RimWorld

RimWorld

Roo's Minotaur Xenotype Expanded
90 Comments
Doctor William Von Tacos 13 Jul @ 3:35pm 
I'm just gonna copy over what they said in the discord for people asking: Life is extremely busy for Roo and it'll probably be awhile until it updates to 1.6
FungalFish 7 Jun @ 7:44pm 
Forever grateful to Roo for keeping the 1.4 version available <3
CallmeSimon 28 May @ 2:09pm 
There is a bug that babies with herculean gene (trait is not visible but it still impacts them) cannot use cribs :btd6thumbsup:
Schadock [The Angeloids] 30 Mar @ 4:53am 
i have found out that this is possibly caused by vehicle framework because when i deactivate that mod it works again, load order has no impact sadly
Schadock [The Angeloids] 1 Dec, 2024 @ 12:41pm 
i found a bug where if choosing the tribal minotaur scenario with the custom starter structure the game gets stuck on infinitly generating the map on creation, i am also not getting any errors to see what might be causing it
AerakiBaer 5 Oct, 2024 @ 5:34pm 
Kinda broke my current 1.4 playthrough, when it updated from 1.4 to 1.5, which is pretty unfortunate. Thanks for returning to it though!
Silly Cat 4 Oct, 2024 @ 4:38pm 
Unexpected update while i was configuring out my mods O_O..

At least it's in 1.5 now, wish it retained the 1.4 as well.
Renzocooken 1 Oct, 2024 @ 7:42am 
Thank you! I'm not going to lie I love your mods so much I have waited to start a new run of Rimworld. The Minotaur, Fawn, and Satyr are just a fun aesthetic.
Sollis Gratis 30 Sep, 2024 @ 7:55pm 
Thank you so much for your continued work, Rooboid. These mods are something special.
MALDINGBRICK 24 Sep, 2024 @ 4:26am 
Lets go thank you
Rooboid  [author] 24 Sep, 2024 @ 3:57am 
Hey all, thank you so much for your patience while we've been working on updating our mods to 1.5! We've been adding some exciting new features, tweaking existing ones and fixing all kinds of bugs. (No more minotaur caravans eating all of your food! At last!)

So watch this space, we're hoping to have all 1.5 xenotype mods released soon!
Psyckosama 23 Sep, 2024 @ 3:18am 
@cr he had a patrion. Update is still lingering.
Morcalvin 14 Aug, 2024 @ 10:55am 
Please update this, I miss this and your other expanded xenotypes
神说万岁 14 Aug, 2024 @ 6:25am 
This mod is no longer playable in version 1.5, will there be any updates?
CowboyRodeo 27 Jul, 2024 @ 11:45pm 
i will pay money for you to update the mod
please message me
Green Party Dew 22 Jun, 2024 @ 4:00pm 
How much longer will the update take?
Dezzillion 2 Jun, 2024 @ 1:00pm 
1.5 Please!!
Chesse5552024 1 Jun, 2024 @ 12:13pm 
This feel more fantasy than sci fi. many change made more sci fi.
HolyRedEye 27 May, 2024 @ 7:49pm 
1.5
Cultist ⁧⁧ ඞ 24 Apr, 2024 @ 10:43am 
I just got Rimworld and saw this and noticed it is 1.4 :c
MALDINGBRICK 19 Apr, 2024 @ 5:58pm 
Lol I don't think I saw them say it, but no I love this mod but sadly use CE
lilac 19 Apr, 2024 @ 9:08am 
im pretty sure they already said they arent gonna do a patch for ce i feel like your just kinda being passive aggressive about it:theskull:
MALDINGBRICK 19 Apr, 2024 @ 7:01am 
1.5 and hopefully CE
dysaster 19 Apr, 2024 @ 6:59am 
cant wait for 1.5 :)
Ferox Schattenwolf 18 Apr, 2024 @ 3:15pm 
Quick question: does this mod (and the Faun an Satyr mods) get an update for 1.5 in the future? <.<
FailPail 9 Mar, 2024 @ 4:17pm 
So my minotaur wielding an epsilon axe is breakling the training dummies from VE vikings. is this fixable?
AerakiBaer 6 Feb, 2024 @ 3:30am 
Can you only get the weapons from fighting them? You can't befriend and trade?
Androzin 3 Feb, 2024 @ 2:23pm 
They keep eating my food every time they visit to trade. I wonder if this is a mod conflict with something or if its just a problem with this mod.
Malhavoc 22 Jan, 2024 @ 8:07am 
So I was doing a Tribal Wild Men run, via "VFE - Tribals" and I discovered that for some reason, the Hellenic Minotaur Tribe is permanently hostile to me. Literally has an "Ongoing Event: Permanently hostile" tag slapped onto them. Is this intentional, or some sort of bug?
MALDINGBRICK 18 Jan, 2024 @ 3:00pm 
@kyoujouran yeah samething happens to me
kyoujouran 18 Jan, 2024 @ 1:55pm 
Interesting issue I've found recently with the peaceful Minotaur tribe; whenever they come visit as a trade caravan they never bring enough food. When they inevitable run out they then swarm my own food supplies like locusts even if I forbid meals and doors. Has anyone else encountered this and if so has a fix been found?
Niriam 19 Oct, 2023 @ 7:02pm 
Hey there, there's a small issue with minotaur outlander faction, they are permanently hostile towards you if your starting faction (New Arrivals, New Tribe etc, example being New Clan from Vikings) isn't one of the vanilla ones. Instead they are supposed to be hostile, I believe, but not always hostile. Is that fixable or you don't really consider it a problem?
Chaplain Roach 8 Oct, 2023 @ 3:37am 
Love these mods, You know you can't equip EVA helmets from SOS2? Heads up for anyone using that, your xenos will die.
MALDINGBRICK 3 Aug, 2023 @ 5:45am 
nothing much just a few things cant be used like weapons
lilac 3 Aug, 2023 @ 2:16am 
what happens if you use it with combat extended
MALDINGBRICK 20 Jul, 2023 @ 5:38pm 
(or when the someone does a ce patch)
MALDINGBRICK 20 Jul, 2023 @ 5:38pm 
this is really good i cant wait for more and a CE patch
Witch ~ 8 Jul, 2023 @ 7:07pm 
nevermind it's from the radio chatter mod. Sorry
Witch ~ 8 Jul, 2023 @ 6:08pm 
getting a weird error related to the bolvine sound

