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Its like it was in the update log!
Thanks for your quick reply! I didn't hear about meld mod, but it sounds very interesting! I'm going to try it. I will let you now if somethenig else disrupts. Thanks again for your help!
Are you not using Meld? If not using Meld, you will need to comment out (or preferably setup a local mod to remove the newly added meld tables) in this mod - 2802698386_Meld\XComGameCore.ini
1) see Discussion, it is disabled in unit flag extended config in this mod.
2) Will look into, if one loot table breaks, all loot tables break, so could be a conflict somewhere, as this is the first report of this.
Sure - but It wont have the fixes, configs, scripts, or anything else that implements MJ related content or LWOTC content.
1. No more loot indicator by advent units (provided through Unit Flag Extended Mod)
2. Got no ressources after ending "Extract Advent Ressources" (extract crates) mission.
Without this mod is everything fine. I'm playing LWOTC. Could I actually use "[WOTC] Combined Workshop and Laboratory" without your this mod?
* I still have the missing mod warning
* But I can no longer build workshop, my project list is back and I can start new projects
So it's seems good to me, we will see later for this warning ^^
Thank you for your replies and for this mod!
As for a fix, can try using
givefacility CombiWorkLab [position number}
Facility Numbers are as follow
3 4 5
6 7 8
9 10 11
12 13 14
to try and force build it again and see if that fixes it.
I am playing ModJam with LWOTC beta and everything was fine in january, but when I come back yesterday I have a "ModJam Refinements is missing" when I try to load my old saves.
I can load them and it works but: now I am able to build lab and workshop AND the new building displays an empty project list (my current laser grenade project is still displayed on the bottom right).
When the laser project has been completed, laser grenades are now available for production, but I still don't have any project in the list anymore, so I can't search new items :'(
;-------------------
;Uncomment Below This
;-------------------
What do you mean exactly? I´ve got LWOTC Beta Branch. Should we put ";" before every entry in this config?
I found missing description for Sat Strike Module. Just need to add
;SatStrikeModule
[SatStrikeModuleProject X2TechTemplate]
DisplayName ="<font color='#69CA24'>Sat Strike Module</font>"
FriendlyNamePlural="Sat Strike Modules"
Summary= "<bullet/> A Sat Strike Module can only be used once per mission.\n<bullet/> The strike from the orbiting Satellite will cause massive explosion damage to the target area."
LongDescription= "The Sat Strike does greater damage than the ADVENT orbital Strikes. Will destroy cover and buildings if in the target area."
in XComGame.int
I used "A Better Start for Long War of The Chosen" Mod with my adjusted research speed in combination with my personally edited spawnweights for supply / troop colum missions so the additional modded enemies spawn more likely.
more specifically i completely removed the "firesquad team" and "sectoid team", made spawnweights of new mods leaders higher than base lw leaders, followers the same.
Also no more M1 sectoids, troopers, mecs on high forcelevels, except rendez-vous.
This made mod jam much more enjoyable