Rain World

Rain World

Artificer Karma On Kill
36 Comments
TheScaryDoor  [author] 28 Mar @ 8:27pm 
This looks like it still works in 1.10.1, very possible there are new bugs though
AFaeFox 2 Mar @ 1:18pm 
Skilliton saying big was the last comment I saw before the others appeared.
WHAT THE HECK STEAM???
AFaeFox 2 Mar @ 1:17pm 
what the heck like 1000000000000 comments simultaneously appeared as I typed that. uhhh
AFaeFox 2 Mar @ 1:17pm 
Duke of the wastes @KaksiTeo @Prx
TheScaryDoor  [author] 22 Dec, 2024 @ 5:10pm 
Thanks for the report, I tried to reproduce, but it seems like the game crashes on startup if "Better Pup AI" is enabled at all. This mod and "Artificer Scar Fix" do not seem to affect this. Is this the correct mod? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2958054422
turking25 22 Dec, 2024 @ 4:02pm 
Here to report an extremely specific crash that has plagued me for months and took 5 consecutive hours of trial and error to discover the cause of. When this mod is enabled with the mods "Better Pup Ai" and "Artificer Scar Fix" the game will crash every time it is opened even if you disable all workshop content under properties. The only way to fix this is to delete the "enabledMods" file in StreamingAssets. Verifying the game files will return enabledMods, which will cause the crash to happen again if the three mods are ever enabled at the same time again. Disableing any of the three mods will prevent the crashes, but will not stop them. Only deleting the "enabledMods" file while at least one of the mods are disabled through the workshop tab in the properties window will stop the crashes once they have begun.
Pedrowser 7 Jun, 2024 @ 9:48am 
I don't know if it's purely because of this mod or caused by a conflict with others, but by turning off this mod I corrected tow bugs I was having, one which the shelters I did not sleep were closed and I couldn't enter them, and another which did not crash but disabled all the controls when passing through a gate, both of them didn't happen only once, but with various shelters and gates
Windsilver 2 Jun, 2024 @ 5:13pm 
Bob shall be consumed by The Gourmand upon the date of August 12th, 2036. Heed this warning, for The Gourmand shall consume all...
TheScaryDoor  [author] 1 Apr, 2024 @ 7:24pm 
I'm not sure, I've haven't been able to trigger this bug yet

If anyone else has seen this bug please let me know. Exception logs would be ideal, but any information about what lead to the bug would be good (e.g. your Karma level and the sources of that Karma) Thank you
Sleepy_Fox 25 Mar, 2024 @ 2:49pm 
is the ascension ending still bugged? (asking before trying)
chinook 27 Jan, 2024 @ 3:49pm 
░░░░░▐▀█▀▌░░░░▀█▄░░░
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░░░░▄▄▄██▀▀▀▀░░░░░░░
░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE
░░░░░░▐▌▀▄▀▄▀▐▄░░ WORKSHOP
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Dreadstar 18 Dec, 2023 @ 11:35am 
Could you add a setting this to apply to all slugcats or specific scugs in the config? That would be swell!
Snail_Snapple 15 Oct, 2023 @ 7:04am 
this is great having to drag around a scav corpse is so annoying
TheScaryDoor  [author] 13 Sep, 2023 @ 11:31pm 
I've not been able to recreate this bug so far. Looking at the code I'm not sure how the mod could have affected the ascension sequence. As far as I know, karma is not checked for Artificer's void sea ending
Windsilver 11 Sep, 2023 @ 2:08pm 
I tried to go to the void, and it did not trigger the ending. I also went to outer expanse for giggles, and it gave me the scav king ending
TheScaryDoor  [author] 11 Sep, 2023 @ 11:55am 
Yes I can look into it soon. What is happening specifically? Is it a crash? When does it happen? Were you holding a scavenger? Did you have any karma from echos? Thanks
Windsilver 10 Sep, 2023 @ 9:37pm 
can you fix this? i am having trouble ascending
the roϲk 14 Aug, 2023 @ 2:49am 
i honestly thought the "drag a scavenger to a gate" concept was wack, so this is a nice improvement
Puff_JOOB 15 Jul, 2023 @ 2:09pm 
great mod, amazing mod!

except it messes with artificer getting her ascension. so, gotta disable it to ascend properly!!!!!
Boofus IV 25 Jun, 2023 @ 11:44am 
Thank god this exists
Tsuchinoko Hunter 19 Apr, 2023 @ 8:46pm 
THANK YOU SO MUCH! Arti's gate mechanic is only one of two things in this game that are plain not fun for me. (The other being Farm Arrays. idk why it just pisses me off that much)
ChilblainSaint 8 Apr, 2023 @ 3:04pm 
Ngl this is how I thought it'd be originally, THANK YOU FOR LESS SUFFERING
Douknodefox 2 Apr, 2023 @ 6:32pm 
NO DONT
The Awareness (I LUV ARTIFICER) 2 Apr, 2023 @ 5:40pm 
p e f e c t, now imma can enter to declare war on scav >:D
Skilliton 25 Mar, 2023 @ 2:25pm 
big
Spamton G. Spamton 19 Mar, 2023 @ 11:24am 
Vulture cat when?
skelegram 19 Mar, 2023 @ 3:19am 
Finally, I can receive payment from my local god-like sentient biocomputer for committing scavenger-based war crimes. O u t s t a n d i n g
GebSuo 16 Mar, 2023 @ 7:31pm 
Vulture cat when?
Douknodefox 13 Mar, 2023 @ 8:21pm 
HA he is in my survivor playthrough! So you cant hurt him!
NukMasta 13 Mar, 2023 @ 8:03pm 
@Douknodefox if he is still alive,
H E W O N T B E F O R L O N G
Douknodefox 1 Mar, 2023 @ 8:02pm 
Why do you kill scavengers!? You didnt kill my best friend -->:rwscavenger: <-- greg did you?
TheScaryDoor  [author] 26 Feb, 2023 @ 1:30pm 
Thank you for the report! I noticed crashing as well and have uploaded what should hopefully be a fix.
FIRECATinBLACK 26 Feb, 2023 @ 10:57am 
this mod causes the game to crash if another creature kills a scavenger, can send exceptionlog if needed
Wandering Stars 17 Feb, 2023 @ 2:54am 
no more corpse dragging, yay!
Doe W 16 Feb, 2023 @ 4:55pm 
Murder but extra awesome
multiplivision 16 Feb, 2023 @ 3:16pm 
cool