RimWorld

RimWorld

Vanilla Factions Expanded - Empire
2,133 Comments
KurtHussein 2 hours ago 
@Dracula
Most likely you are playing with a different faction which adds ranks and new family start doesn't specify which faction rank you will have, you have to double check that when choosing pawn on new game
MrFlux 12 Jul @ 4:06am 
Was it pawn editor that was messed up the start or character editor
Oskar Potocki  [author] 11 Jul @ 2:56pm 
Please report bugs using our google forms. The link is in the mod description. It will take you through all the bug reporting steps.
Dracula 11 Jul @ 12:14pm 
Just wanted to clarify with the New Family Start. There's definitely deserters that spawn on the map, but none of them seem hostile and they just grab what they can and leave the map.

is that intentional?
Skullywag 11 Jul @ 6:54am 
Got some tribals, made a few of them freeholders by doing some quests, put off doing their ceremonies, a few ingame weeks later they are knights and acolytes due to the royal gossip system (took me a while to figure out how i was gaining honour), I cant build thrones so cant get them psycasts anymore, anything I can do bar manually remove the honour myself? Seems like a known...issue??
HunterAlpha1 10 Jul @ 12:13pm 
Ah okay got it, but the first and only one close enough produces slaves which I don't use, so can I unvassalize it once I increase the area and free up that first vassalage point?
Oskar Potocki  [author] 9 Jul @ 12:14am 
Get the vassals closer and it will expand the zone.
HunterAlpha1 8 Jul @ 2:33pm 
How do I get vassals that are further away? do I have to create another colony near the one I want?
Green Party Dew 4 Jul @ 10:58pm 
Love the mod thank you.
Hiếu sex 3 Jul @ 7:43pm 
Buggy mod, poisoning terrorism suck monkey nuts tbh
Frix Stark 24 Jun @ 4:36am 
Best mod ever. I love it. ^w^
JazzimoX 20 Jun @ 4:23pm 
It seems sanguophage royalty pawns are not immune to Deserter poisoning. Perfect immunity can't stop the perfect poison!
17 20 Jun @ 12:38am 
bugs bugs and more bugs. comments all about bugs, what a mess.
佩姆达 19 Jun @ 10:52pm 
装了这个mod似乎完成“荣誉晋升”任务后没办法通关,星系主宰在接受完我12天的招待之后只是坐飞船离开了,然后显示任务完成,但是我的殖民者依然在正常工作生活,并没有任何任务奖励和通关选项?
Gunseng 18 Jun @ 6:33pm 
@HalfMoon95 I've got a High Stellarch but the quest didnt trigger :(
HalfMoon95 18 Jun @ 6:13pm 
What's the highest rank a pawn can receive?
Restricted_Files 18 Jun @ 1:12pm 
The title that has a 50% chance to give honor when you kill someone does not work
Muad'dib 12 Jun @ 9:54am 
Is there any setting I'm failing to find to disable/adjust the royal gossip system? I've got 2 pawns that love each other and both nobles and are causing their status to skyrocket. Gossiping with each other shouldn't be giving rank I would think.
lego116 11 Jun @ 7:46pm 
my praetor has his room requirments meet for the bed room. But it still says its not???
Bum Beat 10 Jun @ 1:52pm 
хрюша есть перевод?
Johnald P. Redham 9 Jun @ 7:53am 
Will the deserter's sneak in with a group of charity seekers, or refugees, and steal all your food an wine? lol, or am I going crazy. I sure hope so!
nonethewiser 8 Jun @ 6:18pm 
I believe I have found a bug with the Ascension quest. I accepted the quest when I had a Hosting Nobles quest active. When the shuttle arrived for the Hosting Nobles quest to end, it also triggered success on the Ascension quest, ending my run, but leaving all of my colonists behind.
Wish Granter 6 Jun @ 1:57am 
Can deserters also launch a default attack?
Im used to them always landing on top of me.
Gunseng 5 Jun @ 9:23am 
By any chance is the "archduchess" storyteller a requirement to do the endgame royal parade? I have both a stellarch and a high stellarch but the quest is not triggering, and when I try to make it happen via devmode [Generate quest -> VFEE_Parade] the various "X point" options for the parade all end with [Not Now] and upon selection, don't actually do anything.
Kirboh 5 Jun @ 1:32am 
Is there any way to remove the Honors from a person's name, without removing the Honor itself?
The Plague Tracker 4 Jun @ 3:55am 
I have a bug that when pawns get food poisoning and drink an aperitif, they heal from poisoning, but it does not prevent repeated poisoning and as a result they are under the effect of the aperitif and poisoning at the same time.
Airinnann 4 Jun @ 12:18am 
Word of caution, with this being the only mod installed that updated in the past few days: your games might be plagued with pawns that simply refuse to die no matter what. Having diagnosed and scoured the web, this has been a recurring problem with this mod in particular being disabled/removed and the problem no longer occurring.

I do not know why this is the case, but if you're experiencing a bug where foes are able to stay alive at 0 second bleedouts and limbs missing, this mod appears to be the root cause of incompatibility with one or more other mods/changes mid save due to updates.
VoiD 3 Jun @ 3:16am 
I'm having this weird issue, is this normal?
When I try the new family with the entire VE expanded collection and a few race mods, the pawns must come with a Baron title.

