Total War: WARHAMMER III

Total War: WARHAMMER III

Fudge Skaven
12 Comments
CMDR Youth 2 Jun, 2023 @ 7:10pm 
After a short few turns as Skryre in a fresh campaign without this mod, I've come to understand why Skaven needed their settlements hidden. One, it confuses the AI. Two, all of the major Skaven factions spawn next to much more powerful neighbors, and would be wiped pretty quickly if said neighbors knew how to get to them. Skaven T1 units are basically fodder compared to other faction's T1 units.

I made this observation after remembering that Skryre starts next to Morghur. Yes, the Beastman with 95% Missile Resistance. THAT one. :lunar2020ratinablanket:
MrSoul  [author] 30 May, 2023 @ 8:41am 
SFO I’ve never tried but I’d suspect it will as they usually add new mechanics and do less messing around with vanilla stuff(from what I’ve seen, only played one campaign with it in 2), and this just edits few vanilla tables right.

Huh, ya had no clue about that, I mean I get corruption supposed mess with non allied(to that corruption, not dilpo) factions but seems odd effects allies too. Ya, thx for explaining it more, I’ll take a looksie this weekend if have a chance, wanted to learn more about corruption mechanics in general anyways so good excuse :)
Legend Slayer 30 May, 2023 @ 7:23am 
@Mr.Soul

The effect happens when you have a region adjacent to any Skaven-owned region and I'm pretty sure it's base on the Skaven corruption of the touched region. Doesn't matter if they are hidden, at war, at peace, your ally, any of it

It's a huge debuff to everyone next to a Skaven territory just for them existing. I get that they are saboteurs and infestors, but damn it's a rather large debuff.

Also, do you know if this works with SFO? Thanks again for the great mod either way!

Cheers,
MrSoul  [author] 29 May, 2023 @ 7:49am 
Huh, never thought of that before. It should be okay, but I’ll give it a test run later today once done work(sorry this one slipped my mind as was focusing on others over weekend).

Also o7 cmdr
CMDR Youth 28 May, 2023 @ 11:09pm 
Skaven is one of my favorite factions and I enjoy playing them with this mod.
I like the campaign map changes, makes enemies more predictable.
Could use an Update whenever you can.
MrSoul  [author] 25 Apr, 2023 @ 4:52pm 
I’ll look into it, is that just like effect on your province once it spreads?
Legend Slayer 25 Apr, 2023 @ 4:14pm 
Upvoted. Would be nice if you could include a nerf to the -10 Control / -5 Friendly Corruption that you get for touching any single skaven province. It's BS and OP.

Cheers,
Duc de Bourgogne 2 Mar, 2023 @ 4:09am 
Boris Todbringer approves this mod.
MrSoul  [author] 21 Feb, 2023 @ 11:30am 
Need keep this off for campaign and then turn it on one of these days. Just wilt in abject terror at just how many of them there really are.
☠Be'lakor☠ 21 Feb, 2023 @ 10:58am 
SEE-SEE Many S-Stormvermin between me and you yes-yes...
Kislev's Finest 20 Feb, 2023 @ 10:19am 
Thank You. I mostly just have a problem with the neverending attrition and income plagues, making my campaigns grind to a halt for 30 turns. they can keep their jezzails and minigunners, just needed those damn plagues turned down.
NowiJ 19 Feb, 2023 @ 2:45pm 
upvoted. Fuck Skaven.