Barotrauma

Barotrauma

Auto-Doors for Outposts
54 Comments
rFenyx 6 Jul @ 9:58am 
please update
启奥 3 Mar @ 2:49am 
有个梯子短了一截上不去
Mr. Pro Laps 2 Feb @ 2:38pm 
Mannnn i started a new playthrough and had some ladders cut short. I was so sad to come find its because of my beloved autodoors mod :'( someone plz update
Poo the Trenchdog 30 Dec, 2024 @ 3:26am 
pls update to latest / current version. As stated before some outposts are bugged - e.g. ladders are too short :( Otherwise great mod
Ulysses 30 Oct, 2024 @ 10:34am 
Don't use this mod. Outposts will not generate correctly and there will be some missing ladders.
Nilanth 29 Oct, 2024 @ 4:30am 
This mod has a few issues regarding ladders being too short - at some point changes were made that allowed hatches to remove ladders depending on if a module has been linked to a hatch on outpost generation. And either all hatches to a ladder need to be linked in the sub editor to the ladder where modules connect or neither hatch is linked to keep the ladder.

Admin modules are a good example of this in the mod which have only one of the hatches linked (Which when not in use shortens the ladder). so when the underside hatch is used but the top is not (and it is only linked to the top) the ladder gets removed.
najizhimo 28 Oct, 2024 @ 12:00pm 
实测不支持绝大部分动态欧罗巴的站点,如果订阅了大改航线类的MOD的话这个MOD就不用订阅了
 MisterFossil  18 Jun, 2024 @ 7:03am 
rimworld font ftw :captainsmooth:
MonsterKillers1973 10 Dec, 2023 @ 8:04am 
didn't work
Mr. Bob 26 Jul, 2023 @ 10:10pm 
rimworld user
Microwaved Banana 27 May, 2023 @ 10:44am 
based rimworld font
Damglador 5 May, 2023 @ 3:57am 
rimworld font enjoyer
ClockJerk 28 Apr, 2023 @ 12:01pm 
@FuuChan mod is great but ive been looking for one that auto accepts all quests from an outpost upon docking so i don't have to mash e like a million times think you could do that?
Fuko  [author] 14 Apr, 2023 @ 9:56pm 
@GREER No, directly conflicting changes.
The Cat 14 Apr, 2023 @ 1:38pm 
Works with Stations from beyond ?
'Jin 外国人 8 Apr, 2023 @ 8:04pm 
That's unfortunate
Fuko  [author] 8 Apr, 2023 @ 4:05pm 
@Jin It's not compatible with DE sadly. They directly make conflicting changes.
'Jin 外国人 8 Apr, 2023 @ 3:28pm 
Does it work with Dynamic Europa though?
'Jin 外国人 8 Apr, 2023 @ 3:28pm 
My goodness why is this not vanilla? It's so simple and obvious.
Bloodborne 31 Mar, 2023 @ 5:07pm 
This mod effectively saved 13.5% of my time each play session by eliminating the needs to click on those pesky doors.

Now I can spend the time saved watching more anime and eating snackos.

10/10
Fuko  [author] 31 Mar, 2023 @ 4:45pm 
@Very_floofy Yeah I make a lot of Rimworld mods too ;p