The issue is that the "bestower" of this title isn't always the empire, sometimes it's dragonians or a deadman switch faction.

Am I missing some fix or modfix that prevent such issues from happening?
Ravik 2 Jun @ 7:32am 
Checked my logs before posting, doesn't seem to be any errors. The Evac shuttle appears to not work? It says it can move only 40 tiles instead of 70, but has the range of 70. It also doesn't shoot at enemies. Tested it a few times. Also when it lands after taking off to transport it lands in the new zone as a normal shuttle. Didn't know if there's a prerequisites for it to fire. I decided to use it defensively for a raid for another turret but it didn't do anything. Maybe another can confirm
Moonshrooms 31 May @ 10:06pm 
Hi there, I was wondering if there's a way I can stop honors from force-changing a pawn's name? I wouldn't mind editing the defs if that's what it takes. Thank you for the work you all do!
Ryanisunique107 11 May @ 3:51pm 
my pawn became a baron and my game crashed when i loaded it back up he never got this highmate even tho he got the message abt getting one and they keep sending us free person weapons
knots6 9 May @ 3:45pm 
How does the Vassalage mechanic work if i move or do the archonexus?
knots6 8 May @ 10:04pm 
im having some issue with the evac shuttle. it does not seem to fire at any enemies and if i select a location other than an empty tile or my base or loaded tile , I lose the all contents of the shuttle including colonists as the game won't load the map and its as if they all just disappear.https://gist.github.com/HugsLibRecordKeeper/7b67d0d64865e60dfd81281f36f8b994
John Dota 8 May @ 3:45pm 
Can we get a fix for royals in relationships requiring solo bedrooms ?
Kaotai Asakura 3 May @ 1:09am 
is there a way to set the requested pawn amount for certain quests lower? they want half my colony for somehting my cybernetic freakzoid can handle solo
monkmith 1 May @ 8:55am 
great mod, vassalage system is pretty pointless on large world maps though. if a colony isn't within 100 tiles of your own you either have to build a second colony or you're not going to make use of the feature i guess.
Koda Chan 30 Apr @ 10:38pm 
would be cool if we had a medieval version of this
Cernunnos 20 Apr @ 3:35am 
I found out what the issue was. It was an incompatibility with "Speak Up". If you have errors with your quests due to a grammar unresolveable then try disabling "Speak Up".
Cernunnos 20 Apr @ 1:45am 
Well designed mod and you can tell a lot of care has been put into it but the initial Empire quest (intro_wimp) causes a grammar unresolveable error and it's the only quest to do so. I disabled this mod and it stopped happening. Thankfully no other quest, so far, seems to have this issue.
Gman 16 Apr @ 5:28pm 
mod works well for the most part, although the Yeoman rank is still the default Novice title and all the titles still use there default descriptions talking about the psychic cult.
新日暮里 13 Apr @ 6:29am 
How can I complete the royal parade? After accepting the mission, a spaceship arrived and the people who came down stayed near the spaceship. I clicked on the character to start the task, but gathered all my characters near the spaceship to wait. There will be an attack and bomb installation approximately 5 hours after the start. There was no content afterwards, they stayed near the spaceship until they fainted from hunger. They won't start parading. Did something go wrong?
jstall 11 Apr @ 8:41am 
I'm seeing what I think is a bug. I have two noble colonists with psycast abilities selected. The problem is the pawns don't seem to be meditating. I have meditation thrones for both of them. Is there something I'm missing here or are my pawns bugged?
Umbrapop66 4 Apr @ 7:33pm 
I’m reporting for English. I was trying to use a transport ship but the the armour version but when I select a destination, they just disappear. I checked the dev logs and it says. can’t find armorer shuttle
To skyfaller
Rigeios 3 Apr @ 7:24pm 
is it normal behavior for some pawns to be able to redeem unlimited permits while some cannot? I have two praetors, one is able to spawn hyperweave seemingly with no limit while the other is limited by honor. kind of breaks the game to be able to call unlimited salvos on your enemies in paused time.
GVLT 3 Apr @ 7:19am 
I know it's not a vanilla behavior at all and that's from DLC, but ritual room from anomaly gets recognized as gallery due to void sculptures you can install to improve the quality of rituals.
Ploof Ploof 2 Apr @ 12:14pm 
@Cluric The affected pawns have good social skills. Checks out.
The machanic needs some heavy nerfing then. Makes gaining honor defenitly way too easy once you got 2 nobles.

For now i'l just impse a hard "one noble" rule on myself
turol 2 Apr @ 7:41am 
Also it should be clearly logged in the colonist log so people don't wonder WTF is going on.
turol 2 Apr @ 7:35am 
Well it's busted. My colonists are currently only yeomen. If gossip is going to be a thing it should only happen with either guest nobles or much higher ranked colonists.
Cluric 2 Apr @ 6:23am 
@Ploof Ploof and @turol : this is a normal behavior from this mod, caused by the "Royal Gossip" effect.
I'm not a huge fan myself of this system, because as long as you have a few nobles with good social in your colony they tend to snowball very quickly honor gains. I wish you could tweak it a little.
I'm not aware of any settings or mod to change this behavior but it's definitely NOT a bug.
turol 2 Apr @ 5:38am 
I think when someone throws a party the people attending might gain honor.