Project Zomboid

Project Zomboid

Pedantic Zomboid (Custom Zomboid Intro)
46 Comments
Panopticon  [author] 26 Nov, 2024 @ 10:30pm 
@Weswill13
Find your Steam installation folder first, it is by default in Program Files (x86) on Windows
Weswill13 26 Nov, 2024 @ 9:03pm 
for some reason i can't find out how to get into the mod folder, can someone help me?
Panopticon  [author] 23 Aug, 2024 @ 10:40pm 
@The Caveman
Your version is public on the Workshop, right? It has to be for the requirement to work.
The Caveman 23 Aug, 2024 @ 10:19pm 
its strange, even with making my own version, and naming it something different it still shows up as this mod, even when it has my mods ID and NAME in the mod manager list.
Panopticon  [author] 23 Aug, 2024 @ 9:56pm 
@The Caveman
This mod is completely client-side. Load order doesn't matter, but a player could technically connect without it. Maybe take a look again at the required mods on the server? You may not actually have the mod installed.
The Caveman 23 Aug, 2024 @ 9:44pm 
so, i made my own version of this, i have the server require it, and still shows the default message....how is it injecting this? where at on the load order should it go?
Dvailen 18 May, 2024 @ 3:03am 
I'm curious if there's a way to code it to display the in-game's current date and time like:

Line 1: July 20th

Line 2: 12:45 pm

Line 3: The Journey Continues
we 30 Apr, 2024 @ 2:13am 
Thanks!!
Panopticon  [author] 24 Apr, 2024 @ 11:06am 
@Fuck you Chinese
Only the person who has the mod installed. If the host has the mod and the client has the mod, then everyone can see it. But, the client will not see the changes the host makes to the mod. For that you need to upload your version.
we 24 Apr, 2024 @ 3:21am 
Hi, i have a question.
host cant see custom intro?? only client can see?
Panopticon  [author] 4 Mar, 2024 @ 10:50pm 
@Fensalir_Gaming
You will need to edit the file, upload your version of this mod to the Steam Workshop, and have the server require that version for any players that join. It is purely client-side, the only interaction the server would have is making players install the mod.
Fensalir_Gaming 4 Mar, 2024 @ 10:44pm 
Hi, I'm having issues getting the changes i've made to actually stick. ive edited the UI_EN.txt, saved the changes and restarted the server but it always shows the original text for the mod. Could someone help with what im doing wrong?
FallenAngel 6 Dec, 2023 @ 7:00pm 
Great idea! Thanks
Panopticon  [author] 6 Dec, 2023 @ 6:44pm 
@FallenAngel
Just take this mod, change it to whatever you want, and distribute that version for your server. You can try making a random function that gives you a different intro text every time you boot the game.
FallenAngel 6 Dec, 2023 @ 6:31pm 
the loading screen text
Panopticon  [author] 5 Dec, 2023 @ 8:56pm 
@FallenAngel
Like the text that appears in the multiplayer chat?
FallenAngel 5 Dec, 2023 @ 8:50pm 
Intro text that can be seen by everyone in multiplayer
Panopticon  [author] 5 Dec, 2023 @ 11:35am 
@FallenAngel
Which text?
FallenAngel 5 Dec, 2023 @ 2:39am 
hope you can add option to change the text of the users joining so we get to write memes for everyone to see :)
Rayxnor131 3 Nov, 2023 @ 11:25pm 
@Panopticon Ok thanks. I'll tinker around with it and see. Thanks for your knowledge :steamthumbsup:
Panopticon  [author] 3 Nov, 2023 @ 11:09pm 
@Rayxnor131
I don't think there is any code for that, it is all simply plaintext.
Rayxnor131 3 Nov, 2023 @ 11:08pm 
@Panopticon would I have to implement any special coding? Or would the paragraph all go on the same line?
Exp: UI_Intro1 = "(1st phrase) Yada yada yada. (2nd phrase) Etc etc etc.",
Or something like this?
Exp2: UI_Intro1 = "(1st phrase) Yada yada yada.
(2nd phrase) Etc etc etc.",
I don't mean to bother I'm just trying to figure all I can out cause I myself want to start modding.
Panopticon  [author] 3 Nov, 2023 @ 12:14pm 
@Rayxnor131
For now, yes. Try writing a paragraph for one line and see what happens.
Rayxnor131 3 Nov, 2023 @ 7:39am 
is it limited to only 3 lines?
CrispyChestnuts 11 Jun, 2023 @ 6:42pm 
Thanks for this!
KrimZik 14 May, 2023 @ 2:37am 
This is client side, so before you add it to your dedicated server... No, you can not change the text of the users joining. This will not work. They will have to change it on their own.
DuckyMan 25 Mar, 2023 @ 11:29am 
loved messing around with this:steamthumbsup:
Panopticon  [author] 18 Feb, 2023 @ 8:25pm 
You can now also customize the music (requires more elbow grease though):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2935543063
Panopticon  [author] 9 Feb, 2023 @ 8:05pm 
@Ratão
Maybe. It's more complicated than this one.
Ratão 9 Feb, 2023 @ 7:41pm 
can you add the option to change the music too?
Panopticon  [author] 9 Feb, 2023 @ 6:03am 
@Damien Wolf (XIII)
I know that feel.
Damien Wolf (XIII) 8 Feb, 2023 @ 10:26pm 
@Panopticon, it's alright.....

