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I FINALLY UPLOADED IT TO THE RIGHT ENTRY THIS TIME
I AM GOING TO GO LIE DOWN AND SCREAM FOR A BIT
i would like to ask though if there was any way to flip the proxy? like sending it forward but having it attack in your direction
in an old update id love to have me and the proxy on both sides of the opponent and have both use ping bomb, i liked to call it the blender, but with the dropdown i cant seem to do that
though i could see if it was either too powerful, if it actually is still possible i just cant figure out how, or just doesnt fit the vision, i figured commenting and asking wouldnt hurt!
- Wipe feels extremely powerful. My suggestion is to maybe make it an attack that can only be used while moving along the ground. I am not sure how easy this is to code, I am sorry if it is way too hard.
- Slide in feels too weak, I barely use it while playing around because wipe is just a better attack in every way. I am not sure how this could be reworked :(
- I love how the UFO is themed but the way it immediately snaps into flying always felt strange to me.
- A small addition idea I have for the ban hammer is a punishment for missing the swing, similar to how the Netizen flops on the floor if they miss a wipe attack. Something similar to completely missing a wipe would make missing a ban hammer feel punishing and immersive, and hitting with the attack would feel even more rewarding if you know about the punishment.
ok that's my crappy review over have a good day bai bai bai <3
Wipe seems uh, *completely bonkers* in how it just wins versus everything in neutral, and can be free canceled. I feel like this move will heavily polarize how you play against this character, moreso than most other moves. It's similar to Armor or Ninja's Uppercut in how polarizing it is, though it's probably more polarizing than Uppercut.
The character's anti-air and air game in general seems slightly lacking. Is this intended? This combined with Wipe makes me feel like I should always open with Jump against them.
for crashes, i'm not sure what moves you're specifically talking about but if they're Adware and Keysmash then that's already been talked about:
"Adware and Keysmash make use of the HurtDizzy state, which some older characters may not have if they haven't been updated properly. If you're hitting another modded character and crashing the game that way, you may want to test the if Ninja's Skull Shaker causes a crash against them and report the issue to that mod's creator."
the fact it has infinite hitstun until they hit the ground is a bit excessive too; using it in the air kinda kills the momentum of the fight with all the hold spamming. i'm not super familiar with how programming in hitstun/endlag would work but it definitely feels like a move that should reset to neutral
Besides, it still has requirements like the RNG mod.
Sounds like your mod might be out of date?