Space Engineers

Space Engineers

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Consolidation Armament II - Definitive Weapon Pack
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Type: Mod
Mod category: Block, Modpack
File Size
Posted
Updated
278.086 MB
14 Feb, 2023 @ 6:26am
6 Jan @ 6:30am
30 Change Notes ( view )

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Consolidation Armament II - Definitive Weapon Pack

Description
Consolidation Armament II - when actions speak for you




During the war with the Aenum Republic, the design bureaus of Outer Planets Consolidation were actively engaged in the development of new technologies for warfare. And while the first ships equipped with the Armament One series of Consolidation weapons were just coming off the slipway, the Bureau of Engineering, Consolidation Electronic Technologies and Exo Autonomous Systems - a division of Exo Mining Rigs, were already testing new types of weapons capable of turning the tide of war.

Recent developments in micro-accelerators allowed Consolidation Bureau of Engineering to develop effective rocket engines that could be mounted on small missiles. With extensive experience with torpedoes dating back to the birth of the Consolidation, the Bureau quickly enough produced the first experimental prototype missiles in several sizes. The CET, thanks to its expertise in targeting and flight control, was able to equip these missiles with an auto-targeting system and, through experimental EMP installations, offer a version of small missiles capable of temporarily ejecting enemy vessels.

While CET and CBE were developing missiles, Exo Autonomous Systems was able to make strides in the development of propulsion systems. Their first prototypes, mounted on missiles that were installed on a Defiant-class experimental ship, proved highly effective and allows to multiple missiles slip past the defenses.

For a long time, the new Consolidation weapons were supplied exclusively as part of CDF defense contracts, but more recently these systems have been available for sale to allies of OPC






One of the most powerful weapons created by Consolidation and mounted on OPC ships. Built plasma blast shot will leave no chance for your opponents. Ideal against large objects and ground complexes




The TER302 and TER102 are the main plasma-based turrets used as offensive weapons. Their high rate of fire and damage allow them to be used against both large and small targets




The static variant of TEC401 - FEC401 and its younger brother FEC201 both are very effective against shields and the big objects
ONLY MANUAL FIRE




Size doesn't matter. S0 missiles will make your enemies realize that. Unfortunately for them, it will be the last thing they learn at all
Dumb fire only
ONLY MANUAL FIRE




New and first missile-swarmer for the large vehicles from Consolidation. Maybe not the most powerful, but thirty six S0 missiles will create a headache for your enemy PDC gunners for sure
Dumb fire only
ONLY MANUAL FIRE




Standard wide-range missile launchers that are mounted on small ships. High rate of fire and different types of ammunition compensate for low damage and allow for pinpoint destruction of enemy ship components
ONLY MANUAL FIRE




A variation of the small caliber missile launcher for large ships. Due to the characteristics of the missiles used, extremely effective against small objects or as barrage fire




A medium-powered launcher. The missiles used with this type of launcher are perfectly balanced, as all things should be, and allow for both high maneuverability and damage. Sufficiently effective against all kinds of enemies
ONLY MANUAL FIRE




Large-caliber launchers use slow but extremely effective cruise missiles. The slow rate of fire is compensated for by high accuracy and damage. Most effective against large targets
ONLY MANUAL FIRE





Check our first Consolidation Armament


Check the full collection of Consolidation's mods


Non-OPC ship that was used in screenshots:
X-4000 Eleuthera






The mod uses WeaponCore framework.

Sounds, textures and promotional materials were created by Foltast, you can see his other works here
The models, visual effects and testing were performed by Dercaixr, whose workshop you can check here

Reupload requires the consent of authors. Reupload as a part of private mods ["unlisted"] is allowed as long as you leave credits and links. All rights reserved.

Supported languages:
English
Russian (thanks to SENPAI ZERO)
French (thanks to VizardAlpha)
Ukranian (thanks to RGBbloodWolf and ZERO)

If you want to help us with translation in different languages, please tell us about it at our Discord server (link below)!

We especially thank Eraserr for active participation in testing and detailed feedback at all stages of the work, as well as for the wonderful ships that were used in testing and preparation of materials

[discord.gg] [www.patreon.com]
Popular Discussions View All (4)
17
7 May, 2024 @ 3:13pm
PINNED: Weapon suggestions
Dercaixr
16
31 Jul, 2024 @ 12:15pm
Troubleshooting
Dercaixr
286 Comments
Foltast  [author] 27 Jun @ 8:40am 
VLS is planned, but don't have any ETA, Commander Beaver. Launchers shouldn't be pointed directly, so I'll check what could go wrong with them (by our design, target should be in 85 degree cone from the LM face)

MadMac392, no, it's the design choice we made. But we have plans for more options for S2/S3 missiles, including AI controlled turrets, in the future
MadMac392 27 Jun @ 8:09am 
I'v been wondering if there a way to turn the LM208/303/301 to be AI control and not manual fire?
Commander Beaver 21 Jun @ 3:04am 
Very cool mod, my issue is no VLS, I understand the jericho missiles. but most of the others also seem to need to be pointed directly at the target. Durendal, specifically. Is this the case?
GermanGinger 25 May @ 3:44pm 
Thank you
Dercaixr  [author] 25 May @ 12:48pm 
GermanGinger 25 May @ 10:53am 
Is there any chance for this pack to not be weaponcore?
Foltast  [author] 22 May @ 4:19am 
1nc0gn170, oh thanks! Will fix with the next patch (should be very soon)
1nc0gn170 19 May @ 5:16pm 
:sehello: The Plasma turret TER302 "Moralltach" COLORABLE is missing the superconductor components.
Dercaixr  [author] 31 Mar @ 9:43am 
It should work in space too, make sure you are not facing away from the target, the launcher has a limited launch angle because the missile is not that maneuverable
JS119 30 Mar @ 6:56am 
Is the Jericho cruise missile restricted to working in atmosphere? I ask because I can only get it to fire without using testmode when my ship is in atmo.