Space Engineers

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Junk Punk ( Scrapyard Style Scenario )
   
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Type: World
Mod category: Exploration, Experimental
Tags: survival
File Size
Posted
Updated
576.728 KB
31 Jan, 2023 @ 2:43pm
18 Apr, 2023 @ 7:51am
9 Change Notes ( view )

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Junk Punk ( Scrapyard Style Scenario )

Description
### BETA ###
It should be all functional and fun but it's being actively worked on so don't be alarmed if stuff gets changed.
Also, feedback would be appreciated if there is stuff that's broken or doesn't feel right.

Latest Changes:

EZGPS Returns!

---
Several new Enoounters have been added.
See the changenotes for the MES Scavenger Encounters mod for details.

---
M has decided to swap from having fixed shops scattered about the world to a few rotating mobile stores near one refinery building.

This should greatly reduce the UI clutter and now you will only have one location to visit for trading.

For existing worlds you will want to use admin tools to remove all the current M locations so the new ones can spawn.
Just sort by owner and they should all be grouped together in the list for easy removal.

Salvage only game play.

Start in a small rover.
Explore to find encounters.
Salvage that JUNK.
Repeat.

Features:
Restricted list of available blocks you can place.
Find more advanced blocks in salvage and claim them for your own.

Progression system that expands the amount of stuff you can find as you salvage more things.
The more you grind, the more you find.

For more details on the progression see here:
MES Scavenger Encounters

Multiplayer Friendly - While the save is set to be offline by defaut, we have put effort into making sure this works well in a multiplayer environment so feel free to invite your friends or copy the save to a Dedicated Server.
If you are the lone wolf type, you will want to try and keep at least 15km from other players to prevent them from influencing your own spawns.

No mining - Ores only drop stones when mined. Find your resources via salvage.
No Refining - Find M's shops if you want to process ores or break components into ingots.
No Assembling - Find M's shops if you want to turn ingots into components.
Shops - M has a number of shops you can find as you explore. They are invunerable so don't even think about trying to break in.

Battery Improvments - Tiny batteries called claim tags have been added to keep the garbage collector at bay to preserve valuable salvage for later. Large/Medium batteries return power cells making hacking them easier. Small batteries still return scrap.
Nights are very dark - Lights are essential for working in the dark. Some high powered spotlights have been included to make life easier. Resting in a bed or cryo can also force the night to pass if you just don't want to deal with the dark.

A new and improved Pertam designed for scavenger style game play, but feel free to spawn on any world you wish, even the moon if you want a real challenge.

If you want more of this style of gameplay be sure to check out Splitse's Scrapyard Scenario.

Primal Pertam
We filled in the giant crack, and some of the other low spots, with the best muds and grasses that totally were not stolen from leisure planet 47b. I challenge anyone who believes otherwise to come and say it to my face. And my drill. Ahem. Anyway, Things are a bit greener now. At least in some places. And it's not quite so difficult to drive across the entire planet in a rover.

Any rumors of mud repossession are total lies. We're not giving it back. Err giving it to them. There's noting to give back. IT'S NOT STOLEN, OK?

Note For Dedicated Servers
You will want to remove EZGPS and replace it with the version meant for servers.
SteamID: 2376008977

Mod List:
Modular Encounters Systems
Scavenger Game Mode
MES Scavenger Encounters
MES M's Salvage
Advanced Welding
Build Colors
Build Vision
Buildinfo
Camera Panning
Easy Block Renaming
High Power Offset Spotlight
High Power Spotlight
HUD Compass
Improved Interior Turrets
Paint Gun
Sleep Mod
Sneaky Sounds
Scavenger Rover Medium
Claim Tags
Ores Only Drop Stone
Space Just Got Real
No Lightning Damage
Textured Build States
Primal Pertam Replacement
Disable Combat Phase
Long Range Searchlight
Force Dynamic Grids
EZGPS

