Project Zomboid

Project Zomboid

Simple Garage Doors
94 Comments
Monkey Magic  [author] 3 Jul @ 1:03pm 
@Joniponi - the mod is more meant for replacing garage doors that are already in the vanilla game. So 3 and 4 tile wide is all there is available I'm afraid.
JONIPONI 3 Jul @ 11:51am 
u should add two tiles wide garage doors
Monkey Magic  [author] 21 Jun @ 5:02am 
@SS Edmund Fitzgerald - IIRC the locks got broken early in B42, and it was a pain in the ass trying to figure out how to fix them, so I settled for just removing them to get the mod working for the interim.

@Patryk1999 - This mod allows the building of replacement garage doors where applicable. It does not adjust the HP pool, nor make them invulnerable. There is a mod that increases the strength of player build structures, so maybe adding that would help?
Patryk1999 21 Jun @ 4:29am 
is it possible to make the door immortal? have unlimited HP
prescko 18 Jun @ 10:12pm 
@SS Edmund Fitzgerald - I Some I have some, they are placed on the lock, maybe some kind of mod, because without mods for some reason they are not on these gates
SS Edmund Fitzgerald 18 Jun @ 8:49pm 
Is there anyway to lock the doors? I dont want bandits being able to open them.
prescko 15 Jun @ 4:15am 
Thanks ☺️
Monkey Magic  [author] 14 Jun @ 1:39pm 
@Prescko - sounds like you had some obstinate corrupt file that just didn't wanna go, huh. COngrats on getting it fixed ^^
prescko 14 Jun @ 12:46pm 
Haha, after 100 or so restarts it worked, thanks!
prescko 14 Jun @ 12:40pm 
Unfortunately, I tried everything I could, reinstalled the game, disabled all mods, unsubscribed and subscribed again, but nothing helped.
prescko 14 Jun @ 9:34am 
@Monkey Magic - I would be happy to, but I don't know what could be causing this. If I turned off all the mods and turned on yours, but for some reason it doesn't work? I'll try reinstalling the game. Thanks.
Monkey Magic  [author] 14 Jun @ 8:40am 
@prescko - I've tested this just now, and it's working fine as is. Likelyhood is you have another mod that is causing an issue. You could try unsubbing, and resubbing to see if that fixes it. But chances are you will have to disable the offending mod.
prescko 14 Jun @ 7:41am 
please update to b42.9. It's just that the gate doesn't work in build 42 and something needs to be done, but unfortunately the mod doesn't work :(
prescko 14 Jun @ 5:26am 
please update to b42.9
Monkey Magic  [author] 25 May @ 3:53am 
@0o0_MadTek_0o0 - That red box usually means you are missing something - either a tool, some materials, or skill level. Can't say for sure if this mod is still working in B42.8 though, coz I haven't played recently
ynd 24 May @ 11:42pm 
would be great if we have 8 and 10 tiles wide variant , I like very wide garage door
0o0_MadTek_0o0 1 May @ 5:02am 
Hello, I would love to use it, but can't place the large garage door to replace a broken one in at the fire department in Rosewood (the left one). I don't know why the first left cell of the garage door in the preview stays red (whatever the place I try to place it)
Mozartacus 26 Apr @ 7:10am 
Working?
martinator2019 7 Apr @ 8:23am 
dude i got all the mats then built the door but nothing happened and it took the materials
TEMPEST 7 Apr @ 5:21am 
+1 for locking support. Esp when playing with WeekOne mod, those bandits can open the door and thus it provides zero security. Thanks for the mod.
Chillspice 7 Apr @ 5:14am 
Yeah, i realise that but scrapping a bunch of cars and fences to get 20 scrap metal still seems a bit excessive to build a big garage door to me. appreciate the mod tho :steamthumbsup: just my lil thought.
Monkey Magic  [author] 6 Apr @ 11:18pm 
@Chillspice - Dude, there is scrap metal all over the place. Zombies that destroy metal doors leave scrap metal in their wake. You can also get it from scrapping car wrecks, and other metal objects. You can also get it from foraging IIRC. You can also use my other mod, Metal Salvage that, amongst other things will let you craft 1 scrap metal for every 5 empty cans you scrap.
Chillspice 6 Apr @ 10:52pm 
would it be possible to tone down the scrap metal requirement? or even replace it with another ingredient? its too hard to track scrap metal down
Monkey Magic  [author] 23 Mar @ 3:00am 
@Mitchel Vories - not without a ton of extra work I don't have the time for, no. Feel free to so so yourself though, and I'll update it :P
irrelevantredundancy 22 Mar @ 12:43pm 
Can this be removed from the right click context menu and put into the building menu?
Monkey Magic  [author] 8 Mar @ 3:41pm 
@CJ187 - I looked into this, and it appears to be down to how the devs changed the building system. As it stands this mod tries to call for the KeyID but fails for this reason. For non-keyed doorknobs, this is not an issue and the garage door will place without a problem. With keyed doorknobs, it fails to place and throws up an error.

