Victoria 3

Victoria 3

Australia & New Zealand Flavor Pack
624 Comments
Sunsphere11 25 Jul @ 7:16pm 
Wikipedia says that during the time period Australia mostly produced shale oil to supplement imported crude oil, with actual oil reserves only being found in the 1920s. So some small oil reserves would be justified.
Chito 25 Jul @ 5:48pm 
Thank you for the reply.
Yes Australia is not a major oil producer. yet based on the data I found, Australia’s crude oil reserves should be roughly comparable to those of Indonesia. And Indonesia has a substantial of oil reserves in the game.
Its true that much of Australia’s oil comes from offshore drilling platforms, and such technology didn’t exist during the game’s time period. But Paradox has never been rigorous when it comes to resource surveys. The game incorporates a significant amount of offshore oil resources when determining oil distribution along the Mexican Gulf Coast.
And prior to the 1950s, the global oil market was dominated by the US. Countries like Canada and those in the Middle East didn’t begin large-scale oil production until after World War II. So giving Australia some oil resources (probably 20) in the game wouldn’t be far-fetched.
As for the second point, could you consider making oil an already discovered resource at the beginning of the game?
Taylor  [author] 25 Jul @ 3:34pm 
Thank you! No I don't intend to, but perhaps you can convince me if you have good reasons. Theres 2 reasons I haven't:
1) Australia doesn't really have much oil. We have a lot of natural gas, but I'm not sure if that should be represented as oil in game. The natural gas also wasn't explored until somewhat recently as far as I know, so that can make these decisions a bit more tricky
2) There's a bit of a game engine limitation when a state that has a combination of oil/rubber/gold that the game isn't really able to tell which resource was discovered and can sometimes trigger gold rush events for oil etc. At least this is what happened last I tested it. So it might mean choosing between gold or oil in a state.
Chito 25 Jul @ 10:33am 
Really great mod it is! Are you planning to add some oil to Australia tho. Thanks for the good work.
Taylor  [author] 23 Jul @ 12:43am 
Yes there is a new vanilla bug that causes fps lag if theres over 420 countries. PDX is aware of it. As both ANZFP and HC add several countries, it will lag if you use them together. Personally I avoided this issue by putting most my graphics settings on low. That may or may not work for you. As it is, we currently cannot fix this without neutering our own mods design. I've already reduced the amount of countries we add.
N_8 23 Jul @ 12:23am 
I'm getting intense lag from using this mod together with Hail Columbia.
Konijntje 16 Jul @ 9:39am 
For those still having lag issues, I like to play with Community mod framework mods together and currently the game cannot handle AFP and Hail Colombia together due to HC also still adding a large amount of tags. Hopefully Paradox fixes that 420 tag limit bug.
Taylor  [author] 15 Jul @ 7:30pm 
---------------- Updated 2.0.10 ----------------
See change notes for details
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Taylor  [author] 15 Jul @ 5:41pm 
Ok my idea worked, but with the limitations, it only works once lol. Should cover 95% of uses, I doubt anyone would change to capitalist, back to aristocrat and then back to capitalist ownership again
Taylor  [author] 15 Jul @ 5:10pm 
@Calaverax Thanks and thats a good idea, I had thought the same and tried to, but the modding tools to do it surprisingly don't exist. However, typing this I just thought of a workaround that might do it..
Calaverax 15 Jul @ 4:58pm 
Appreciating getting back into this post 1.9.7. :) Small suggestion; when restructuring the ownership of the Australian Agricultural Company from Landowners to Capitalists. Perhaps change the head of the company if they're a Landowner also? (such as the historical starting Henry Dumaresq). Thanks and keep up the good work. :)
Longling 13 Jul @ 1:21pm 
G'day Taylor!

It's Linglong here, the one who did the Chinese localisation for your mod back in the day (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3441144175) . Just wanted to say how awesome it is to see you're still updating and maintaining such a high-quality mod! I've already got the Chinese translation updated to the latest version.

