's focused on blunt force trauma builds.)
Armorchin 18 Mar, 2023 @ 7:32pm 
Cool thanks! I only have to use the textfile to translate and I already refer to your mod in the mod support spreadsheet list.
KOJIDYH  [author] 17 Mar, 2023 @ 3:30pm 
@Armorchin sure, just mention the original if you are posting it
Armorchin 17 Mar, 2023 @ 11:28am 
Heya I'm the author for Thai Translation mod and I was wondering can I added the translation for this mod on my mod file? (cause those sprites are so nice I couldn't resist) Thank you in advance!
Manakzar 10 Mar, 2023 @ 7:37am 
Did a whole campaign the mod and liked it, but all the weapons seem really powerful for how cheap and easy they are to get
we ballin'  [author] 5 Feb, 2023 @ 7:26am 
special award from spaghetti code author (me) to anyone who will damage himself with blade now :ODWC:
KOJIDYH  [author] 5 Feb, 2023 @ 7:15am 
@Kara @Vullion fixed c:
KOJIDYH  [author] 4 Feb, 2023 @ 1:59am 
@Vulion yeah, just tested myself again. Will check what can be done
Vullion 4 Feb, 2023 @ 1:44am 
Still gets damaged at the end of the swing.
KOJIDYH  [author] 3 Feb, 2023 @ 11:37pm 
@Kara if all goes well, today or tomorrow
Kara Vaki 3 Feb, 2023 @ 8:25pm 
When will the vibroblade be fixed?
KOJIDYH  [author] 3 Feb, 2023 @ 12:53am 
@Crayssius yep
KOJIDYH  [author] 3 Feb, 2023 @ 12:51am 
@A something like that, yeah
A Spoon 2 Feb, 2023 @ 8:23pm 
Cutlasses for Pirates?
Crayssius 2 Feb, 2023 @ 7:41pm 
Has it been updated for the patch?
Finnder_v0 2 Feb, 2023 @ 12:35pm 
w pyte
Kara Vaki 1 Feb, 2023 @ 10:43pm 
Ok so I did some more testing, the damage comes in at the end of the swing, when the blade intersects with the user's body causing self damage (aaaand it's back to just insta-hitting me right i the FACE)
Kara Vaki 1 Feb, 2023 @ 10:26pm 
infact this same issue is happening to another blade mod that uses the power cells to give the weapon a powerup in damage
Kara Vaki 1 Feb, 2023 @ 10:22pm 
@KOJIDYH Yup, when powered the Vibroblade hits me and causes the same damage intended for the one I want to hit, it gets even more painful if not downright FATAL to the user when using fulguirm cells
FearOriCrow 1 Feb, 2023 @ 12:33pm 
@Kara even in base game the boarding axe does that to me aswell, I think cause i was too close the the target be it a creature or wall.