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Thank you for making very nice mode.
I want to ask a question because there is a problem to apply it to the server.
First, I was modify ConfigINI(Kaiju) but It didnt work.
'KaijuPreventStarving=false' but Titan was full food stat.
and Second, Dodo's doesnt mutated any dino...
Can you teach me what I to do?
It may be hard to understand because I am not good at English, but please take good care of me
Thank you
I do plan on doing another big update for this mod but my priority right now is porting stuff over to ASA so i can't say exactly when this will be but if you have any idea's for any reworks you want to see i'm happy to take suggestions.
Have you any plans for any more reworks ? I was intending to use Shad's Critter Reworks but much prefer your configurable options to fine tune it for our cluster. I like you put the admin in control.
I understand ASE is end of life in favour of ASA but many wont be jumping to ASA for the foreseeable future until at least all the maps are available so there's still a lot of life left in ASE if mod developers support it.
WyvernHarvestInterval
I set the above to 120 (2 mins) but its still generating 1 milk and the amount set in
WyvernHarvestAmountMutagen
Every 8 seconds. Any ideas ?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3032492297
The issue with the config only affected milk, crystal and mutagen were fine and can confirm that they're working fine after running a test on my dedicated server, if it's not working for you still you may have not have your config settings setup correctly.
WyvernHarvestAmountMutagen=3
Or is that the issue you've found with the milk config settings ?
Manually claiming isnt an issue if i can set the amount to be claimed. So say setting every 2 hours gives 6 mutagen for instance or 6 milk etc etc.
I was again expecting a passive amount per time set and for t to stack but now i see this wasnt what you was going for, which is fine, as long as i can set the amount per time period that can be manually claimed. Which is what i assume your i.ni settings related to yes ?
Great mod btw and nice to see a developer still supporting ASE and responding quickly. Some of us don't have any intent to move to ASA for a very long time :)
The milk production is also working like that by design, i just never bothered to implement anything to allow it to produce more over time since i didn't really feel a need to, i did find there was an issue with the wyvern milk config settings though so i'll release a quick fix for that and tweak the system that handles how milk is generated.
Void Wyvern doesn't produce any mutagen passively (checked the settings) and other wyverns only produce 5 milk on first spawn and wont produce more unless that is taken out of inventory. After that, the countdown to produce more milk will start but will never show in the inventory on conclusion and the radial shows to take milk, but only 1 is given. Countdown never starts until that 1 milk is extracted.
Nothing stacks or accumulates passively. Is this by design ?
Mod looks great but the passive stuff was one of the main reasoning for inclusion.
I've updated the page to have the correct config settings for the magmasaur so thanks for letting me know, i had no idea that it was incorrect though the config should have been generated automatically.
1) Smelting speed - MagmasaurSmeltingSpeed
My setting value was 40. I think this setting has a cap. The value 10 is working.
2) Metal cost - MagmasaurMetalAmount
The setting MagmasaurMetalAmount is wrong, the right name is MagmasaurMetalAmountPerShot .
[b/MagmasaurMetalAmountPerShot=0[/b] is working fine.
The config page might be outdated, I can't find the setting MagmasaurMetalAmountPerShot in this page:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2936669457/3781371939908479229
Also, "MagmasaurSmeltingSpeed" has no effect. But every other settings are working.
I've tested on a dedicated server.
Is [BetterCreatures] the header for all settings?
@FedeRama Are you sure vanilla doesn't do the same behaviour? sounds like an issue when the creature goes into stasis from being too far away from it.
STILL, loving it so far! keep the good work mate :D
I still have to check if it's Compatible with Kraken Better Dinos, tho it seems the only dinos that are affected by both mods are the megalosaurus and wyvern, so with probably all the other creatures it should work correctly
Again, i really hope this mod gets better and better! props to you man ^^