Keep up the good work, mate!
archerkitty123 12 Jul @ 9:53pm 
I'm having a bug as united tribes where i can't fully colonize south island by using frontier colonization, making me unable to unite the islands :(
Mental Motel 12 Jul @ 10:43am 
Thanks for the quick reply, I actually didn't try the resubscribing thing yet, so hopefully that fixes it!
My pc should also have no issues running the game but I know how freaking unoptimised VC3 is sadly.
Taylor  [author] 12 Jul @ 9:14am 
Hey Mental, there was a bug I fixed the other day that was about that. Sometimes Steam doesnt update your mods, so you might be on an out of date version? You can try unsubscribing and resubscribing. Otherwise, putting your graphics settings on low should fix that. If neither of this works, then im not sure whats happening and would need more info
Mental Motel 12 Jul @ 6:33am 
Sorry to bother you dude but this mod causes intense lag for me, I unfortunately have no idea what causes it.
Taylor  [author] 11 Jul @ 11:27pm 
@CCT2000 nice catch, thanks for letting me know
Taylor  [author] 11 Jul @ 11:25pm 
If you hover over the progress bar, the tooltip tells you what is causing it to increase/decrease. You should also notice the Victorian/Queenslander loyalty game concept (orange text). Like all other game concepts, it has a tooltip that explains the mechanic. This tooltip outlines exactly what increases/decreases it and by how much. It also explains that completing a building in that state adds +5 loyalty, which is what you would've experienced there. The journal buttons exist to help you generate more state loyalists (which contributes to the journal loyalty). Each journal typically has one or two big offending laws and then if you manage to generate decent loyalists and build there, it's not too hard to pass. I think its toned fine, now you understand better how to look out for this information, you might have an easier time.
CCT2000 11 Jul @ 11:21pm 
The manor houses in Queensland and Northern Territory own an extra level in "NULL_STATE", causing both to hire extra employees.
J0hnsy 11 Jul @ 10:20pm 
Can you tone down the shrunken colony decay/make it clearer what to do to increase it? I find it impossible to change my laws fast enough to compensate, and the only times where I've succeeded in keeping the states is where the bar kept arbitrarily jumping up while having no indication of positive change in the tooltip. Also the decisions don't really seem to make a difference either.
Taylor  [author] 11 Jul @ 4:51pm 
Yeah your mod would be preventing it. In your case I'd just use console commands to annex the other colonies I suppose. I can usually federate at ~1853 if that helps you decide when you should do it.
J0hnsy 11 Jul @ 3:32am 
How to trigger federation? Does it require being under British puppetry? Because it didn't trigger for me in my modded all nations free game. Can there be a way to federate without Britain?
Hudzon 10 Jul @ 3:57pm 
@Taylor Hey mate sorry just saw your reply. You can tone the buffs down a bit if you see fit for balancing, however high throughput and trench infantry or army offence should still be the buffs. The Lithgow arms company was very important in supplying and producing weapons in Australia during the first and Second world war, In game it would be great for lowering reliance on the British market and help with late game military goods costs, it also would be great for military-industrial complex focused gameplay, and I reckon it would be awesome for an Australia-Hungary run haha. Just about every digger in the trenches of WW1 used Lithgow made rifles. Heres a few sources:
Lithgow Small arms factory museum website, in the history and production tab. (this is the main source I used in the previous post)
anzacportal wars-and-missions/ww1/military-organisation/army-weapons
Lithgow's Small Arms Factory and its People. 1907 to 1950 by Tony Griffiths
wikipedia lithgow arms.
Nick 10 Jul @ 6:53am 
This works great now, thanks
🦈Lily🦈 10 Jul @ 12:30am 
Hopefully it gets fixed so you can return to the full Aboriginal tag variety :WH3_clasp:
Taylor  [author] 9 Jul @ 8:27pm 
---------------- Updated 2.0.9 ----------------
- Removed some unintended pixel provinces
- Fixed fps lag issue by consolidating some Aboriginal tags (1.9 bug when >420 countries exist)
-----------------------------------------------------
Taylor  [author] 9 Jul @ 7:21pm 
Thanks Jan and Slim. Turns out theres a new 1.9 bug when there's over 420 countries. There's no built in tag limit, but it mightve been part of some imposed memory limits. https://forum.paradoxplaza.com/forum/threads/massive-stuttering-with-more-than-420-countries-on-map.1807694/

