Reassembly

Reassembly

Void Engines
19 Comments
Hardboiled_Cat  [author] 1 Sep, 2023 @ 11:31am 
but also

real
Hardboiled_Cat  [author] 1 Sep, 2023 @ 11:18am 
i imagine the reason for that is because there are plenty of block choices but the scales don't go quite big enough
Demon Cat Summoner Summon Lv5 29 Aug, 2023 @ 6:31pm 
Building with this mod feels like a dream but also makes me wanna tear out my intestines
Kippy 2 Aug, 2023 @ 10:37am 
hardboiled_cat
Hardboiled_Cat  [author] 2 Aug, 2023 @ 9:02am 
on what?
the compression cannon turrets have very high projectile velocity, they are meant to be medium ranged weapons
the rolling punch turret has limited range and proj velocity but compensates with damage
the sniper cannons are stupidly fast, especially the largest one
anyways BE MORE SPECIFIC DAMN IT (lh)
Kippy 1 Aug, 2023 @ 1:48am 
muzzle velocity is verry very low
Hardboiled_Cat  [author] 4 Apr, 2023 @ 12:34am 
thanks for pointing that out, already added to the warning(s) subsection
N8crafter 3 Apr, 2023 @ 2:11pm 
managed to find another incompatibility; the Hedranites mod
Hardboiled_Cat  [author] 3 Apr, 2023 @ 12:01pm 
not really, no, most likely an ID conflict, i'll be sure to add the warning to the description, thanks for the heads up
N8crafter 3 Apr, 2023 @ 3:45am 
mod appears to have parts that clash with some other mods; at least one of the clashes encountered is with the Chalce Collective mod. Is this due to error on my end?
Hardboiled_Cat  [author] 25 Mar, 2023 @ 2:26pm 
i have just rolled out an itti-bitty patch
a little rebalancing patchio, hope people like it
Hardboiled_Cat  [author] 16 Mar, 2023 @ 1:49pm 
thank you for your kind words, your compliments mean a lot to me
i am continuing my work on the project 2.0, weapons are gonna take the longest to figure out
you can join the reassembly discord and i implore anyone curious to do so – all the cool and awesome people are there
Ocivius 14 Mar, 2023 @ 4:05pm 
these ships are sick, cant wait to see what you make next
Hardboiled_Cat  [author] 28 Feb, 2023 @ 12:34pm 
When my mod is compared to Red of all factions then there is definitely something wrong.
I know, the mod's arsenal is pitifully weak, no launchables of any kind, no good pd is probably the biggest killer here.
The mod is in it's finished state, aka i don't plan on making any other content changes.
All i can say is to look forward to part 2, as i have learned a METRIC TON of things from my first ever Reassembly mod.
Oh and that part 2 is in development rn, very early though, and i'm taking my sweet time with this one, no more being a crystalline punching bag!
clione 26 Feb, 2023 @ 8:43pm 
(I am posting this using DeepL)
Hello. I have found a good mod and am impressed. However, I have a big problem with this mod.

The ship is too weak. Is the concept like Red?The biggest ships in this mod can be defeated by my total of about 10000Px3, vanilla ships.

First, the attack is simply low.
The attack is less powerful, the bullet speed is slower, the range is shorter, and the blast range is narrower.

Also, the defensive capabilities do not seem so high.

Furthermore, intercepting missiles/drones seems to be nearly impossible. Aside from nuclear missiles, it cannot adequately intercept Terran missiles/drones.
Hardboiled_Cat  [author] 20 Feb, 2023 @ 12:12pm 
So with the assistance of an image here and generator blurbs in the game itself, dealing with power generation and capacity in my mod should be less confusing. Again, any and all questions about the mod are welcome.
Hardboiled_Cat  [author] 16 Feb, 2023 @ 4:34am 
Hmm, i don't know (yet) how to attach media to the description, so i'm gonna try words first.

Ahem, so a Solar Heart is the core generator block in this faction. The Solar Power Regulator trades generated power for power capacity and is required for a solar heart to be attached to the hull of a spaceship.
There are 3 tiers of solar hearts and power regulators.
The generator (solar heart) itself cannot be placed onto hull, the power regulator is required as a bridge between the two.
Each regulator converts 1/10 of the same tier's generator's output into power capacity while taking away 1/10 of the P cost of that generator.
So if you have 10 regulators and a generator of the same tier, the only thing you add to the ship is mass and energy capacity.
I'll probably do a quick update and fit some basic numbers into the blurbs of the generators.
Based 16 Feb, 2023 @ 12:15am 
Can you try to explain what the mod is in the description or produce some sort of guide stemming from the gameplay aspect?
Currently confused upon progression apart from ramming enemies with the solar hearts and effectively working as a kamikaze, which is fun as hell don't get me wrong, but I think that's not the intended way to play this faction.
Will also help newcomers who don't understand how you have to place solar limiters to place the hearts onto them and so forth. Overall, pretty cool.
Luexks 14 Feb, 2023 @ 3:40am 
The Interceptors really show the sheer size of them, which happens to be massive. Even on the larger builds, they still consist of many first scale blocks.