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Roll, Spin Jump, Spin Dash, and Homing Attack are all staples that are implemented well. I do think Homing Attack range is way too long, but maybe that's necessary since later bosses have crazy mobility and projectile attacks. I don't know because I'm still in pre-hardmode.
I prefer to play without Boost or Lightspeed Dash (which should be renamed to Lightspeed Attack, btw), though. They have tendency to misfire when I don't want them to. If we could turn off specific skills with skill tokens, that would be great.
I also think either of the Sonic acc should negate fall damage by default. It's so awkward to worry about fall damage while being Sonic. Running Shoes giving you wall slide (Shoe Spikes) would be great too, since Sonic can do that in many games.
In any case, thank you for this great mod!
@CheeseBandicoot That should be Empress of Light. If it's not dropping then let me know, might be a bug.
@majorinconvenience For the few amount of sprites in the mod, that's a major compliment
@ahrenfabbrilavrai Double tap as in press the up key twice
Your complaint about the lack of bonus movement abilities gives me the idea of items that would help make the movement more dynamic, like throwable balloons that allow the player to gain extra height or smthn
Something I noticed is that you have the movement but it lacks the fun of it, besides the green chaos emerald there is no springs, or balloons, the spin dash will just stop at a wall instead of going up it to help make round a bouts possible.
Although I'm not even sure if that's possible to add. Either way the run was really fun, good job.
im assuming the ball is a projectile, and thus probably wouldnt be able to be dyed. but what if you borrowed code from the critter shampoo? i have no idea how terraria modding works but i thought i should try to help
if not, then that certainly is ONE way of preventing my zapinator + meteorite armor cheese lmao
@Basil To dye the shoes you just put the dye in the dye slot next to the accessory, as usual, but with the spines you have to put the dye in the head slot since it technically takes up that slot. The ball itself doesn't get dyed, in case you're wondering, due to me just not being to figure it out in code :/
like homing attack -> frontiers homing attack (spam ability button to repeatedly hit an enemy if it doesn't die the previous hit)
spindash/roll -> spinboost (frontiers/lost world spindash) (hold ability button to maintain your rolling speed)
light-speed attack -> sonic drive (team sonic's team blast, heroes) (hits every target at least twice)
boost -> rocket boost/powered boost (frontiers) (faster, launches hit enemies, more damage, maybe can be extended by holding left/right on the second direction press?)
stomp -> energy stomp (basically, massive horizontal shockwave)