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Find your Steam installation folder first, it is by default in Program Files (x86) on Windows
Your version is public on the Workshop, right? It has to be for the requirement to work.
This mod is completely client-side. Load order doesn't matter, but a player could technically connect without it. Maybe take a look again at the required mods on the server? You may not actually have the mod installed.
Line 1: July 20th
Line 2: 12:45 pm
Line 3: The Journey Continues
Only the person who has the mod installed. If the host has the mod and the client has the mod, then everyone can see it. But, the client will not see the changes the host makes to the mod. For that you need to upload your version.
host cant see custom intro?? only client can see?
You will need to edit the file, upload your version of this mod to the Steam Workshop, and have the server require that version for any players that join. It is purely client-side, the only interaction the server would have is making players install the mod.
Just take this mod, change it to whatever you want, and distribute that version for your server. You can try making a random function that gives you a different intro text every time you boot the game.
Like the text that appears in the multiplayer chat?
Which text?
I don't think there is any code for that, it is all simply plaintext.
Exp: UI_Intro1 = "(1st phrase) Yada yada yada. (2nd phrase) Etc etc etc.",
Or something like this?
Exp2: UI_Intro1 = "(1st phrase) Yada yada yada.
(2nd phrase) Etc etc etc.",
I don't mean to bother I'm just trying to figure all I can out cause I myself want to start modding.
For now, yes. Try writing a paragraph for one line and see what happens.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2935543063
Maybe. It's more complicated than this one.
I know that feel.
Actually, I have installed so many mods that currently my game takes so much time on the loading screen.....
And it's become really annoying to stare at the black screen for a long time.....
That currently isn't possible in Project Zomboid. It would require a mod that does extensive work replacing the entirety of how the intro works, which I am currently not interested in doing.
The text file is encoded in Windows-1251, which is what the game uses to include Cyrillic. You need a text editor such as Notepad++ or EditPad Lite that have support for it, to view it correctly.
Windows-1251 is technically ANSI, so try to encode the file with it and check if it works in-game.
UI_Intro1 = "ÊÓÄÀ ÒÛ ÁËßÒÜ ÏÐÎÏÀË",
UI_Intro2 = "ÂÑÅ ÓÐÎÄÛ ÄÎÏÈËÈ ÄÎ ÁÅËÎÉ ÃÎÐß×ÊÈ",
UI_Intro3 = "ÝÒÎ ÊÀÊ ÒÛ ÍÀ ÔÈÃ ÑÄÎÕ"
I've tried to change it to a custom text on Russian, it is still gibberish. Something wrong with UTF-8 or ANSI 100%
Updated Russian (RU) and Ukrainian (UA) translation files to use Windows-1251 encoding instead of UTF-8.
@beppestreams Please let me know if this resolves your Unicode issue.
This mod is client-side, it does not do anything with the server. It should therefore work on any MP server.