Barotrauma

Barotrauma

Killable NPCs
47 Comments
the sex 5 Jul @ 7:55pm 
please fix
the sex 5 Jul @ 7:55pm 
i cant rewire anything with this even if i load it first
manuel 25 Jun @ 4:10pm 
Or maybe the npcs i kill in my campaigns are bad at the game
manuel 25 Jun @ 4:08pm 
Isnt this possible to do now without the mod?
Spartan5801  [author] 10 Jun @ 6:31pm 
My bad :isaac:
Havel L. Krik 9 Jun @ 11:49pm 
Why does Baro always have a fit when a mod gets a name change?
Orange Knight 6 Jun @ 12:29pm 
outposts rewireable and destructible no more work aah:steamsad:
NomaT 12 Mar @ 11:21am 
does it work well with dynamic europa?
THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU :slimetabby::slimetabby:
Joe Mc'Murray 19 Feb @ 2:07am 
thank you for the mod! helps with arresting these separatist extremists in their own homes!
FResetFrisk 5 Feb @ 9:21pm 
cant seem to rewire outposts
alimpic 17 Jan @ 10:36am 
doesnt work with enhanced armaments
TJ_4874 9 Jan @ 10:49pm 
Wow having hostile factions is actually bearable now thank you, have 1,700 steam points
kenanthebarbarian 19 Dec, 2024 @ 3:54pm 
LET'S GO! Murder's back on the menu, boys!
Spartan5801  [author] 18 Dec, 2024 @ 6:11pm 
if that's the case I will be a very happy camper
kenanthebarbarian 11 Dec, 2024 @ 8:04am 
Today's update includes the following modding fix note: "Fixed health multipliers defined in a HumanPrefab not working."

I wonder if this will allow you to modify the NPC health again. (I hope so, because the game is LITERALLY UNPLAYABLE unless I can run amok on a murderous rampage in every station. UwU)
Flyer24 18 Nov, 2024 @ 2:44am 
Please fix the separatists spawning naked lmao
_Karasik_ 7 Nov, 2024 @ 4:42pm 
Some separatist guards spawns without clothings.
Havel L. Krik 1 Nov, 2024 @ 2:54pm 
I'm also getting Separatist Guards spawning without clothing. Any chance for an update?
kenanthebarbarian 30 Oct, 2024 @ 4:30pm 
Copying the changed/new base game prefabs into your override XML file didn't fix it. C'mon, bro. The game is LITERALLY UNPLAYABLE without this mod. I HATE HAVING TO BEHAVE MYSELF ON OUTPOSTS.
kenanthebarbarian 26 Oct, 2024 @ 7:33pm 
The new update borked this mod. Error says "outpostmanagerseparatists" and "securitynpcseparatists" can't spawn with "pirateclothes" or "pirateclotheshard" because "Matching item prefab not found." They're all running around naked! XD
Sharpie 25 Oct, 2024 @ 12:43am 
Would this mod also make it so that outpost can be destroyed with a mining tool like before or should I keep looking for a mod that does that?
Havel L. Krik 11 Sep, 2024 @ 2:45am 
True.
Spartan5801  [author] 10 Sep, 2024 @ 9:01pm 
Only one way to find out
Havel L. Krik 7 Sep, 2024 @ 8:11am 
Can this mod be added to an ongoing campaign?
cryptofurball75 3 Aug, 2024 @ 2:06pm 
Does this affect npc's on pirate subs aswell, they have seemingly massive health increases.
Egor4kOwO 25 Jun, 2024 @ 10:49am 
Thanks for updating this mod sir!
The Horseless Headless Horsemann 9 Jan, 2024 @ 9:06pm 
pretty good, but i would recommend decreasing guard health sightly since they seemed to still have a really high amount of hp
JediKnight1313 5 Jan, 2024 @ 7:11pm 
we love ragthurang
REALDAVIDSKYLARK 8 Dec, 2023 @ 2:58pm 
this breaks jailbreak missions because the prisoner npc prefabs go missing?
dommygutman 30 Sep, 2023 @ 11:55am 
Is it possible to make it so you don't lose rep for killing them, for more of a casual gameplay?
Xavier 13 Jun, 2023 @ 1:47am 
I assume this mod conflicts with Dynamic Europa. Can this be solved by putting this mod above it in the load order?
acavito 19 Apr, 2023 @ 8:56pm 
i learn new thing today, merchants didn't need air for living
JohnnyMalawny 10 Apr, 2023 @ 5:37pm 
thats just a game option mr spooky skele
TheSpookiestSkeleton 31 Mar, 2023 @ 1:17pm 
could you make a version that just makes stations rewireable so it doesn't conflict with other health balance mods and also make one for dynamic europa if that's not too big of an ask
Neexdle 24 Mar, 2023 @ 8:07pm 
i have beacon station mods and dynamic europa so that might be it
Spartan5801  [author] 24 Mar, 2023 @ 7:53pm 
I'll try and look to see if there are anything wrong with the override i did. Did you have any other mods that could have messed with the outpost generation?
Neexdle 24 Mar, 2023 @ 7:27pm 
sorry i dont remember but they were very small with like only 2 merchants and people
Spartan5801  [author] 24 Mar, 2023 @ 7:18pm 
Which outposts did it not work in? Was it a research outpost or a mining outpost?
Neexdle 24 Mar, 2023 @ 7:08pm 
it already was above it
Spartan5801  [author] 24 Mar, 2023 @ 6:29pm 
It might be a load order issue. "Actually Killable Outpost NPC's" should be above "Stations Beyond" in the load order. "Stations Beyond" only changes the Outpost Generation parameters by forcing the player to spawn in the sub, and everything else is a content package of more outpost modules, which doesn't seem conflict with the A.K.O.N. With A.K.O.N. above "Stations Beyond" in the load order, the only thing it should override is no longer forcing you to spawn in the sub.
Spartan5801  [author] 24 Mar, 2023 @ 2:27pm 
I'll take a look at it Neexdle, but that's probably the case. I imagine anything else that messes with the Outpost generation is gonna mess with the mod. I'll see what i can do to fix it shortly
Neexdle 24 Mar, 2023 @ 12:20pm 
i cant rewire some outposts for some reason maybe its the stations beyond mod?
Eagle 19 Mar, 2023 @ 7:49am 
Ragthurang is a prime example of the peak human physique
Lusor 13 Mar, 2023 @ 2:28pm 
Thanks for the update!
mart 7 Feb, 2023 @ 8:45am 
It is indeed funny
Ted KacZYNski 6 Feb, 2023 @ 6:57pm 
Omg rag!!!