Arma 3
A3.DJS
66 Comments
Tally  [author] 28 Nov, 2023 @ 1:00pm 
Yes it is possible and I've been meaning to reply for some time, but always forgot.
Hop on my discord server and I'll send you the code you need
Pigeon 30 Oct, 2023 @ 5:30am 
Hi! Really interested in this, looking for something for example if a trigger is activated it notifies a channel on our discord. Is that possible? This looks really good
Tally  [author] 24 Sep, 2023 @ 4:16pm 
GTX probably will not be compatible, I'd recomend a VPS provider.
If the map is not listed it still functions as normal, but the icons will be overlayed on a VR-surface
Preywinder 16 Aug, 2023 @ 3:50pm 
Hey Tally, just been looking at this mod and it looks really cool. I just wanted to ask, what happens if you are playing on a map that is not listed? Does it just not send map screenshots to Discord, but still display the rest of the information?

I just need to work out how to install it on a GTX hosted server :P if there is a way!
Tally  [author] 25 May, 2023 @ 9:43pm 
@Gather, that is a cool idea!
Gather 24 May, 2023 @ 11:07am 
in the future it'd be cool if you could tie this to an ace item that is like an emergency radio that when activated, pings the discord channel that you need help so pilots for example don't have to be in game for three hours at the airfield doing nothing on a milsim op for example
Tally  [author] 19 Apr, 2023 @ 1:08pm 
Depends, does nitrado allow for node.js?
Jerry_jero12 17 Apr, 2023 @ 7:57am 
can i use this mod when i have host a server on nitrado. have ftp only.?
Tally  [author] 7 Apr, 2023 @ 10:35pm 
@SirBassi Thank you sir!
Just search for Arma 3 on fiverr and you should find me, no problem

If not there is this link:
https://www.fiverr.com/hartgen_dev/connect-your-arma-3-server-to-discord
SirBassi 7 Apr, 2023 @ 4:25pm 
First of All: Awesome project. A wonderful base what is showing up what the DC Api could handle. I will follow with big interest in which way you will go with this project.

Short question: You will be find at Fiveer under same Name? I am interested in a Dingor Map addition ^^.
Tally  [author] 1 Apr, 2023 @ 6:28pm 
@RicGonzalez
Yes, works perfectly fine. If you want to see an example just hop on my discord, there is a feed of my dedicated server
R. Gonzalez 31 Mar, 2023 @ 6:32am 
@Tally

Does it works in Dedicated Servers? by basic following the same steps...?
Tally  [author] 19 Mar, 2023 @ 5:24pm 
@Knightin thank you man!
nanner 18 Mar, 2023 @ 1:31pm 
wow. this is impressive.
R. Gonzalez 15 Mar, 2023 @ 6:45am 
Shut up and take my money!!
Tally  [author] 5 Mar, 2023 @ 11:26pm 
@Lewe I am working on a HC version which would allow you to do that from your local pc (connecting to your online server) however that update will take some time since I am currently also working on a couple of paid projects
Lewe 27 Feb, 2023 @ 2:46pm 
@tally How to set this up on a online server?
Hancock 14 Feb, 2023 @ 1:00pm 
looks really nice! Looking forward to maybe a way to use this instead of TS3 for communication
Tally  [author] 13 Feb, 2023 @ 10:44pm 
Hmm yeah that could be done!
Papa Handsome 11 Feb, 2023 @ 6:19pm 
great mod excited for its future! as a suggestion maybe a way for it to @ people of a certain role when it says new game started?
Tally  [author] 9 Feb, 2023 @ 12:17pm 
Another solution would be to have the mp3 file stored on the PC where the mod is running and the owner retrieves it manually
Tally  [author] 9 Feb, 2023 @ 12:10pm 
@Biddle yeah there are some npm packages that allow you to compile images into a mp3 file. Now the fps would be a bit varied throughout the video dependong on the server-load (how many ai / players there are)
But it could most definetly be done.
It might require some sort of YT api / config tho
Biddle 9 Feb, 2023 @ 11:55am 
Since the mod already has a live feed of the op, it would be pretty cool if it was possible to save or export the live feed in to a completed video. So once op ends there would be a link to a play by play of the op.
Kepe Kon Kimmerman 8 Feb, 2023 @ 6:16pm 
teamspeak days are numbered
Tally  [author] 8 Feb, 2023 @ 10:21am 
@Carver thank you! I appreciate it!
Carver 8 Feb, 2023 @ 7:27am 
Yo radio voice chat would be dope, fantastic mod, great work!
Tally  [author] 7 Feb, 2023 @ 2:01pm 
@Delcour D'Nantes Yeah that is on the drawing board.
Another thing I was considering was to implement ChatGPT into arma.
Basically with this thing you got access to the internet from your Arma 3 server so the posibilities are endless
DIRT GON KLIK SARN'T 7 Feb, 2023 @ 11:43am 
Radio voice chat mod for Discord, maybe.....?
oranfiutan 7 Feb, 2023 @ 6:57am 
GEM
Tally  [author] 7 Feb, 2023 @ 4:44am 
You're welcome sir, I hope you enjoy it!
SIDEKILLER™ 6 Feb, 2023 @ 4:25pm 
Thank you for using your free time for making this gem of a mod
Tally  [author] 5 Feb, 2023 @ 4:50pm 
Hmm, on method could be to keep a git-repo with all the images and then have the bot download from there as needed.

