Space Engineers

Space Engineers

Junk Punk ( Scrapyard Style Scenario )
11 Comments
TheFool76  [author] 11 Jun, 2023 @ 7:46am 
If stuff seems to have stopped spawning you might need to bring up the admin menu and remove some existing grids. I suggest sorting by distance from player while at your base and removing anything further than 5k from you that's owned by either nobody or Ash. (SMART faction)
olipiro10 10 Jun, 2023 @ 5:21pm 
why is it so hard for me to find things to scavenge?
PhysEngineer 9 Apr, 2023 @ 7:43am 
I have to say, I am really enjoying this mod. I am 20+ hours in, hoping to find enough to get to space. One thing I did, you may not like, I stole a hangar. I dug it up, put wheels on it, drove it to my base, and merge blocked it in. All your base are belong to us. ;-)
TheFool76  [author] 30 Mar, 2023 @ 10:35pm 
I figured out why the waypoint broadcast was sometimes failing. There is a chance for some of the encounters to spawn with no working batteries and the remote has to be powered to do the broadcast. I will try to fix this in the next update.
TheFool76  [author] 25 Mar, 2023 @ 9:10am 
Yup, we were doing that too but with multiple people on the world it was hard to keep our lists in sync with each other as spawns that happen when someone is offline don't get added to their GPS markers. My Salvage_12 might be my co-author's Salvage_21. Now we can both just use the random code and know we mean the same one.

For our test world we just use admin tools to remove all the old spawns rather than starting from scratch every time.

If you want to force the game to spawn a new starter camp, you can use the Economy tab of the admin tools to reset your reputation with SMART to 0.

Slightly spoiler stuff:
The starter base will be a convenience store, an abandoned hangar, or a greenhouse. (In places with no O2 the greenhouse is the only available start.) It will spawn with a radio tower next to it to make it easy to find even if you don't toggle on the GPS marker. There is a low chance the convenience store comes with a pre-built rover parked at it.
Kerrie 24 Mar, 2023 @ 11:46am 
Ah I don't think I ever got one that spawned above ground. Also the mod description said there was an initial starter base that spawned, never saw that, either.

These changes sound real good. I'd been going in and renaming them Salvage_1, _2, _3, etc. so that will save some effort.

Probably should start over to see what the changes look like.
TheFool76  [author] 23 Mar, 2023 @ 6:25pm 
I've updated the encounters to change how the ping behaves.
The encounters now have randomized gird names that are added to the GPS ping.
Now instead of just having a massive list of markers named only "Scavenge," you will get stuff like "Scavenge SCGEK-553.2."
This should make it a little easier to keep track of them when playing with friends.
"I just went to TABBQ-426.9 and it was nothing but plushies."
TheFool76  [author] 20 Mar, 2023 @ 3:15pm 
I've updated the encounters to fix the rest stops.

All the spawns use the same system for the ping so not sure why it wouldn't have triggered a waypiont for you.

There is a set of junk rovers that spawn above the ground. The buried ones are mostly meant as a source of parts. I also plan on adding a chance for a rover on the rest-stops. You also have a rare chance to get an S-Mart with a complete functional rover docked at it's charge port.

There will also be more options for pre-made stuff that you can rebuild once I get to adding the next tier of encounters. Trying to shake out all the little kinks in what's in now before doing that though.
Kerrie 20 Mar, 2023 @ 1:30pm 
I've heard there is a setting for MES that reduces the required distance between spawns, might be helpful getting more junk spawned.

Sounds like a good change to the shop. :)

Also noticed the LG vehicle and the bus don't seem to generate waypoints.

Any thought on spawning the vehicles ON the ground so they can be rebuilt and used? Digging things out of voxels is nearly impossible, leave one tiny bit in there and BOOM. Or is the intent to do that so your forced to just use them for parts?
TheFool76  [author] 19 Mar, 2023 @ 7:37pm 
We are working on redoing the shops to be less of a problem.
Going to convert those to a single spawn location where a clump of "mobile" shops spawn with a new random set roughly once an in-game day. (assuming your day cycle is left to default)

For now I suggest using admin tools to clean out the M spawns periodically just to free up slots for other stuff.

I must have broken the rest stop when I fixed the bathrooms. Not sure why that would have changed it's rotation but I'll take a look.
Kerrie 19 Mar, 2023 @ 9:59am 
This is pretty neat.

I think the shops spawn perhaps a bit too often vs. things you can salvage.

The rest stop salvage opportunity spawns upside down.