@Arr Hmm. You can very easily make one yourself with xml overrides, and just change the "deattachduration" on all the minerals/plants. I personally wouldn't bother to publically release it due to bad compatibility and need to keep the overrides updated with every patch.
VERY_FLOOFY 31 Mar, 2023 @ 1:41pm 
Is that the Rimworld font
Arr 31 Mar, 2023 @ 5:54am 
Do you do requests by any chance? Is there a possibility for you to make a mod that makes mineral and plant gathering instantaneous?
Fuko  [author] 30 Mar, 2023 @ 11:08pm 
@TLSTLS That's not a bug caused by this mod. I saw it occur in some heavily modded games, some mod causes the sub's spotlights to enter the outposts. Not sure which but it's not this mod.
TLSTLS 30 Mar, 2023 @ 5:12pm 
A great mod!But outposts is too bright.
stavanzer 29 Mar, 2023 @ 10:49am 
That would be awesome !! (checking FuuChan's Workshop every 10-12 hours ... ) :LOL
Fuko  [author] 27 Mar, 2023 @ 3:31pm 
@stavanzer Why I'm glad you asked ;p Auto-doors for vanilla subs is exactly what's coming out in the next few days!
stavanzer 27 Mar, 2023 @ 9:07am 
This is by far the best QOL mod so far !!!
Any plans for a auto-door version for the Subs ?
Anyway great work !!! :TheBureauAlien:
404_coffee.exe 25 Mar, 2023 @ 12:06pm 
Very hecking useful!
Fuko  [author] 20 Mar, 2023 @ 3:06am 
Update is done! Mod is now fully compatible with 1.0.8.0! In addition, fixed a couple of random outpost events not working because they needed to refer to the modified modules.
Jerm 19 Mar, 2023 @ 4:41pm 
Could not find human prefab "repairnpc" from "outpostnpcs1".
spams the console.
Fuko  [author] 15 Mar, 2023 @ 4:06am 
Due to all the changes to the outposts in 1.0, I'll need to redo the mod. Because I need to manually rewire every door in every outpost module variation, this may take at least a week. Thank you for your patience.
阿哲 15 Mar, 2023 @ 3:33am 
This MOD seems to crash the game
Derpino 14 Mar, 2023 @ 4:38pm 
That sounds like a super boring task to just redo everything... Maybe there is another way ?
Good luck anyway !
I like this mod
DungeonResident 14 Mar, 2023 @ 10:54am 
Hello, I have problems with the mod, and I have a crush report, where can I send it to you so that you can look and maybe fix the problem?
vt2600 14 Mar, 2023 @ 6:45am 
It's romantic.
Robo 14 Mar, 2023 @ 5:41am 
If you have a Patreon, I think you might be able to get some Patrons here. Again, great mod!
Fuko  [author] 14 Mar, 2023 @ 1:55am 
@aR. Yeah, due to all the changes to the outposts in 1.0, I'll need to redo the mod. Because I need to manually rewire every door in every outpost module variation, this may take at least a week. Thank you for your patience.
Pharod 13 Mar, 2023 @ 7:10pm 
Really great mod, good to see people have let you know so I dont bother you further on the matter. Take it easy :dos2skull:!
aR. 13 Mar, 2023 @ 3:10pm 
It seems to crash the game (on mission selection), but it depends on which outpost is loaded. It could be other mods causing it, so correct me if im wrong. But i was able to recreate the crash every time if the mod was activated.

Anyway, thanks for the work you've put into this. <3
(...and yes i saw the description update regarding 1.0)
Robo 4 Mar, 2023 @ 7:54pm 
One of the best mods for this game I've seen by far. Thank you for this.
Fuko  [author] 4 Mar, 2023 @ 5:47pm 
@Granlaze Thanks for the report! I'll look into it.
Granlaze 4 Mar, 2023 @ 12:40am 
This mod will cause some outpost events triggered by opening the door can't continue. For examples, captivesouls and bigbrother event.
Fuko  [author] 3 Mar, 2023 @ 1:32am 
@ZombaeDeadPool That must be someone else, I've never played that game ;p
ReligionIsTheScienceMadeForLiars 3 Mar, 2023 @ 12:30am 
Also, dont i know you from Killing Floor2? i mean we played on the same team like once a month ago.
Fuko  [author] 2 Mar, 2023 @ 9:42pm 
@ZombaeDeadPool It doesn't take modded speed buffs into account, but the area for the motion sensor is decent, so you might be fine.
ReligionIsTheScienceMadeForLiars 2 Mar, 2023 @ 3:22am 
does it hold .....into account the speed of other mods like

Enhanced Genes? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2644653435&searchtext=enhanced+genes

i can imagine running superfast with the Golden HammerHead genes, i will probably still hit my head running to the door, lol. (i dont use the mantis genes)
Robob 27 Feb, 2023 @ 1:02am 
@FuuChan nice
Moon.exe 26 Feb, 2023 @ 10:19pm 
lol cute rimworld text
Fuko  [author] 26 Feb, 2023 @ 1:54pm 
@Robob No. Considering they're abandoned and monster infested, it made more sense for their doors to not be automatic.

@Camarade Carter Yeah, I'm a Rimworld modder too ;p