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11 Comments
TheFool76  [author] 11 Jun, 2023 @ 7:46am 
If stuff seems to have stopped spawning you might need to bring up the admin menu and remove some existing grids. I suggest sorting by distance from player while at your base and removing anything further than 5k from you that's owned by either nobody or Ash. (SMART faction)
olipiro10 10 Jun, 2023 @ 5:21pm 
why is it so hard for me to find things to scavenge?
PhysEngineer 9 Apr, 2023 @ 7:43am 
I have to say, I am really enjoying this mod. I am 20+ hours in, hoping to find enough to get to space. One thing I did, you may not like, I stole a hangar. I dug it up, put wheels on it, drove it to my base, and merge blocked it in. All your base are belong to us. ;-)
TheFool76  [author] 30 Mar, 2023 @ 10:35pm 
I figured out why the waypoint broadcast was sometimes failing. There is a chance for some of the encounters to spawn with no working batteries and the remote has to be powered to do the broadcast. I will try to fix this in the next update.
TheFool76  [author] 25 Mar, 2023 @ 9:10am 
Yup, we were doing that too but with multiple people on the world it was hard to keep our lists in sync with each other as spawns that happen when someone is offline don't get added to their GPS markers. My Salvage_12 might be my co-author's Salvage_21. Now we can both just use the random code and know we mean the same one.

For our test world we just use admin tools to remove all the old spawns rather than starting from scratch every time.

If you want to force the game to spawn a new starter camp, you can use the Economy tab of the admin tools to reset your reputation with SMART to 0.

Slightly spoiler stuff:
The starter base will be a convenience store, an abandoned hangar, or a greenhouse. (In places with no O2 the greenhouse is the only available start.) It will spawn with a radio tower next to it to make it easy to find even if you don't toggle on the GPS marker. There is a low chance the convenience store comes with a pre-built rover parked at it.
Kerrie 24 Mar, 2023 @ 11:46am 
Ah I don't think I ever got one that spawned above ground. Also the mod description said there was an initial starter base that spawned, never saw that, either.

These changes sound real good. I'd been going in and renaming them Salvage_1, _2, _3, etc. so that will save some effort.

Probably should start over to see what the changes look like.
TheFool76  [author] 23 Mar, 2023 @ 6:25pm 
I've updated the encounters to change how the ping behaves.
The encounters now have randomized gird names that are added to the GPS ping.
Now instead of just having a massive list of markers named only "Scavenge," you will get stuff like "Scavenge SCGEK-553.2."
This should make it a little easier to keep track of them when playing with friends.
"I just went to TABBQ-426.9 and it was nothing but plushies."
TheFool76  [author] 20 Mar, 2023 @ 3:15pm 
I've updated the encounters to fix the rest stops.

All the spawns use the same system for the ping so not sure why it wouldn't have triggered a waypiont for you.

There is a set of junk rovers that spawn above the ground. The buried ones are mostly meant as a source of parts. I also plan on adding a chance for a rover on the rest-stops. You also have a rare chance to get an S-Mart with a complete functional rover docked at it's charge port.

There will also be more options for pre-made stuff that you can rebuild once I get to adding the next tier of encounters. Trying to shake out all the little kinks in what's in now before doing that though.
Kerrie 20 Mar, 2023 @ 1:30pm 
I've heard there is a setting for MES that reduces the required distance between spawns, might be helpful getting more junk spawned.

Sounds like a good change to the shop. :)

Also noticed the LG vehicle and the bus don't seem to generate waypoints.

Any thought on spawning the vehicles ON the ground so they can be rebuilt and used? Digging things out of voxels is nearly impossible, leave one tiny bit in there and BOOM. Or is the intent to do that so your forced to just use them for parts?
TheFool76  [author] 19 Mar, 2023 @ 7:37pm 
We are working on redoing the shops to be less of a problem.
Going to convert those to a single spawn location where a clump of "mobile" shops spawn with a new random set roughly once an in-game day. (assuming your day cycle is left to default)

For now I suggest using admin tools to clean out the M spawns periodically just to free up slots for other stuff.

I must have broken the rest stop when I fixed the bathrooms. Not sure why that would have changed it's rotation but I'll take a look.