MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Classic Mech Collection Lore YAML
163 Comments
SankaraSamsara  [author] 4 Jul @ 4:29pm 
Going to look into it when I have time. Currently cooking up something major for this month
Buzzkill 4 Jul @ 11:05am 
also it seems to have intro date 3015, seems early?
Buzzkill 4 Jul @ 10:58am 
Getting kodiaks in low level missions from coyote sometimes, also super far south of clan territory
BOLSHEVIK 24 Jun @ 12:08am 
thanks!
SankaraSamsara  [author] 23 Jun @ 4:56pm 
Yes they are compatible
BOLSHEVIK 22 Jun @ 1:32am 
Hello, are these mods compatible (I do not mind duplicates): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2815252243
Brother Urben 13 Jun @ 12:18pm 
can you make the yeoman
Mad Butcher 12 Jun @ 8:23am 
Game crashes in some missions since the latest update. Any chance fixing this? Thanks!
LowLevelFatalError [File:Unknown] [Line: 3146]
Could not find SuperStruct MT_MissileDoor_C to create MT_CPLTClassic_Left_Arm_Door_C
Jimothy 5 Jun @ 4:42pm 
Thank you! Mod is amazing outside of that small discrepancy.
SankaraSamsara  [author] 5 Jun @ 3:17am 
I'll look into it
Jimothy 4 Jun @ 3:24pm 
+1 on the Kodiak IIs showing up super early
RitterZero 4 Jun @ 2:57pm 
Also seeing Wolk warhammer IIC super early.
E. Honda Civic 27 May @ 8:19pm 
Im seeing Kodiak IIs show up as early as 3023.
SankaraSamsara  [author] 19 May @ 12:14pm 
Lore accurate spawn dates
Torroc 18 May @ 8:37am 
Generalisator 10 May @ 2:10pm 
thx for uploading on Steam
SlimDante 31 Mar @ 8:43am 
@SankaraSamsara I had seen it mentioned in a previous comment
shadowfang5000 29 Mar @ 10:10pm 
cool beans, man
SankaraSamsara  [author] 29 Mar @ 4:05pm 
Men Shen was just added and has improper spawn date. I'll fix it as soon as I'm able to.
shadowfang5000 28 Mar @ 2:36pm 
Does this mod also affect the year they're introduced, and not just where?

If so, then I've encountered the Men Shen too early, in around 3021-3022. It is listed as being introduced around 2700 or something like that.... when I think it mentioned it was an omnimech.

I didn't realize Liao had time machines lol.
SankaraSamsara  [author] 23 Mar @ 9:38am 
? What soft lock issue?
SlimDante 22 Mar @ 5:49pm 
was that soft lock issue resolved?
vikazgrael 17 Feb @ 4:49am 
The sizes of the furs are mixed up, the Marauder fur feels 20% smaller than it should be.
Mauritor 9 Jan @ 5:39pm 
@SankaraSamsara you should make the Ares ARS-VB-C "Hera" superheavy mech
aethel27 4 Jan @ 10:51am 
@MasterRage
Its on the MW5 nexus.
Just google for MW5 Mech Delivery
MasterRage 23 Dec, 2024 @ 9:39pm 
can someone link this mech delivery mod i cant seem to find it
zql9843 23 Dec, 2024 @ 5:39pm 
Jenner IIC and Timberwolves shouldn't appear in Inner Sphere before invasion. Intro date should be set to 3049
SankaraSamsara  [author] 4 Dec, 2024 @ 8:42am 
The list of mechs added are the ones you see above. I'll add the most recent ones in the next update (Christmas likely)
ltcommandersz 2 Dec, 2024 @ 7:27pm 
what mech are added to this i see the 2c warhammer as its own mod was it added to this collection ?
Dchu007 29 Nov, 2024 @ 9:52pm 
Okay, well I do know some 3D models existing but those were small scaled used for the HBS battletech game mod. I'll look into it or commission someone to make it then.
SankaraSamsara  [author] 29 Nov, 2024 @ 11:57am 
If they exist as 3D models, they can be put in, yes. Or you can commission someone to make the model you want and it can be modded into the game
Dchu007 28 Nov, 2024 @ 8:20am 
I have a quick question. Is it possible to get lore accurate militiamech/sercuitymech in a mod? I love this mod getting me the battlemechs not in video game and classic looks but I miss the lore mechs where they would have mechs like the Arbiter running around or a Powerman/Buster trying to fight us off with machine guns.