Cannot play RBM_BovineCall (subSound UnnamedSubSoundDef_: No resolved grains.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch5 (string)
Verse.Sound.SubSoundDef:TryPlay (Verse.Sound.SoundInfo)
(wrapper dynamic-method) Verse.Sound.SoundStarter:Verse.Sound.SoundStarter.PlayOneShot_Patch1 (Verse.SoundDef,Verse.Sound.SoundInfo)
Verse.LifeStageUtility:PlayNearestLifestageSound (Verse.Pawn,System.Func`2<Verse.LifeStageAge, Verse.SoundDef>,System.Func`2<Verse.GeneDef, Verse.SoundDef>,single)
Verse.Pawn_CallTracker:DoCall ()
Verse.Pawn_CallTracker:TryDoCall ()
(wrapper dynamic-method) Verse.Pawn_CallTracker:Verse.Pawn_CallTracker.CallTrackerTick_Patch0 (Verse.Pawn_CallTracker)
Laurient 8 Jul, 2023 @ 8:09am 
Hi, love your mod, but could you please give food to your trader ? Because each time, a trader from your faction come to my home, they pillage my food storage to eat.
Eselt 17 May, 2023 @ 11:40am 
This is lovely, I just came across your mods. I didn't realize I wanted minotaurs until I saw them now I am fully enjoying having them in the game. Thank you so much for making these lovely mods!
speel117 10 May, 2023 @ 5:49pm 
edit:
character limit is 18000 not 1000.
speel117 10 May, 2023 @ 5:47pm 
the bug discussion only lets 1000 characters, is there another way to send over the modlist or should I just post it in multiple parts?
speel117 10 May, 2023 @ 5:01pm 
I’m experiencing a similar issue with the tattoo sizing I’m not sure if the minotaurs body is too small or the tattoos to large but either way it’s only them, all other pawns look normal. I’ll paste my modlist in the bugs discussion.
Nikkö 7 May, 2023 @ 12:21pm 
its me Osoroshi from discord, and thank you again for looking into it.
Rooboid  [author] 7 May, 2023 @ 11:49am 
@FoolClapper Man, I know, I just can't find what's causing the issue either! Thanks so much for taking a look into this though. We've had a few reports of the bug now, so I'm going to look into this tonight. The only mod that fiddles with the minotaur's size is Vanilla Expanded Framework, as that's the method I'm using to make their bodies bigger.

Would you mind pasting your modlist in the bugs discussion please? I'll start from there.
Nikkö 7 May, 2023 @ 10:58am 
Nope, it solved nothing, im at a loss, why would the damn texture be bigger than the body, im so utterly confused.
Nikkö 7 May, 2023 @ 10:46am 
think i found the culprit, Vanilla Pawns Retextured by Neronix17 adds new hulk and fat body models, i think that might be the culprit, going to fix my load order and dubble check.
Nikkö 7 May, 2023 @ 10:18am 
the tattoos are floating on the pawns body, its as if the tattoo is a larger image than the body itself, and i am at a loss for words on as to WHY this happens, it does not happen with any other race mods i have, any ideas as to why this might happen ? love the concept, but it makes them look... stupid.

Again, it looks like the tattoo image is larger than the body itself, i can see the outline of the tattoo image floating outside the pawns body boarder clearly, so it IS bigger somehow.

What kind of mods could cause that to happen ?
Rooboid  [author] 6 May, 2023 @ 5:09am 
@XDT97 This is very on-brand for the minotaurs.

@Smaug Thanks so much, Smaug! Enjoy!