Anyway, i'll combine a few of the Aboriginal tags and update in a moment
Slim 9 Jul @ 4:51pm 
yeah the amount of new native tags has massively overinflated above the built in tag limit thats baked into vic 3
Jan Paweł 2 :) 9 Jul @ 11:10am 
the lag problem is from too much decentralized nations there's bug when number of decentralized nations excess certain number i just cheated and annexed like 5 of them and lag went away
🦈Lily🦈 8 Jul @ 9:26pm 
@Taylor, I tried both with starting the game with all settings on minimum, plus starting the game with all settings on minimum and a clear shader cache. No luck either way unfortunately.
IvanFTW 8 Jul @ 8:13pm 
For others who try to run this mod along a bunch of other mods like me, (1.9) More Natural Harbors by GDP Enjoyer, causes provinces in New Zealand to disappear, and even causes crashes on game startup.
Taylor  [author] 8 Jul @ 4:32pm 
To clarify with both of you Nick and Bryce - did you restart the game client after doing this? Every report ive had where people put on lowest and then restart fixes it.

Anyway fix should be coming soon hopefully
IvanFTW 8 Jul @ 4:14pm 
Amazing job
Bryce4040 8 Jul @ 2:46pm 
yes put all my setting on lowest and still fps drop. id like to say it doesn't have to do with my pc as i usually run the game on max settings with tons of mods perfectly fine. just something about this one after the update where it drops fps when unpaused
Nick 8 Jul @ 8:49am 
Also still not working me with other putting it on low settings
Taylor  [author] 8 Jul @ 3:24am 
Did you put your settings to low and then restart the game client?
🦈Lily🦈 8 Jul @ 3:16am 
Unfortunately I have to report that the fixes other people had success with, haven't worked for me. Godspeed on the patch!
🦈Lily🦈 8 Jul @ 3:04am 
I didn't see the convo but I'm glad to hear there's a workaround for now! Time to try the mod :D
Taylor  [author] 8 Jul @ 2:59am 
Hi thanks for that. Yeah I'm working on it. I've made some progress on figuring out where the problem is. I annexed a couple states and it went away. Just isolating it atm and then to figure out the fix.

If you return to regular settings mid-game when more of Australia (and Rapa Nui, potentially) has been colonised, it wont lag.
BU$TA GRIP 8 Jul @ 2:54am 
Hi! Just thought I'd plus one the situation and say that if I started with anything other than low texture quality I'd have the awful lag, but if i set it to low and started the game that way it was fine. Wasn't shader quality or something like that on my end. Hope this helps in some way!
You 8 Jul @ 1:27am 
Using medium shader with the other settings low im not getting the stuttering anymore, also locked fps at 30 and that seems to help a bit aswell. Thank you!
You 8 Jul @ 1:17am 
Gonna play around with settings and will let you know
Taylor  [author] 8 Jul @ 1:13am 
I've found that medium shader quality doesn't cause the fps issue and makes the game not look like a potato.

Apologies for this, really not sure whats causing this. Extra oddly is that I loaded up a mid-game save with the settings that made a new game have fps lag and it ran fine.
You 8 Jul @ 1:10am 
fixed the issue. Trying with better graphic settings to see if it runs fine and not look like a potato
You 8 Jul @ 1:00am 
Let me double check
Taylor  [author] 8 Jul @ 12:57am 
@You Sorry to ask something basic, but did you restart the game when you changed settings?
You 8 Jul @ 12:28am 
Sadly getting the same issue with massive stuttering. Have tried putting all graphics settings to low.
Taylor  [author] 7 Jul @ 9:06pm 
Hey Lily, can I just clarify that you tried putting all your graphics to low and it still didn't change? Someone else just tried this and it worked for them. (I don't think they all need to be low, but its just a good place to start from)
🦈Lily🦈 7 Jul @ 8:01pm 
Unfortunately I haven't been able to solve the issue by fiddling with in-game settings or by re-compiling the game's shaders.
Taylor  [author] 7 Jul @ 4:58pm 
Oh interesting. I also had that same issue, but assumed it was my PC, not the mod. I fixed it by lowering some of the graphics settings. I didn't have to make everything low and look like a potato, but your mileage may vary. Let me know if you continue to have trouble

Thanks for the positive comments otherwise :)