Space Engineers

Space Engineers

Consolidation Armament II - Definitive Weapon Pack
286 Comments
Foltast  [author] 27 Jun @ 8:40am 
VLS is planned, but don't have any ETA, Commander Beaver. Launchers shouldn't be pointed directly, so I'll check what could go wrong with them (by our design, target should be in 85 degree cone from the LM face)

MadMac392, no, it's the design choice we made. But we have plans for more options for S2/S3 missiles, including AI controlled turrets, in the future
MadMac392 27 Jun @ 8:09am 
I'v been wondering if there a way to turn the LM208/303/301 to be AI control and not manual fire?
Commander Beaver 21 Jun @ 3:04am 
Very cool mod, my issue is no VLS, I understand the jericho missiles. but most of the others also seem to need to be pointed directly at the target. Durendal, specifically. Is this the case?
GermanGinger 25 May @ 3:44pm 
Thank you
Dercaixr  [author] 25 May @ 12:48pm 
GermanGinger 25 May @ 10:53am 
Is there any chance for this pack to not be weaponcore?
Foltast  [author] 22 May @ 4:19am 
1nc0gn170, oh thanks! Will fix with the next patch (should be very soon)
1nc0gn170 19 May @ 5:16pm 
:sehello: The Plasma turret TER302 "Moralltach" COLORABLE is missing the superconductor components.
Dercaixr  [author] 31 Mar @ 9:43am 
It should work in space too, make sure you are not facing away from the target, the launcher has a limited launch angle because the missile is not that maneuverable
JS119 30 Mar @ 6:56am 
Is the Jericho cruise missile restricted to working in atmosphere? I ask because I can only get it to fire without using testmode when my ship is in atmo.
Foltast  [author] 5 Jan @ 9:00am 
We don’t have any plans for other frameworks, but that might change later. Right now we are working on big updates for the existing mods and don’t have much time for something else
AresWalker 4 Jan @ 1:17pm 
Any chance this will get a Vanilla+ Port?
Foltast  [author] 19 Dec, 2024 @ 9:32pm 
ATF_Coldblooded Carebear ||, only one - Morrigan
ATF_Coldblooded Carebear || 3 Dec, 2024 @ 2:15am 
Trying to remember if the Jericho has multiple type of ammo?
@khygydud was the target lock the enemy?
Was it in range?
Did you have it the toggle mouse to fire?
khygydud 2 Dec, 2024 @ 9:18pm 
The Jericho missile is not firing. How can I fix this problem? Can you tell me all the possible scenarios?
joe lasagna 6 Nov, 2024 @ 4:03pm 
yeah thats been a thing that i reported like a year ago, claimed to fix it but that never happened
FlyingOsprey 6 Nov, 2024 @ 4:00pm 
Errm so i think the Jericho missile might be broken it just keeps ploughing through any target no matter how many blocks its has. I shot one nose onto a 1:1 scale mcrn donnager and it came out the back leaving a massive tunnel through the ship. it feels like the missile isn't deleted when the explosion goes off.
The obstacle avoidance works great though!
Foltast  [author] 28 Sep, 2024 @ 6:27am 
Mask of Humble, it's mostly for balance purposes, you can modify it with ModAdjuster

craftyracer_808, yes of course
craftyracer_808 26 Sep, 2024 @ 6:08pm 
So i just created a heavy frigate with the consolidation armament mods am i allowed to post it publically
Mask of Humble 7 Aug, 2024 @ 12:32am 
I have a question, Why are the missiles so expensive and require uranium? I understand the detector computer for the "Radar" system in the missile but is the OPC S1 Odin and tactical nuke missile?

