RimWorld

RimWorld

Life Support Continued [1.1+]
100 Comments
StEligius 15 Jun @ 2:11pm 
the black tile issue is usually due to converting Life Support plus's images to BC7 for Graphics Settings+. delete the optimized images and it should be fine.
Kupie 13 Jun @ 11:10am 
Don't face it south then :^
Exie 4 Apr @ 10:15am 
The entire tile underneath the Life support system turns black if it is placed facing south.
123caboom 3 Apr @ 11:22am 
Thx 4 reply anyway
123caboom 3 Apr @ 11:22am 
@cat2002 But you could do, that it will do?
:-) Like ingame-optional

Also would it not be nice to have a mobile version, which also gets fueled with med?

Like an consumable, which gets implanted by field doc in a turbo-Operation and causes the same but temporary hediff.
So you win time to rescue a rattling one
|_| Clyax 2 Apr @ 2:01pm 
@Darian Stephens Good point. I will try it out.
cat2002  [author] 2 Apr @ 1:45pm 
No, it doesn't induce anesthesia.
123caboom 2 Apr @ 12:53am 
Can i use this to keep pawns just continuous anaestezised?
Darian Stephens 1 Mar @ 8:15am 
@|_| Clyax
I'm pretty sure biosculptor pods act as cryptosleep caskets, so anyone in there should have all their hediffs paused, and if it can heal the injuries for a med cycle, it may be able to save them all on its own.
Otherwise, normal caskets would work, but at least the pod could buy you some time and keep them from bleeding out or something!
|_| Clyax 1 Mar @ 5:51am 
Does this or your Death Rattle mod provide compatibility with Biosculptors being able to function as Life Support?
random_ranga 25 Jan @ 2:06am 
Just wondering if this is intended to pause "Artificial Coma" hediff from progressing?
Famous5000 2 Jan @ 5:27am 
@XIII
apologies for being so late but you need a medical bed so the machine can link properly. If you haven't tried that consider trying that.
XIII 28 Sep, 2024 @ 11:05am 
it was progressing in my save. pawn died multiple times before i realized whats wrong and what i have to do.
cat2002  [author] 28 Sep, 2024 @ 5:21am 
yeah, it doesn't remove the hediff, just pauses it.
Darian Stephens 28 Sep, 2024 @ 4:00am 
It felt more to me like it had an 'activation time'.
My pawns would suffer from 'No Pulse', but it would stop progressing after a certain point when hooked up to the machine.
XIII 28 Sep, 2024 @ 2:57am 
well its not. for some reason "no pulse" hediff wont disappear. I solved this issue by removing it myself and than life support machine wont let it come back. But when i reload save the hediff is back. maybe its my crappy mod list creting tons of errors i dont know. but for me mod is not working
cat2002  [author] 27 Sep, 2024 @ 10:23pm 
It should keep them alive indefinetely.
XIII 27 Sep, 2024 @ 10:12pm 
i have death rattle installed and activated (how else i could bring alive pawn without heart?).
But in previous version of this mod life supporter would let my pawns lay without any organs limitless. If this one just extends time to death... well... that kinda useless i think
cat2002  [author] 27 Sep, 2024 @ 4:54pm 
@XIII because that's not what this mod does, see death rattle for that, which is linked in the description.
Darian Stephens 27 Sep, 2024 @ 10:37am 
@XIII
It has worked for me in the past.
Remember that you still need to tend wounds. If they're bleeding out, this won't help.
It also needs to be linked to the bed properly, that's very important.
It also doesn't seem to keep them alive indefinitely, just GREATLY extends the time they have.
You also need Death Rattle installed, or they'll just die regardless.
XIII 27 Sep, 2024 @ 9:49am 
it doesnt work. I put my pawn that lost heart in a battle and its just diying. Whats the meaning of the mod if i can use it only to harvest organs??? why in the world i would like my organ farm alive??? I want my lethal wounded pawns a chance to live. Not some bum that i use to harvest organs
coo coo 7 Sep, 2024 @ 10:55pm 
cat2002 thank you so so much for updating this mod :D
DigitalCam 1 Jul, 2024 @ 1:59am 
The entire tile underneath the Life support system turns black if it is placed facing south. Seems like a minor texture bug.