Actually, I have installed so many mods that currently my game takes so much time on the loading screen.....

And it's become really annoying to stare at the black screen for a long time.....
Panopticon  [author] 8 Feb, 2023 @ 10:15pm 
@Damien Wolf (XIII)
That currently isn't possible in Project Zomboid. It would require a mod that does extensive work replacing the entirety of how the intro works, which I am currently not interested in doing.
Damien Wolf (XIII) 8 Feb, 2023 @ 10:07pm 
Can you make another Loading Screen/Intro mod, where instead of Texts and Balck Screen some game-related pictures and Artwork will be shown like GTA and other games.....?
Panopticon  [author] 6 Feb, 2023 @ 9:57am 
Glad to help :steamthumbsup:
EveryNova 6 Feb, 2023 @ 9:55am 
@Panopticon it works my man! I've changed a text editor to EditPad and it works! Thank you for your help!
Panopticon  [author] 6 Feb, 2023 @ 8:58am 
@beppestreams
The text file is encoded in Windows-1251, which is what the game uses to include Cyrillic. You need a text editor such as Notepad++ or EditPad Lite that have support for it, to view it correctly.
Windows-1251 is technically ANSI, so try to encode the file with it and check if it works in-game.
EveryNova 6 Feb, 2023 @ 8:54am 
Question: when I edit text file, should I change it coding format to RTF-8 or ANSI? The problem might be on my end when editing and saving text file, I don't know.
EveryNova 6 Feb, 2023 @ 8:52am 
@Panopticon can confirm only partly, when I re-downloaded the mod, pre-maid Russian text was correct. Then I've opened the .txt file, it was gibberish like this: UI_RU = {
UI_Intro1 = "ÊÓÄÀ ÒÛ ÁËßÒÜ ÏÐÎÏÀË",
UI_Intro2 = "ÂÑÅ ÓÐÎÄÛ ÄÎÏÈËÈ ÄÎ ÁÅËÎÉ ÃÎÐß×ÊÈ",
UI_Intro3 = "ÝÒÎ ÊÀÊ ÒÛ ÍÀ ÔÈÃ ÑÄÎÕ"

I've tried to change it to a custom text on Russian, it is still gibberish. Something wrong with UTF-8 or ANSI 100%
Panopticon  [author] 6 Feb, 2023 @ 6:38am 
New update:
Updated Russian (RU) and Ukrainian (UA) translation files to use Windows-1251 encoding instead of UTF-8.

@beppestreams Please let me know if this resolves your Unicode issue.
Panopticon  [author] 6 Feb, 2023 @ 6:09am 
Ah, I will double check the encoding then.
EveryNova 6 Feb, 2023 @ 4:11am 
Unfortunately, this amazing mod conflicts with Russian language because of a Unicode and all that stuff. Only when I write someting in English in a .txt file, it appears correctly.
Panopticon  [author] 31 Jan, 2023 @ 1:53pm 
@Iohannes Lierski
This mod is client-side, it does not do anything with the server. It should therefore work on any MP server.
Iohannes Lierski 31 Jan, 2023 @ 4:14am 
Does this work on MP? :O
paper ໒꒱· ゚ 28 Jan, 2023 @ 6:33pm 
nice one my guy
Ktorr2 28 Jan, 2023 @ 8:49am 
lol