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@Patryk1999 - This mod allows the building of replacement garage doors where applicable. It does not adjust the HP pool, nor make them invulnerable. There is a mod that increases the strength of player build structures, so maybe adding that would help?
EDIT
I have now updated the mod and removed the call for the keyID, allowing garage doors to be built using keyed doorknobs without an error and material loss - however the new Garage door will be non-keyed, and not lockable like the others.
As for getting keyed garage doors to actually work? That would require a complete rebuild of the mod, and building garage doors would likely be moved into the new build system. I don't really wanna do that, coz I'm not a fan of the new build system, but I'll think about it.
i want a garage doo what i can lock. but this is not working!!!
As for B42, well building and crafting got more restrictive overall. In any case, this isn't the mod responsible, it's the game's limitations..
For now it works same as it did in B41. I may change this later so it adheres to the current system for B42 (but I'm in no rush for that, coz it's an awful system and I'm hoping the devs retcon it)
This is why you believe that mod is "working just fine." but without that check the game would potentially allow the door to be placed anywhere, inside buildings, and even through them. Not something I would consider safe for the save file.
Assuming the devs have not updated the game since I last played, this mod should work fine for south facing doors (on screen) or south, and east facing in-game compass. It has been mentioned several times in comment, and even added to the description that the game will not allow placing north facing (or north and west) garage doors.
This has something to do with how the garage floor terrain has been coded I believe, but iunno for sure. Regardless this is generally not an issue, since the majority of garage doors on the map face south, and not north (and to be frank, it's kinda awkward driving through north-facing garage doors without hitting something) in any case.
[07-07-24 17:16:23.794] LOG : Mod , 1720361783794> 2x version of GarageDoors.pack not found..
FROM CONSOLE.TXT OR JUST CONSOLE:
WARN : Mod , 1720361716521> ZomboidFileSystem.loadModPackFiles> pack file "GarageDoors" needed by GarageDoors not found
LOG : Mod , 1720361736823> refusing to list examplemod
LOG : Mod , 1720361736824> 2x version of GarageDoors.pack not found.
LOG : Mod , 1720361750643> refusing to list examplemod
LOG : Mod , 1720361750644> 2x version of GarageDoors.pack not found.
This is called Simple Garage Doors after all. It is the zed-ocalypse - professional workmanship is unavailable, the idea is to make do with whatever scrap metal one can find to cobble together a replacement. The inside of garage doors are unpainted, which is why this texture was chosen.
Is this mod updated ?
It is possible there could be some conflict with another mod, but when that happens, it is usually the door failing to place - and can often be fixed by uninstalling and reinstalling the mod, as likely some other mod has over-written something.
TBH, I've never heard of a save file being bricked by any mod, let alone this one. More likely the file was damaged when your game crashed after the reload, but that has nothing to do with this or any other mod, as mods are loaded after the game loads.
If the file is corrupt you could try deleting the map_ver.bin and that might help you recover it, but iunno - never had a corrupt save before.
Game crashed on loading save. Relaunched, loaded into save, crashed after a few minutes while mousing over garage door menu. No way to remove the missing object.
Relaunched, crashed on load again.
tl;dr bricked my 6 month save, great job.