Just checking if it possible
Sekalf 24 Nov, 2024 @ 6:28pm 
They were, Anthony
Coonie_Dew 20 Nov, 2024 @ 6:21pm 
the Jenner A version would be hella funny ro run
Anthony Skunk 17 Nov, 2024 @ 2:31pm 
By any chance are those Coyotes Endgame Missions? Those are the only one's that I can run into clan mechs on. I think those ones override the spawn date as they're meant to be fought much later. Just a guess on my part.
Sekalf 17 Nov, 2024 @ 9:20am 
I had kodiak and dire wolves in 3016 missions... also running coyotos missions?
Anthony Skunk 10 Nov, 2024 @ 2:52am 
Catapult (Classic) Variant CPLT-C4 has invalid weapons on the arms. Seems to be another version of the LRM-20 ST (Stream)
SEVEN GOON SESH 21 Oct, 2024 @ 7:35pm 
I'm finding the Summoner in like 2022 in mech markets randomly and on the battlefield. (Also the Kodiak as Kobra said.)
KOBRA 19 Oct, 2024 @ 3:37pm 
Kodiak II is showing up for me in 3020 for IS factions
🐝Kijiro Peachfuzz🐝 18 Oct, 2024 @ 8:17pm 
You have set your Discord account to private so I can't send a friend request. I've done so on Steam. FWIW, I haven't had any issues with the non-lore YAML build yet.
SankaraSamsara  [author] 13 Oct, 2024 @ 1:35pm 
Kiijiro, if you have some time to help me bug fix, can you add me as a friend or contact me on Discord? My discord name is celestial_serpent
🐝Kijiro Peachfuzz🐝 13 Oct, 2024 @ 8:37am 
My next order of business will be to trade out the Lore-accurate version for the standard YAML version (since I'm getting anachronistic 'Mechs anyway) and see if the issue is resolved by doing that. If so, it's probably the minimum dates screwing up spawns. If not, probably something else.
🐝Kijiro Peachfuzz🐝 13 Oct, 2024 @ 8:36am 
As with Marshall Hagen, I noticed it most on missions where you have to kill all enemies to advance - like Warzone, Defense, and Beachhead - because those are the only missions where this bug softlocks you. I've tried Order66ing with YAML commands and even teleporting myself into the enemy dropship to no avail, which allowed me to confirm that the issue is that the 'Mech(s) is/are not spawning in the first place, and it's NOT that they spawn and can't exit the dropship.

My hunch is that this may be an issue isolated to the Lore-accurate version. It could be that the minimum spawn dates are messing with the mod's ability to spawn its own 'Mechs, rendering them invalid. I noticed that Kodiak II's are spawning in Succession Wars-era missions and that same 'Mech as well as the Summoner are spawning in stores during the same period. I don't know whether it's that they don't have mininum spawn dates set or whether the code is getting overwritten somehow.
🐝Kijiro Peachfuzz🐝 13 Oct, 2024 @ 8:36am 
I've been experiencing the same issue as Marshall Hagen. I wanted to provide some information on my experiences with it to hopefully help you troubleshoot.

It's happened several times to me over the course of my run, but I noticed that it didn't start occurring until a few years into the run. This is likely because I had to get to a certain tonnage bracket before it started occurring, which suggests to me that it may be heavier 'Mechs responsible. It seems to happen more often on special missions (high-value quest missions) that use randomly generated maps and not setpiece maps like the campaign missions do.
SankaraSamsara  [author] 28 Sep, 2024 @ 12:44pm 
Thank you Marshall. It's a bit difficult to figure out which unitcard is causing the issue, I'll have to test it out myself somehow. Maybe I'll start from scratch with them or something but it's a lot of work.
marshall.hagen 28 Sep, 2024 @ 8:25am 
[remainder of mech list]

6X : BNC-3S Assault : Juggernaut :
3X : GHR-5N_02 Heavy : Skirmisher :
10X : JR7-D Light : Striker :
5X : COM-2D_02 Light : Scout :
5X : CTF-4X Heavy : Sniper :
5X : WVR-6R Medium : Scout :
5X : CN9-D Medium : Skirmisher :
4X : WLF-1B Light : Scout :
1X : RavenClas Light : Scout :
2X : Hollander Medium : Sniper :
1X : HBK-4G_AC Medium : Juggernaut :
1X : CGR-1A1 Assault : Juggernaut :
1X : JVN-10A_L Light : MissileBoat :
1X : NSR-10P Assault : Juggernaut :
2X : _COM-1C Light : AntiAircraft :
2X : FLE-20_EA Light : Sniper :
2X : LCT-1M_SR Light : Scout :
1X : SentinelC Medium : Brawler :
1X : LCT-1M Light : Scout :
1X : PXH-1 Medium : Scout :
marshall.hagen 28 Sep, 2024 @ 8:25am 
Played a few hours last night and found another mission with a hung dropship.

For the record, I am not running VonBiomes.

All UNITS:
9X : CRB-20 Medium : Skirmisher :
7X : RFL-3N Heavy : Sniper :
16X : ANH-1A_SL Assault : Brawler :
3X : GHR-5N_01 Heavy : Skirmisher :
4X : WLF-2 Light : Striker :
5X : ARC-5S_xl Heavy : Striker :
5X : ANH-1A_AC Assault : Sniper :
4X : AWSClassi Assault : Sniper :
6X : BNC-3E_BL Assault : Sniper :
9X : CaesarCla Heavy : Juggernaut :
2X : NSR-9P Assault : Juggernaut :
2X : MAD-9M_LR Heavy : Sniper :
8X : AGS_4D Heavy : Striker :
7X : DV-6MR Medium : MissileBoat :
5X : CRD-4K Heavy : MissileBoat :
7X : CN9-AH_01 Medium : Juggernaut :
7X : JM6-DD Heavy : Sniper :
8X : BJ-3 Medium : Brawler :
Assault : MissileBoat :
7X : SHD-5M Medium : MissileBoat :
CommissarGoblin 16 Aug, 2024 @ 5:32pm 
@Kraegor had same issue subscribing to the yaml version makes the lore version show up for whatever reason
Kraegor 15 Aug, 2024 @ 6:03am 
Just so you are aware, hung dropships are a common issue with the terrain from vonBiomes maps, as well as falling through the terrain. So this may be an issue if you are using that.
MiniRambo97 15 Aug, 2024 @ 2:34am 
I'm having trouble getting this to show up in my Mods when I subscribe to this. The other one, the YAML version listed here, I get to come up just fine but the lore accurate one doesn't show up. Am I doing something wrong?