If the size is a problem due to haveing to transfer to a remote server then use the A3.DJS-build repo:
https://github.com/Tally-1/A3.DJS-Build
Tally  [author] 5 Feb, 2023 @ 4:47pm 
I can't, but there migth be someone who can. If you know of something let me know because that would be a lot easier.
TruncatedCake 5 Feb, 2023 @ 4:09pm 
ah. there's no way you could generate that on the fly?
Tally  [author] 5 Feb, 2023 @ 4:03pm 
It supports all maps, however if you want the livefeed to show an actual image of the map played then that is currently limited to the 5 vanilla maps.

The chat and all other functions will still work it's just the livefeed image that is affected.

Main reason is that there is an unlimited amount of maps and it takes me a a few hours pr map to get the data and images right.

However if there is some funding coming in or someone orders it via Fiverr I'll add more maps.
Murix 5 Feb, 2023 @ 3:27pm 
Wait since this contains all the map images, does this mean it will only support certain maps?
Do you have a list?
Tally  [author] 5 Feb, 2023 @ 2:28pm 
It could be 5x bigger (2.5gb) if I dont compress all the images
Tally  [author] 5 Feb, 2023 @ 2:26pm 
@TruncatedCake It is all of the graphics for the maps. 80 000sqm worth of screenshots, Which translates to roughly 6 400 000 000 pixels
TruncatedCake 5 Feb, 2023 @ 2:01pm 
why is this so big?
Tally  [author] 5 Feb, 2023 @ 12:52pm 
Cannabis Cowboy Maybe possible, biggest challenge rn is the ability to tweak audio volumes of individual Discord clients
Tally  [author] 5 Feb, 2023 @ 12:51pm 
@Capt K. Daum nope, the only way is if you host it on a machine where you do not need to close the terminal
Cannabis Cowboy 5 Feb, 2023 @ 11:13am 
This gives me hope for Discord based TFAR
K. Daum 5 Feb, 2023 @ 9:25am 
So I followed the tut is there away to keep the bot active? when you close windows powershell the bot goes offline.
gost Nava 5 Feb, 2023 @ 8:23am 
Thanks
Tally  [author] 5 Feb, 2023 @ 8:12am 
Yepp, go to addons options in editor and set debug mode off.
Or
Put this code in ur initfile:
A3DJS_debug = false;
gost Nava 5 Feb, 2023 @ 7:34am 
Is there a way to disable dead body spam and API send messages in-game?
Tally  [author] 4 Feb, 2023 @ 10:00pm 
It could, but I'd have to rebuild the mod a bit. It basically stores ingame data to files that are then read by node.js.
And finally realyed to Discord.
Slay No More 4 Feb, 2023 @ 9:47pm 
Just curious if INDBI2 can be substituted for something else? What kind of roll does it play?
Tally  [author] 4 Feb, 2023 @ 9:22pm 
@everyone, I just updated the mod, make sure you update your local copies of the mod / bot
Tally  [author] 4 Feb, 2023 @ 9:22pm 
@Evan ooh, thank you! I should have known that, but hey I learn something new every day! Thnx man!