Arma 3
Twilight (Malden Ravage)
13 Comments
delinker 23 Oct, 2023 @ 8:18am 
No worries I appreciate whatever you may discover. I have been doing some testing with Ravage in custom scenarios and it seems there is a potential inherent lag that comes with the logic engine, or the mechanics, possibly related to MP persistence too. So it may not be your mission it may just be how Ravage works in the background. We love this mission though it is a lot of fun well done on your work.
Feargus Snow  [author] 5 Oct, 2023 @ 1:46pm 
@delinker - Ugh; I'll check these out. I'm not sure why either of these is happening.
delinker 25 Sep, 2023 @ 7:14am 
I ran this the first time and everything was super cool; save and exit no problem. When I resumed the next time I get CBA/Alive mismatch with my friend who is also playing and the loot systems seems broken; also, it will spawn my bro on the beach but I spawn in the last known position before saving/exiting prior. Tried the Tanoa version just to see and it was the same; good first run w/out issue but after resuming the CBA error is there, no loot piles, etc. same as Malden. FYI if any ideas please LMK
Gopan 30 Mar, 2023 @ 2:43pm 
Nice mission with Ravage mod with main task. Not just survive forever.
Feargus Snow  [author] 13 Mar, 2023 @ 9:51am 
I just posted version 1.3 - significant changes include adding more sources for intel and adding new tasks and things to find.
BooM 14 Feb, 2023 @ 7:22am 
Good mod
I too always felt that open ended survival games are boring
Alex Mason 12 Feb, 2023 @ 9:21pm 
i'll try this out in a bit but looks good i build Ravage missions sometimes for my server always pretty fun.
Feargus Snow  [author] 12 Feb, 2023 @ 11:05am 
Thanks - I'm glad people are enjoying this! I just posted the second one of these, on Sahrani (part of the CUP Terrains). Shifting to a new map was a little more fiddly than I had hoped, so for the next one I'm going to take a little longer and try to get more of the logic in the code (instead of building it manually in the Eden editor).
MynameisHoff 12 Feb, 2023 @ 2:08am 
@Feargus Snow, nice, simple mission (y) After 2+ hours I have pretty much build full squad and just power through everything.
SirRobTheRed 11 Feb, 2023 @ 11:22pm 
Had fun with this, really good thanks.:steamthumbsup:
Feargus Snow  [author] 9 Feb, 2023 @ 5:53pm 
OK - I just updated this to version 1; the only big change is that I implemented revive for multiplayer. At this point I think this is complete, and next I'll start working up another map.
Дан 9 Feb, 2023 @ 8:11am 
Great mission, keep up the good work!
Feargus Snow  [author] 7 Feb, 2023 @ 7:19pm 
As of version 0.9, multiplayer works at a basic level - but I haven't tested it with other people joining and leaving. Please let me know if you find bugs (and be as specific as possible).