RimWorld

RimWorld

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Life Support Continued [1.1+]
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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495.686 KB
21 Feb, 2023 @ 5:17pm
28 Jun @ 5:46am
9 Change Notes ( view )

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Life Support Continued [1.1+]

Description
Life Support

Life Support is a mod that adds the Life Support System building. It's a linkable to beds that will prevent a pawn from dying if they lose organs. I took this building from the mod 'Questionable Ethics' and made it a standalone mod to increase mod compatibility.

Building the Life Support System

Research the Vitals Monitor
Research the Life Support System
Build it from the 'Misc' Architect tab

How the Life Support Hediff works

In the current implementation, any number of organs can be removed, with the exception of the brain, without the pawn dying. However, if a pawn missing an internal organ loses connection to the Life Support System or is removed from the bed, they will die instantly. Only conditions that would kill the pawn in the vanilla game will cause them to die, upon removal from Life Support. The Life Support hediff will be applied to any pawn in a bed adjacent to the Life Support System.

How you utilize this machine is up to you; you can use it to ruthlessly harvest the organs of hapless victims, or use it as a temporary stopgap before getting a replacement organ. Perhaps you'll use it for both of those purposes!

Does not prevent death from other causes such as bleed out or overdose and removing a colonist's brain will still kill them.

Changes from Questionable Ethics

New art for the Life Support building
Life Support Hediff won't be cured by Healer Mech Serum
Life Support System building research now requires Vital Monitor as only pre-requisite
Can I use this on an existing save?
Yes.

If you built the Life Support System in a save with Questionable Ethics enabled, the building will function after adding this mod. Same deal with the Life Support hediff.

Compatibility

This mod makes no changes to vanilla defs. It should be compatible with virtually everything. Specific compatibility notes below:

Works very well alongside Death Rattle
(prevents pawns from dying immediately if power is cut)

All mods that add beds - No changes/patches required
Combat Extended - Untested(probably works)


Non-Steam Version

github[github.com]

Credits

Original Mod can be found at: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2036610942
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2206107940
Revolus - Fan Update for 1.1
KongMD - XML, C#, Art
ChJees - Concept & implementation in the mod 'Questionable Ethics'. Used with permission.
Deadmano - Implementing linkable facilities
100 Comments
StEligius 15 Jun @ 2:11pm 
the black tile issue is usually due to converting Life Support plus's images to BC7 for Graphics Settings+. delete the optimized images and it should be fine.
Kupie 13 Jun @ 11:10am 
Don't face it south then :^
Exie 4 Apr @ 10:15am 
The entire tile underneath the Life support system turns black if it is placed facing south.
123caboom 3 Apr @ 11:22am 
Thx 4 reply anyway
123caboom 3 Apr @ 11:22am 
@cat2002 But you could do, that it will do?
:-) Like ingame-optional

Also would it not be nice to have a mobile version, which also gets fueled with med?

Like an consumable, which gets implanted by field doc in a turbo-Operation and causes the same but temporary hediff.
So you win time to rescue a rattling one
|_| Clyax 2 Apr @ 2:01pm 
@Darian Stephens Good point. I will try it out.
cat2002  [author] 2 Apr @ 1:45pm 
No, it doesn't induce anesthesia.
123caboom 2 Apr @ 12:53am 
Can i use this to keep pawns just continuous anaestezised?
Darian Stephens 1 Mar @ 8:15am 
@|_| Clyax
I'm pretty sure biosculptor pods act as cryptosleep caskets, so anyone in there should have all their hediffs paused, and if it can heal the injuries for a med cycle, it may be able to save them all on its own.
Otherwise, normal caskets would work, but at least the pod could buy you some time and keep them from bleeding out or something!
|_| Clyax 1 Mar @ 5:51am 
Does this or your Death Rattle mod provide compatibility with Biosculptors being able to function as Life Support?