RimWorld
Absolutely More Cannons (Continued)
44 comentarii
Zaljerem  [autor] cu 11 ore în urmă 
Good! It's not very often I get to hand mods back. Usually when people go, they go. :(

Thanks for letting me know. If you talk to them again, please give them my regards and thanks, and let them know I'm at their service.
[Recon]The Famous Zombie Hunter cu 11 ore în urmă 
@Zaljerem I'm starting a fresh playthrough now, I'll let you know what (if any) bugs I encounter since I use this mod extensively.

Also just a side note but, the original mod author is currently in the process of updating the original mod for 1.6 (I chatted with them on Discord for this next bit) although that's currently stalled due to IRL financial issues for commissioning the rest of the art they want for the mass update, as well as not currently having the Odyssey DLC.

So is it coming? Supposedly.
ETA? Only the Old Gods know.
Zaljerem  [autor] cu 14 ore în urmă 
Here's 1.6 ... and my apologies, I still haven't reviewed this mod for a bunch of the issues reported. If anyone would like to help me out (it's a busy time right now, with updates) by testing and seeing where we're at, it would speed my effort to fix it. Thanks, and enjoy!
Scionin cu 15 ore în urmă 
1.6?
Any ETA on a possible 1.6 update? This is easily, EASILY one of my top 3 content mods for Rimworld.
Blouge 18 sept. 2024 la 14:37 
Hello i have a small problem it seem i can't fabricate the shell for all gun of can i fix that?
Hex: Gender Dysphoria 12 sept. 2024 la 12:42 
Sorry, I commented on the older version of this mod. Same question: any plan to introduce medieval cannons?
King Doom 19 aug. 2024 la 5:29 
Just got paid to raid a bandit outpost that had a sIG 33 as a turret. Bit of a surprise, but what was the bigger surprise was that it was loaded with marble chunks instead of shells.
A Calm Dragon 16 mai 2024 la 22:51 
If you continue this further, could you add tox shells? I want to make *giant* gas clouds that last for a while on the map.
FairFly35 7 mart. 2024 la 8:09 
if this mod is continumed please fix the large green artilery cannon it cant shoot
Zaljerem  [autor] 12 febr. 2024 la 5:54 
Looks like it's time for a review of this mod, I appreciate the reports.
King Doom 12 febr. 2024 la 5:47 
There's kind of an issue with this and some of the recipies. You can make shells 75 at a time, that's great, but for the more powerful ones it's next to impossible to have a pawn haul enough material. There's one I tried, it takes 5k steel and 7k odd chemfuel, and there was such a huge pile on top of the cnc machine that other pawns started hauling it back to the stockpiles and it seemed like the game had lost track of the fact it was supposed to be for a job in progress.
Navajogerman 10 nov. 2023 la 20:10 
WhisperRain May 27 @ 7:54pm 
"Hey, the manned turrets dosent seems to find enemies and shoot automatically just like other turrets. so i need to force shoot them manually. is this a bug? or is it intended?"

I'm having the same issue... When multiple cannons of different types are built some will automatically target enemies while others have to be force-targeted. If only one type of cannon is built, all have to be force-targeted to fire. I really hope this gets fixed if it is a bug...
Kinuyo-nishi 26 sept. 2023 la 23:17 
Justo lo que necesito para mandar al infierno al void
GLONASS 11 iun. 2023 la 1:37 
Well ,maybe the autocannon like Flak 28 ,Flak M42 cannon like Flak 38 Pak 44 and naval gun like 3rd year Type C should be can use to AA with this MOD https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2959802157
WhisperRain 27 mai 2023 la 18:54 
Hey, the manned turrets dosent seems to find enemies and shoot automatically just like other turrets. so i need to force shoot them manually. is this a bug? or is it intended?
Maya 18 mai 2023 la 14:05 
I'd suggest splitting the turrets into manned and unmanned tabs if you do make unmanned versions of more turrets
lego116 11 mai 2023 la 19:57 
Ok sweet thank you.
Zaljerem  [autor] 11 mai 2023 la 18:33 
Seems like a reasonable idea for another patch, but it's going to be pretty time-consuming to do. I'll see what I can do.
lego116 10 mai 2023 la 20:46 
Anyway someone could make a auto/unmanned version of all the guns?
HotdogMoisturiser 7 mai 2023 la 19:34 
id love if adding the computer would make it so the cannons had auto targeting. but i guess that would require the unlimited ammo mod or being able to load up an ammo reserve for it to use
Zaljerem  [autor] 7 mai 2023 la 9:25 
It's needed for the unmanned turrets: Unmanned 20mm Flak 38 and Unmanned AEC Daecon.
HotdogMoisturiser 7 mai 2023 la 6:10 
what is the Automatic Fcs computer for?
攀登纳蕾达峰 7 mai 2023 la 2:54 
LOVE THIS MOD ty :D
Zaljerem  [autor] 1 mai 2023 la 6:27 
An excellent idea, working on it now.
Maya 1 mai 2023 la 4:27 
I've always loved the idea of this mod, but found it unusable because of the excessive amount of research required to get access to the turrets, would it be within your abilities to create a singe research project patch?
Lama man 21 apr. 2023 la 8:17 
LESS GOOO It's been updated
JOHN HELLDIVER 13 mart. 2023 la 4:38 
Thanks for updating this, It was and still is my favourite rimworld mod :)
ashhhh2 3 mart. 2023 la 11:40 
how do you make composite alloy?
Zaljerem  [autor] 25 febr. 2023 la 15:37 
You're all very welcome, glad to see it continue to be enjoyed. Regarding "Remote Tech", that looks very cool but is unfortunately beyond my skill level (I don't have any C#).
bjorn 25 febr. 2023 la 13:22 
i remember wanting this so badly a few months ago and (obviously) wasnt able to get it as the original was out of date, now i can finally use this. thank you.
King Doom 25 febr. 2023 la 5:53 
You absolute legend!
[Recon]The Famous Zombie Hunter 23 febr. 2023 la 19:43 
Zaljerem, thank you so, so so so so so, so much for updating this phenomenal mod. It's unfortunate the original mod developer was no longer able to keep up on this, but thank you for adopting this.

Would you ever consider adopting "Remote Tech" as-is as well? It's long overdue for an adopter, and was one of the best mods in the game when it was up to date.
Zacky 0.0 23 febr. 2023 la 18:34 
maybe ask the ce to patch this?idk i want to have this as my battleship colony ce playthrough take your time tho :D
reallyhairydave 23 febr. 2023 la 8:30 
Incredible work
Zaljerem  [autor] 23 febr. 2023 la 6:10 
Updated: Extensions now updated, published, and linked in the description.
reallyhairydave 23 febr. 2023 la 4:08 
That's awesome, I wish you luck with the coding. For me CE isn't important, I've taken to Yayo's Combat as it's more compatible with other mods I've found
Zaljerem  [autor] 22 febr. 2023 la 9:31 
I will take a look at the extension mods, and potentially CE (although I don't use it so it's a low priority for me).
reallyhairydave 22 febr. 2023 la 9:10 
I absolutely love that you've updated this gem. One question, there were a few extension submods that are listed on the original page, were they included and if not can they be updated too?
Zacky 0.0 22 febr. 2023 la 1:41 
@I-Love-My_Family I wanna say yes cause it has it's own ammo, but when I check the original, its the vanilla version so... I dont know :/
I-Love-My_Family 22 febr. 2023 la 1:19 
ik this is a annoying question but i hope its CE compatible
Eviscerator 21 febr. 2023 la 20:43 
Absolutely sublime
Mayano Topgun 21 febr. 2023 la 19:14 
Thank you!