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Air ammo sounds good.
Granted, I don't care about score in MD and I can just continue playing right past it, but that's still weird.
maybe because of the new DLC update ??
When do you think you'd add on selling ammo decisions?
I usually play as minor powers, so something like that would be quite good for helping to get out of debt when there's wars waging.
It's all in the description..
Update: (using console command to add factories) 41 military factories:
Each one produces 500 ammo/day right now, but still having only 80K capacity
I also try whit russia, 255 factories, the production glow up aprox 500/day whit each one, but the capacity didn´t
(Sorry if my grammar is bad in some word, english isn´t native for me)
PD: Im only using MD and this submod
Any idea if this happens only to me or i can fix this someway?
Any idea why i have this problem? Good mod BTW
As for your mod, it is great but as Russia, the only time I almost had a shortage of ammo (1 month of ammo left), it was a full offensive on China, it didn't happen when I did that too for Ukraine. (several years left so fine)
Also of note, if you use MD submod "Millennium Dawn: Construction Slots 112+". That mod breaks the energy screen and removes the Agricultural District.
I've had built in compatibility with that mod and now improved it a bit so you should still have 112 slots even if you disable that mod.
Hows the work going on and when do we get update and added those sweet stuff ?
Lend lease ammo
Sell ammo decisions
Decisions to increase stockpile capacity
Volunteers expending ammo
Air and Navy expending ammo