Total War: WARHAMMER III

Total War: WARHAMMER III

Regiments of Renown - Lizardmen
60 Comments
Ubermorgen  [author] 18 Jun @ 6:01am 
updated for 6.2
Ubermorgen  [author] 25 Mar @ 3:33pm 
updated for 6.1
BaconKnight 24 Jan @ 4:17am 
Oh, ok. I understand. Thanks for the explanation.
Ubermorgen  [author] 23 Jan @ 8:15am 
@BaconKnight: I don't think our Kroxigor will be affected by any changes from other mods, unless specifically stated by either mod description.
BaconKnight 23 Jan @ 6:56am 
Is the Kroxigors in this mod compatible with this mod?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2854020051
. 9 Jan @ 6:47am 
Bro i liked that idea to add different type of units, like skink cavalary, i liked it, they may be not stronger like saurus, but they can come with a high number and pressure
Ubermorgen  [author] 12 Dec, 2024 @ 3:16pm 
updated for 6.0

Wind that Hungers:
- added "Primal Instincts" ability
Ubermorgen  [author] 1 Nov, 2024 @ 3:45am 
updated for 5.3
Ubermorgen  [author] 20 Aug, 2024 @ 9:18am 
updated for 5.2
Ubermorgen  [author] 17 Aug, 2024 @ 3:18pm 
@SgtPhatbooty: Thanks you too :)
SgtPhatbooty 17 Aug, 2024 @ 6:10am 
May the blessings of the old ones be upon you @ubermorgen
Ubermorgen  [author] 27 Jun, 2024 @ 8:40am 
updated for 5.1
Ubermorgen  [author] 15 May, 2024 @ 11:27am 
updated for 5.0.2
Ubermorgen  [author] 30 Apr, 2024 @ 10:26am 
updated for 5.0

- Mist Runners (Skink Cohort - Javelins): mp costs +50
Ubermorgen  [author] 22 Feb, 2024 @ 8:18am 
updated for 4.2
Ubermorgen  [author] 1 Dec, 2023 @ 9:19am 
@OffensiveBias: Looks like the LODs got screwed again for some reason. Should be fixed now
OffensiveBias 30 Nov, 2023 @ 6:15pm 
long time fan!

Wondering what's up with the Copper Cohort's helmets?
https://i.gyazo.com/7276e2de9c14edf13178f0d25079975d.png

I've tried to troubleshoot, but this bug still shows up when this mod is the only one enabled
Ubermorgen  [author] 23 Nov, 2023 @ 11:48am 
updated for 4.1
=[NK]= Col. Jack O'Neil 22 Oct, 2023 @ 6:14am 
Ahh right cheers. I didn't see that in the description, and somene asked deconmposed if there was another mod that would cause a CTD and he said no :) Thanks!
Ubermorgen  [author] 22 Oct, 2023 @ 5:51am 
@=[NK]= Col. Jack O'Neil: It's not supposed to be used together. This mod is included in the compilation, so just use either.
=[NK]= Col. Jack O'Neil 22 Oct, 2023 @ 5:29am 
This has a CTD with the other ROR compilation mod https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3029586263
1340920819 14 Sep, 2023 @ 8:33pm 
Has it already been added to the collection
Ubermorgen  [author] 14 Sep, 2023 @ 7:59am 
@1340920819: you do notwork
1340920819 14 Sep, 2023 @ 6:37am 
it does notwork
Ubermorgen  [author] 31 Aug, 2023 @ 9:20am 
updated for 4.0
Gleen Cross 6 Aug, 2023 @ 8:46am 
Hope you can improve the unit cards, the only minor "flaw" of this mod
Marcus Aurelius 24 Jul, 2023 @ 4:58am 
Hello ive noticed your mod is conflicting with Hooveric reskin --> The Tichi-Huichi's Raiders model is glitched using the two mods.
Ubermorgen  [author] 6 Jul, 2023 @ 10:23am 
thanks to Ricketybob for making a SFO submod!
Link can be found in the mod description
Ubermorgen  [author] 26 May, 2023 @ 9:49am 
updated for 3.1
GoatScream 2 May, 2023 @ 9:55am 
Hello, units are missing the chevrons
Ubermorgen  [author] 30 Apr, 2023 @ 2:08am 
@XII: thanks :)
added to the list of sub mods
XII 30 Apr, 2023 @ 12:05am 
@Ubermorgen
Once again, thank you for this.
Another french translation for you :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2969194540

I will probably make some more by the way.
Ubermorgen  [author] 16 Apr, 2023 @ 3:12am 
updated for 3.0
Ubermorgen  [author] 5 Apr, 2023 @ 3:31pm 
@Blazindragon: Tbh not sure if I'll ever add Karnac's Raiders, currently have a lot on my plate. Any suggestions regarding other RoR mods should be directed at Deco as he is the creator of the series, I only had the honour of creating the mod for lizardmen.
Blazindragon 5 Apr, 2023 @ 12:50pm 
Any chance we'll see Karnac's Lizardmen Raiders? or as I like to called them Karnac's Savage Raiders since adding Lizardmen to the title seems redundant to me as that's just what they are lol.

Also may I suggest you do the Wood Elves or Vampire Counts next after you're done with the Greenskins? unless that's a different Mod group.
Ubermorgen  [author] 4 Apr, 2023 @ 12:06pm 
@wojtekb: Thanks, I'll add it to the list of submods
wojtekb 4 Apr, 2023 @ 8:23am 
Hi
I translated this one too into Polish language, and added it to My Polish pack.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2857387944
Ubermorgen  [author] 16 Mar, 2023 @ 3:57pm 
@Faith: Not from me anyway
Faith 16 Mar, 2023 @ 10:26am 
No radious sub?
Ubermorgen  [author] 27 Feb, 2023 @ 11:06am 
@Cute and Funny: No idea, sorry. If infinite ror uses the vanilla ror unit set it should work with every modded ror unit if not then they'd have to manually add each one.
Cute and Funny 27 Feb, 2023 @ 2:40am 
does infinite ror works with this?
Ubermorgen  [author] 21 Feb, 2023 @ 9:07am 
@GoatScream: I don't think so
GoatScream 21 Feb, 2023 @ 8:47am 
Does it needs an update?
BloodW0lf 12 Feb, 2023 @ 6:59am 
Tysm for the TTC, epic mod and I can't wait to use it :)
Ubermorgen  [author] 12 Feb, 2023 @ 2:04am 
small update:
- added TTC compatibility
To infinity and beyond 12 Feb, 2023 @ 1:35am 
BloodW0lf 11 Feb, 2023 @ 10:53am 
I it depends how good they are tbh, it ranges. I would look at the base TTC website and see what some of theirs are and just base it off that. I would love to use this with TTC if you add it :)
Ubermorgen  [author] 11 Feb, 2023 @ 1:44am 
@BloodW0lf: Not atm but I think I can add it. What type are ROR units usually considered as? Rare?
BloodW0lf 10 Feb, 2023 @ 8:36pm 
dpoes thsi have TTC support?
Ubermorgen  [author] 9 Feb, 2023 @ 11:34am 
@Dairak Logrus: The mod is balanced for the base game. Since it is only a unit mod it should be compatible with almost anything.