1kg of refined uranium has 17.5 kilotons of TNT-equivalent and the Odin requires 5 for a total of 87.5, that almost the equivalent of a small hatchback sized asteroid hitting earth
Foltast  [author] 3 Aug, 2024 @ 8:40am 
Mr.Wanaskiwin "Navarone", yes, all EMP missiles have increased damage against shields
Prometheus, there is a way to change weapon stats in WC, you can find the manual for that here [github.com]
Prometheus 30 Jun, 2024 @ 10:46am 
i haed the tec401 on a ship a year or two ago and it did alot of damage, did the damage get lowered and if so could a op version be made to cut through hulls like butter, in an area effect
Mr.Wanaskiwin "Navarone" 13 Jun, 2024 @ 5:35pm 
Well i had seen the blue explosion but most of the tube was still loaded with Lokis, i had forgotten to force reload (because im special K)

Also are EMP missiles good against shields, or are they just for temporarily depowering stuff?
Dercaixr  [author] 13 Jun, 2024 @ 5:28pm 
the emp one has a distinctive blue trail and blue explosion, hard to overlook
Mr.Wanaskiwin "Navarone" 13 Jun, 2024 @ 5:24pm 
hm, i'll have to double check then, i could swear i just tested the EMP ones and they also fired at the general grid square of what i was looking at, Mayhaps i still had some left over Loki missiles i hadn't purged.
Dercaixr  [author] 13 Jun, 2024 @ 5:18pm 
It can use guided odin and guided emp thor missiles
Mr.Wanaskiwin "Navarone" 13 Jun, 2024 @ 5:15pm 
Hm fair. Though i feel like a S1 missiles are dumb fire? More over whats the trick to aiming the almace? it seems to fire at the general grid square a target is at rather than firing straight or predictably, so i question why i should make them over a vanilla missile turret, or additional Durendals.
Dercaixr  [author] 13 Jun, 2024 @ 7:50am 
Hi! They are indeed dumb fire and are intended for spam and area damage as well as distracting CIWS
Mr.Wanaskiwin "Navarone" 13 Jun, 2024 @ 5:57am 
Do the S1 Loki missiles just dumb fire and accomplish nothing? i made a few hundred expecting them to fire like normal rockets and attempt to crash into my target (like normal missiles) but they seem to just fire randomly everywhere and anywhere in an impossible to aim fashion.

Though i suppose that'd make them wildly OP if i could fire them ahead of larger rockets and have them be a priority target, i suppose using any other type of rocket might be best yeah?
ATF_Coldblooded Carebear || 7 Jun, 2024 @ 12:56pm 
@DakoHartwig215 plasma turret and fixed weapon need only energy.
So if it din't fire it could be:
-not enough power.
-out of range.
-out of the firings angle.
-obstruction between target and you turrets.
DakotaHartwig215 7 Jun, 2024 @ 1:11am 
I can’t find the plasma ammo? I assume the plasmas need that ammo since they won’t fire, but I can’t find it in spawn menu
Dercaixr  [author] 13 May, 2024 @ 1:46am 
@DeceitfulRain the colors are
#B54718 - Orange
#D9D9D9 - White
#24272B - Gray
Dercaixr  [author] 13 May, 2024 @ 1:40am 
@Pufferfish 120 i'll see what can be done once i have time for it
Dercaixr  [author] 13 May, 2024 @ 1:39am 
The current damage value spreadsheet can be found in our discord server
Dercaixr  [author] 13 May, 2024 @ 1:38am 
@DeceitfulRain thank you for the kind words! The weapon damage can be adjusted with mod adjuster.
Unfortunately there is no easy way to recolor the projectiles or firing effects. The speed, fire-rate, and accuracy can be adjusted via the mod above. Oh and if you plan on doing a local copy you can try to adjust the VFX colors in particle.sbc, you will have to open the game with plugin manager and enable particle editor, or just do it manually in the text editor (that would be a lot of work tho). We allow changes to the mod as long as it remains private.
Dercaixr  [author] 13 May, 2024 @ 1:26am 
@Bratava all the missiles except size 0 Joyeuse and size 1 Loki can be pointed by locking the target with right mouse button. The mentioned 2 types are dumbfire only
DeceitfulRain 7 May, 2024 @ 3:38pm 
Part 2 of 2:

I would like to exclusively use this mod on my server as a Vanilla replacer, but I had a few questions as we play with some mods that tip the scales of game-balance a bit away from vanilla survivability.

1. Is there a way to easily adjust the weapon-damage? I couldn’t find the stats anywhere obvious in the modfiles.

2. Is there a way to easily recolor the projectiles? I would love to adjust them in my local copy of the mod to better mesh with our faction aesthetic and vibe on our server.