EDIT

I have now updated the mod and removed the call for the keyID, allowing garage doors to be built using keyed doorknobs without an error and material loss - however the new Garage door will be non-keyed, and not lockable like the others.

As for getting keyed garage doors to actually work? That would require a complete rebuild of the mod, and building garage doors would likely be moved into the new build system. I don't really wanna do that, coz I'm not a fan of the new build system, but I'll think about it.
CJ187 8 Mar @ 10:09am 
please add locking support
CJ187 8 Mar @ 10:07am 
the mod dosnt work when you use doorknobs from main or backdoors.

i want a garage doo what i can lock. but this is not working!!!
Monkey Magic  [author] 4 Mar @ 12:41am 
西伯利亚酥皮烤鸭 - Pretty sure building has always been like that? Most construction in B41 required the character had the materials on their person to work.Or maybe it was a case of having the space in the inventory to be able to pull items from the backpack? I don't recall exactly, but the video above was B41, and it kinda implies this..

As for B42, well building and crafting got more restrictive overall. In any case, this isn't the mod responsible, it's the game's limitations..
西伯利亚酥皮烤鸭 3 Mar @ 11:29pm 
The B42 version of the garage door cannot directly retrieve materials from the backpack and can only be carried by the character themselves, which makes the construction process more complicated
Monkey Magic  [author] 23 Feb @ 12:15pm 
@Bobitec - No worries. Matt got me wondering on what I'd actually need to do to update this to B42, and it turns out I hardly needed to do anything. I expected it would take a lot more work, which is why I was putting it off. I figured unstable updates would potentially break it, and I didn't wanna deal with that. But yeah. no changes needed ¯\_(ツ)_/¯

For now it works same as it did in B41. I may change this later so it adheres to the current system for B42 (but I'm in no rush for that, coz it's an awful system and I'm hoping the devs retcon it)
Bobitec 23 Feb @ 12:11pm 
Thank you Monkey !
Monkey Magic  [author] 23 Feb @ 9:14am 
@Matt - I do plan on updating this for B42, I was putting it off coz it's probably the one that's most likely to break with every Patch update during the unstable.
Matt 23 Feb @ 4:29am 
I rewrote this mod for build 42, is it okay if I reupload? It is different code but functionally it is the exact same.
Monkey Magic  [author] 11 Jul, 2024 @ 6:18pm 
So, I looked into Tori's mod. It has some extra content, but the " ISGarageDoor.lua" file is essentially the same as mine, with one particular line commented out - the line that asks if the area is a building.

This is why you believe that mod is "working just fine." but without that check the game would potentially allow the door to be placed anywhere, inside buildings, and even through them. Not something I would consider safe for the save file.
Monkey Magic  [author] 8 Jul, 2024 @ 7:13am 
@Jarlheim

Assuming the devs have not updated the game since I last played, this mod should work fine for south facing doors (on screen) or south, and east facing in-game compass. It has been mentioned several times in comment, and even added to the description that the game will not allow placing north facing (or north and west) garage doors.

This has something to do with how the garage floor terrain has been coded I believe, but iunno for sure. Regardless this is generally not an issue, since the majority of garage doors on the map face south, and not north (and to be frank, it's kinda awkward driving through north-facing garage doors without hitting something) in any case.
Jarlheim 7 Jul, 2024 @ 9:54am 
Tori's Garage mod works just fine.
Jarlheim 7 Jul, 2024 @ 8:04am 
Log infos (FROM LOGS): [07-07-24 17:16:23.793] LOG : Mod , 1720361783793> refusing to list examplemod.
[07-07-24 17:16:23.794] LOG : Mod , 1720361783794> 2x version of GarageDoors.pack not found..

