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MadMac392, no, it's the design choice we made. But we have plans for more options for S2/S3 missiles, including AI controlled turrets, in the future
@khygydud was the target lock the enemy?
Was it in range?
Did you have it the toggle mouse to fire?
The obstacle avoidance works great though!
craftyracer_808, yes of course
1kg of refined uranium has 17.5 kilotons of TNT-equivalent and the Odin requires 5 for a total of 87.5, that almost the equivalent of a small hatchback sized asteroid hitting earth
Prometheus, there is a way to change weapon stats in WC, you can find the manual for that here [github.com]
Also are EMP missiles good against shields, or are they just for temporarily depowering stuff?
Though i suppose that'd make them wildly OP if i could fire them ahead of larger rockets and have them be a priority target, i suppose using any other type of rocket might be best yeah?
So if it din't fire it could be:
-not enough power.
-out of range.
-out of the firings angle.
-obstruction between target and you turrets.
#B54718 - Orange
#D9D9D9 - White
#24272B - Gray
Unfortunately there is no easy way to recolor the projectiles or firing effects. The speed, fire-rate, and accuracy can be adjusted via the mod above. Oh and if you plan on doing a local copy you can try to adjust the VFX colors in particle.sbc, you will have to open the game with plugin manager and enable particle editor, or just do it manually in the text editor (that would be a lot of work tho). We allow changes to the mod as long as it remains private.
I would like to exclusively use this mod on my server as a Vanilla replacer, but I had a few questions as we play with some mods that tip the scales of game-balance a bit away from vanilla survivability.
1. Is there a way to easily adjust the weapon-damage? I couldn’t find the stats anywhere obvious in the modfiles.
2. Is there a way to easily recolor the projectiles? I would love to adjust them in my local copy of the mod to better mesh with our faction aesthetic and vibe on our server.
3. Is there any way to adjust the shot-spread? I was hoping to increase the projectile speed, fire-rate, and accuracy to help balance the lethality of these turrets in my local copy of the mod.
4. There is a very special color of blue used on unrecolorable armor-plates on the turrets this mod provides. Is there any way we could get the RGB value posted somewhere?
Again, thank you guys so much for this amazing addition to the community, and god bless!
I’m a big fan of your guys’ work, and just wanted to drop in to voice my appreciation and maybe ask a few clarifying questions:)
First of all- I just wanted to say that this is by-far the best looking weapons modpack I have seen on this workshop. From the creative and logical design to the detailed textures and the plasma-bolts themselves, I am honestly just so impressed. There are other detailed and well-made mods here on the workshop, but none can compare to the painstaking effort and talent that obviously went into creating these assets.
From the shot-spread to the emissives- each detail (both visible and technical) rivals the official content included in the game in terms of quality and functionality.
Thank you so much for this amazing addition to the workshop community! Due to length limits, I’ll drop my questions in a separate comment. For now, god bless!
Yes, we have some plans for future mods and updates for existing ones.
And who knows what will be there ;)
As always, we will post more news in our discord server
You have thrusters and weapons, maybe Consolidation Powers? New elements and reactor systems to fuel the Consolidation thrusters and justify the company's dip into the mining industry? Perhaps adding RGB sliders so we can recolor the blaster-bolts fired by Consolidation energy weapons? Maybe adding fixed small-grid energy repeaters for fighters? Guided plasma torpedoes? Who knows?
We will look into the issue, but right now there is no ETA for a fix as we both have very busy schedules and little time for the game
Yes I could, I have already found the necessary files, but if the mod gets an update afterwards I would have to repeat the changes (even if it is then just copy and paste).
Before I do something like that, I would like to know whether the owner of the mod makes this change himself.
Or whether I get permission to copy the mod and upload it with modified files, ONLY FOR FRIENDS OR PRIVATELY. So that the server can load the mod normally.
Hi, we are currently using this mod on our server and we noticed that the missile ammunition requires entire components. We have the problem that our assembler are constantly overfilled with components.
Could you please change the required missile materials from components to ingots?