3. Is there any way to adjust the shot-spread? I was hoping to increase the projectile speed, fire-rate, and accuracy to help balance the lethality of these turrets in my local copy of the mod.

4. There is a very special color of blue used on unrecolorable armor-plates on the turrets this mod provides. Is there any way we could get the RGB value posted somewhere?

Again, thank you guys so much for this amazing addition to the community, and god bless!
DeceitfulRain 7 May, 2024 @ 3:34pm 
Hello!

I’m a big fan of your guys’ work, and just wanted to drop in to voice my appreciation and maybe ask a few clarifying questions:)

First of all- I just wanted to say that this is by-far the best looking weapons modpack I have seen on this workshop. From the creative and logical design to the detailed textures and the plasma-bolts themselves, I am honestly just so impressed. There are other detailed and well-made mods here on the workshop, but none can compare to the painstaking effort and talent that obviously went into creating these assets.

From the shot-spread to the emissives- each detail (both visible and technical) rivals the official content included in the game in terms of quality and functionality.

Thank you so much for this amazing addition to the workshop community! Due to length limits, I’ll drop my questions in a separate comment. For now, god bless!
Bratava 7 May, 2024 @ 10:50am 
how do you get the missiles to work they wont lock on target and just fires straight out
Pufferfish 120 4 May, 2024 @ 6:44am 
only few centimeters please 50% of missiles explode under line of cockpit (i have flat belly with one joyeuse)
Dercaixr  [author] 3 May, 2024 @ 1:05pm 
I don't think there is enough space to increase the distance of the missile mount in the model and we'd like to not spawn missiles somewhere outside the visual model
Pufferfish 120 27 Apr, 2024 @ 8:26am 
Joyeuse Is bugged missiles Will not "fall" down and sometimes projectiles on down series of missiles colide with you construction if you have this weapon on flat Aircraft belly Is possible to fix this? (missiles must need to spawning in longer range of the launcher to svoje collision)
Foltast  [author] 17 Apr, 2024 @ 4:41pm 
Hi, thanks! I'm glad you like it
Yes, we have some plans for future mods and updates for existing ones.
And who knows what will be there ;)
As always, we will post more news in our discord server
DeceitfulRain 15 Apr, 2024 @ 7:56am 
Hey Foltast! Dercaixr! Just wanted to say that I love your work. The mod? Amazing. Your models? Detailed and so cool. The attention to detail? Leagues ahead of any other modder in this community. Thank you for your contributions, and I look forwards to seeing what you come out with next.

You have thrusters and weapons, maybe Consolidation Powers? New elements and reactor systems to fuel the Consolidation thrusters and justify the company's dip into the mining industry? Perhaps adding RGB sliders so we can recolor the blaster-bolts fired by Consolidation energy weapons? Maybe adding fixed small-grid energy repeaters for fighters? Guided plasma torpedoes? Who knows?
Captain Harlock 26 Mar, 2024 @ 5:17am 
ok, thanks
Foltast  [author] 26 Mar, 2024 @ 5:15am 
For changes in sbc files I can suggest to use modadjuster
Foltast  [author] 26 Mar, 2024 @ 5:13am 
Captain Harlock, you can do it with Weaponcore settings [github.com], this way there is no need to repeat changes after updates
We will look into the issue, but right now there is no ETA for a fix as we both have very busy schedules and little time for the game
Captain Harlock 25 Mar, 2024 @ 4:35am 
@RVB
Yes I could, I have already found the necessary files, but if the mod gets an update afterwards I would have to repeat the changes (even if it is then just copy and paste).
Before I do something like that, I would like to know whether the owner of the mod makes this change himself.
Or whether I get permission to copy the mod and upload it with modified files, ONLY FOR FRIENDS OR PRIVATELY. So that the server can load the mod normally.
RVB 25 Mar, 2024 @ 4:27am 
@Captain Harlock, you should be able to do that in the back end of your server's files if increasing your block storage is not an option.
Captain Harlock 25 Mar, 2024 @ 12:31am 
@Foltast and Dercaixr
Hi, we are currently using this mod on our server and we noticed that the missile ammunition requires entire components. We have the problem that our assembler are constantly overfilled with components.

Could you please change the required missile materials from components to ingots?