cat2002  [author] 30 Jun, 2024 @ 9:22am 
It is marked as compatible with 1.5 so... yes?
Darian Stephens 29 Jun, 2024 @ 8:06pm 
@rusttgamer420
I've been using it on 1.5 just fine. It keeps pawns alive when it needs to, so that's good.
Nkstu 29 Jun, 2024 @ 4:50pm 
Dose it work well on 1.5
cat2002  [author] 29 Jun, 2024 @ 10:25am 
What version of death rattle are you using?
TheBronzeWarrior 29 Jun, 2024 @ 2:27am 
dont know if this is intended but putting someone who is already suffering from something like liver failure will not do anything. it is only useful to harvest organs? can u fix? (using death rattle)
Darian Stephens 3 Jun, 2024 @ 9:12am 
And on Pastebin or something, instead of several comments.
cat2002  [author] 3 Jun, 2024 @ 7:23am 
Please provide the entire log, not just the errors.
cat2002  [author] 30 May, 2024 @ 9:28am 
Please provide the log generated using the share log button added by hugslib.
Moissca 30 May, 2024 @ 3:10am 
Thank you for your reply.
When I rotating or moving my ship,everything will disappear except the walls and doors when there is a life support on this ship. And when I demolished the life support on it,the ship can be rotate or move correctly.
And the player.log report errors that life support have something deficient and it cause error when SOS2 try to rebuild the ship.
cat2002  [author] 29 May, 2024 @ 1:01pm 
@Moissca, what's the bug?
Moissca 29 May, 2024 @ 12:46pm 
have a bug when use with sos2,
if the ship have a life support on it ,it will cause bug when move the ship in the map
Anti-Personic Bullet 24 May, 2024 @ 6:44am 
loadFolders.xml seems to be missing a tag for 1.5
cat2002  [author] 14 May, 2024 @ 9:53am 
@Glass Shahk, you probably have an incompatible mod, please post a log generated using hugslib.
QeoJin 14 May, 2024 @ 9:37am 
@Morcalvin perhaps you've used Optimize Textures from RimPy on it? Search for the "LifeSupport_south.dds" file in the mod directory then delete it from the "Textures" folder :)
Morcalvin 14 May, 2024 @ 5:39am 
The sprite for the life support system doesn't have a transparent background? It's solid black whenever I put it down
Glass Shahk 12 May, 2024 @ 8:53am 
Just had a dude die from having their heart removed while on life support. Log says that he died from missing a body part.
Solarius Scorch 26 Apr, 2024 @ 3:49am 
I noticed that you are missing the 1.5 definition from loadFolders.xml. I don't know if it's an issue or not.
Exodus永 25 Apr, 2024 @ 2:00am 
doing god's work out here my guy(human)
Deadmano 23 Apr, 2024 @ 5:57pm 
@cat2002: No rush at all and I really do appreciate you! :love: I hope all has been well!
cat2002  [author] 23 Apr, 2024 @ 10:29am 
@Deadmano Sorry for the late reply, got those merged, but don't have time to build and push to steam atm, should be updated by the end of the day.
Deadmano 13 Apr, 2024 @ 9:05pm 
Heya cat! I hope you're doing well! :love: When you get a moment, any chance you can merge this [github.com] and this [github.com] PR? I'd really appreciate it! It resolves an issue where if another mod uses the LifeSupport comp class and loses power to that def, it throws a Collection was modified [pastebin.com] error. I've tested and it resolves that issue while maintaining the exact same functionality. PRs for both 1.4 and 1.5 so you'd just need to rebuild the assemblies.
Darian Stephens 15 Feb, 2024 @ 9:44pm 
cat2002 has their own updated version which specifically integrates with their update of Life Support (this page).
Check the description and try that one out, it works for me!
cat2002  [author] 15 Feb, 2024 @ 5:21pm 
@OniTJI what version of death rattle are you using?
OniTJI 15 Feb, 2024 @ 2:37pm 
Does not prevent death by oxygen deprivation from low neck HP? (Death Rattle).
cat2002  [author] 7 Feb, 2024 @ 4:22pm 
Ah right, I made it sedate the pawns if they would die from getting out of bed.
CurtimusPrime92 7 Feb, 2024 @ 3:25pm 
ah was confused, i took a peek at the hediff and it has consciousness max 0.01 on severity 0.999 and up and thought it was supposed to build up to it seeing as the initial severity is 0.01 i assumed it built up to to the point of sedating pawn