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I've made a complete sprite overhaul and 'balance' pass of the mod.
If you're interested in a collaboration, please let me know. I'm on the cosmoteer discord - possibly the easiest method of contact.
Sending the update.
so if it's broken, please tell me, i'll try to fix it as quick as possible.
i'm not great at graphical stuff.
being that you updated today, I had hoped the mod would be compatible with crew construction, but this doesn't seem to be the case.
during the last update, several assets in the base game were renamed, and thus fail to call in the current version.
(2/2)
And where you toggle your plasma missile components, use that mode value instead of the index of the choice. e.g.
PlasmaToggle
{
Type = ModeToggle
Mode = MissileType
OnMode = 69
}
and
BlueprintsPlasma
{
Type = BlueprintSprite
File = "blueprints_emp.png"
Size = [2, 5]
Offset = [0, -.5]
ShowOnlyInToggleMode
{
ToggleID = missile_type
Mode = 69
}
}
Sorry for any formatting issues that steam has with code in comments, but that should be all you need to do to fix things!
(1/2)
Hi. Dev of Sunflower Corporation here. There is an incompatibility between our mods since they both modify the missile launcher. I've located a fix and applied it on my end, but you'll need to make a change to get plasma missiles working in concert with my mod and for future compatibility with other mods. The fix is simple. Where you define the missile choice, add a Mode, e.g.
// Plasma.
{
ChoiceID = "missile_type_plasma"
ButtonToolTipKey = "PartToggles/MissileType_Plasma"
Mode = 69
ButtonSprite
{
Texture
{
File = "missile_type_plasma.png"
MipLevels = 2
SampleMode = Linear
}
}
}
Because right now i don't know what the issue is and it works on my end.
I don't plan to add any new system to this mod and making a deck version just for the sake of it. I know that it's a mod and that it doesn't have to hold to such philisophies, but sadly is doesn't make any sense as it doesn't fill a new role, or doesn't render the other weapons next to useless.
Now if i were to make one, it would not stun, but straight up light you ship on fire...
Ok, who knows, i may add that one day, that sounds horrible
change range and ideal range
Otherwise, the "low" range is intentional