FROM CONSOLE.TXT OR JUST CONSOLE:
WARN : Mod , 1720361716521> ZomboidFileSystem.loadModPackFiles> pack file "GarageDoors" needed by GarageDoors not found

LOG : Mod , 1720361736823> refusing to list examplemod
LOG : Mod , 1720361736824> 2x version of GarageDoors.pack not found.
LOG : Mod , 1720361750643> refusing to list examplemod
LOG : Mod , 1720361750644> 2x version of GarageDoors.pack not found.
Jarlheim 7 Jul, 2024 @ 7:48am 
I'm afraid not working properly at this moment. I have tried many ways to build both sizes of the doors. My base is the Medium Wherehouse (can view from web map projects) stands alone on the side of the road close to the Louisville military checkpoint. Garage doors of that building were destroyed by zombies and I have been trying to replace them with real garage doors and people says that other mods doesn't work either, we'll see. I am trying to build the door right on the destroyed garage doors' place where the outside part facing north and inside facing south and it shows that non of the tile parts are buildable (with RED color). Even though I try placing somewhere else it says that the left tile part of the both doors' is not buildable (with RED color againg). I'm not trying to place it inside, tried both ways though. Watched your video tutorial 4 times without passing a bit :) and I saw your comments but I really don't know how to fix this.
Monkey Magic  [author] 12 May, 2024 @ 5:01am 
Assuming there's been no recent game update that breaks it? Sure, with the caveats mentioned in the description.
BILA 12 May, 2024 @ 3:29am 
this mod still work?
Monkey Magic  [author] 2 Mar, 2024 @ 7:32pm 
I have no intention of adding any additional textures.

This is called Simple Garage Doors after all. It is the zed-ocalypse - professional workmanship is unavailable, the idea is to make do with whatever scrap metal one can find to cobble together a replacement. The inside of garage doors are unpainted, which is why this texture was chosen.
Monkey Magic  [author] 8 Dec, 2023 @ 1:03am 
@PistachTao and @Rattle B0nes - The issues you are having are likely caused by another mod. Please reinstall this mod, so it is last installed and that should fix the issue. To regain lost materials, boot up in Dev mod and cheat in the door.
Ness 1 Dec, 2023 @ 12:58am 
Hey Monkey Magic, could be possible to add a version of 6 tiles of this door garage, or at least you can add me and explain me how to do it?
Rattle B0nes 4 Oct, 2023 @ 8:03pm 
has same issue as pistachitao with a south facing door
PistachiTao 1 Oct, 2023 @ 6:08pm 
Mod shows option to craft garage doors, does animation, etc. Large garage door does not craft but consumes materials. (East facing door)
Monkey Magic  [author] 28 Aug, 2023 @ 5:42pm 
Unless PZ dropped a new version in the last month, it should be yeah
veetygocancero 28 Aug, 2023 @ 9:27am 
Hello dear modder,
Is this mod updated ?
Monkey Magic  [author] 28 Aug, 2023 @ 4:18am 
@Timon - If your save is bricked, I doubt it has anything to do with this mod.

It is possible there could be some conflict with another mod, but when that happens, it is usually the door failing to place - and can often be fixed by uninstalling and reinstalling the mod, as likely some other mod has over-written something.

TBH, I've never heard of a save file being bricked by any mod, let alone this one. More likely the file was damaged when your game crashed after the reload, but that has nothing to do with this or any other mod, as mods are loaded after the game loads.

If the file is corrupt you could try deleting the map_ver.bin and that might help you recover it, but iunno - never had a corrupt save before.
Ant 28 Aug, 2023 @ 2:14am 
Went to built the large one. Held my cursor, dragged down-right to have it face south-east, released to build. Loading bar finished. Door didn't appear. Closed and relaunched game.
Game crashed on loading save. Relaunched, loaded into save, crashed after a few minutes while mousing over garage door menu. No way to remove the missing object.
Relaunched, crashed on load again.

tl;dr bricked my 6 month save, great job.