Company of Heroes 3

Company of Heroes 3

Unlimited Heavies
26 Comments
DroppingDead  [author] 2 Mar @ 10:54am 
@John Helldiver I probably could, but not really looking to rebalance units in this mod
James Workshop 1 Mar @ 8:17pm 
Any way to remove the fuel reduction on the KT? The elefant is doesnt have it and it stacks with every KT you build. We had the entire map capped at the end and i had +3 fuel.
DroppingDead  [author] 28 Feb @ 10:16am 
Lol I somehow forgot the croc in this mod. Should be working now, thanks for letting me know
Requiel 28 Feb @ 4:19am 
Thx update. Pershing and KingTiger work but Crocodile not work
Bravo 1 27 Feb @ 10:03am 
Have managed to download your latest update, and its now working! Great tuning and thanks for your support !
DroppingDead  [author] 26 Feb @ 7:34pm 
Looks like Relic changed what dictated how the cooldown starts cuz I did the same change that was applied to the vanilla heavies. I tried something that may work but I'm honestly just guessing
pps12330 26 Feb @ 4:53pm 
I just tried the cheat mode and it didn't work. Normally, the skill icon will start counting down when I call it, but it just turns gray and can't be interacted with. It's the same as the normal mode, except that the red text slogan is missing.
DroppingDead  [author] 26 Feb @ 3:17pm 
That's fair. I just updated it with the new battlegroups, probably. I don't plan on buying the dlc so i can't test it out. If you could let me know I'd appreciate it
pps12330 26 Feb @ 3:59am 
I just want to lift the build limit to keep the battlegroup unique so I'll wait for your mod update but thanks for replying anyway
Bravo 1 25 Feb @ 11:18pm 
Hi Will this mod be updated for the new Pershing and Elefant units ?
DroppingDead  [author] 25 Feb @ 8:04pm 
@pps12330 Uhh yeah I can if you really want me to. Maybe sometime this week. At the moment this mod is bundled into my No Unit Restrictions mod that adds the heavies to be build-able among other changes, which I just updated:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2944220646
pps12330 25 Feb @ 6:50pm 
Will this mod be updated again?
DroppingDead  [author] 30 Dec, 2023 @ 9:13pm 
I'm confused here. I've just tried it again with every heavy (Wehr Tiger, Dak Tiger, Brit Church, Brit Black Prince) and they all still work. If it doesn't work for someone and they are using a custom scenario let me know
DR.Vape 22 Dec, 2023 @ 2:41am 
Doesnt work but im not butthurt over it like some others here
DroppingDead  [author] 16 Dec, 2023 @ 11:26am 
@ncreb88 I just tried it with DAK tiger and Brit black prince and it still works. What vehicle were you trying it with?
ncreb88 16 Dec, 2023 @ 3:52am 
bs mod. doesnt work but for AI. Thx for wasting my time you jackass
BrowncoatTrekky 15 Dec, 2023 @ 9:07pm 
@DroppingDead Discovered through another mod. Disregard. Thanks again for this.
BrowncoatTrekky 15 Dec, 2023 @ 7:13pm 
@DroppingDead if not already on the workshop and would like support to make it, add me. Been enjoying using this so far as well. Many thanks :vulcansalute:
DroppingDead  [author] 15 Dec, 2023 @ 7:09pm 
Yeah, it's possible to swap the properties of any unit's weapon to any other in the game. It's a bit of work though and not sure it would belong in this simple mod
BrowncoatTrekky 15 Dec, 2023 @ 6:14pm 
Is it at all possible to allow heavies to be built for other types of loadouts? Like Tigers with 88 Flak Canons?
Ryder 26 Mar, 2023 @ 6:42pm 
lol are you the real mark felton?
sasquatch 5 Mar, 2023 @ 9:36am 
are you nuts?
DroppingDead  [author] 2 Mar, 2023 @ 1:06pm 
@lyas NL I just tried it with all three heavies and it works. Were you using a modded map by chance?
Lyas NL 2 Mar, 2023 @ 12:44pm 
Does not work.
WolvesofZiu 28 Feb, 2023 @ 3:20am 
I need my Ratte 1000 unlimited.
Trevor Reznik 27 Feb, 2023 @ 11:15pm 
COH 2 vibes