Victoria 3

Victoria 3

Australia & New Zealand Flavor Pack
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Update: 15 Jul @ 7:23pm

---------------- Update 2.0.10 ----------------
Should be save game compatible

- Reduced money costs of most anzfp events by 25%
- Adjusted some of our custom companies so that fewer have a single building type or no prestige good
- Reduced colony speed penalty from population of colony
- The 'Respecting our agreements' journal to add Maori as a primary culture now needs multiculturalism instead of an impossible base cultural acceptance value
- The 'Spreading God’s Word' event will no longer activate if you have enacted total separation
- Restructuring the Australian Agricultural Company's ownership now changes the executive to an industrialist if the current one was a landowner (or to a landowner if the current executive was an industrialist and you are restructuring back to aristocrat ownership). Due to current modding limitations, selecting the incoming IG of the new executive only happens once.
- The 'Colonise New Zealand' journal's land agents will now colonise provinces unable to be reached via frontier colonisation if your capital is in Australia
- Fixed an issue where the northern provinces of South Australia were appearing as if they were part of Northern Territory and Queensland
- Added stances on Industry Banned to the 'Chiefs of Industry' and 'Wakefieldian' ideologies
- Made Victoria and Queensland releasable countries
- Changed the stance of the 'Centralist' ideology on Industry Banned from strongly disapprove to merely disapprove
- Increased the starting population of Dyirbal and Nauru so they don't starve
- The Protestant Missionary Movement in the United Tribes now includes Mihinare Traditionalist as a potential character ideology
- Added a minority of Catholic Māori pops at start
- If Sphere of Influence is active, Great Britain now starts the game funding lobbies in the United Tribes

Update: 9 Jul @ 8:26pm

---------------- Update 2.0.9 ----------------
- Removed some unintended pixel provinces
- Fixed fps lag issue by consolidating some Aboriginal tags (1.9 bug when >420 countries exist)

Update: 8 Jul @ 1:18am

---------------- Update 2.0.8 ----------------
Save game compatible

- Merino Wool Industry journal now easier to complete within British Market. If your market is owned by your top ovelord, it can also be completed by having >= 400 buy and sell orders of Merino Wool
- Slightly lowered frontier control gain from loyalists and capped gains to 9

Update: 6 Jul @ 5:05pm

Update 2.0.7

This update brings ANZFP to 1.9.x

- Tweaked some of our companies to include ports, trade centers, extension buildings and added several generic and custom prestige goods
- Added Van Diemen's Land Company
- Added Fred Walker & Company (with Vegemite prestige good)
- Tweaked Merino Wool Industry journal requirements and reward
- Updated our state trait modifiers
- The Cape Colony and Canadian tags no longer use our custom crown colony subject type, now using vanilla's 'colony' subject type
- Increased Tasmania's starting population a little
- Added Penal Transportation as a law variant of Debt Slavery for Australian colonies
- Added DNA for John Batman
- Corrected issue where certain events were supposed to mention an Aboriginal nation twice but actually named a different nation the second time around
- Added Henry Dumaresq as the starting executive of the Australian Agricultural Company

Update: 13 Apr @ 2:38am

Update 2.0.6 - Save game compatible

-"A Cry for Land Reform" now won't activate if you've already enacted homesteading
-Fixed error in Naval Hegemony journal targeting certain state regions
-Fixed trigger on Australia-Hungary event to not keep activating or so quickly
-Further reduced colonisation penalties in Australia, including from native raids
-Dutch East Indies will retain orange color if they become a commonwealth subject type

Update: 4 Apr @ 6:44am

-- Update 2.0.5 --
(Possibly save game compatible, but for best results you will want a new save)

  • Reintroduced unique 'Crown Colony' subject type, allowing own diplomatic plays and slightly cheaper diplomatic fees than colony established with
  • Added event where an IG requests use of Native Repatriation overlord action
  • Added event where an IG requests expanding Native Reserve
  • Added event where an IG requests use of Station production method in Native
  • Added cooldowns to various frontier wars events
  • Added Overlord Action 'Native Repatriation' for Aboriginal subjects that moves 40% of the Aboriginal population from the overlord's relevant state to the subject
  • The Frontier Wars journal is now more flexible if you don't own every Australian state
  • Made some Frontier War event options cheaper
  • Increased Aboriginal loyalists gained from establishing native protectorate
  • Native testimony journal will no longer fail if the intelligentsia become marginal
  • Native Protectorates can no longer invest in their overlord
  • Further liberty desire reduction with countries whom a native protectorate was established with
  • Added event notifying player about the Burke & Wills expedition decision
  • Added dlc icon on some events which were missing it
  • Added event changing the Intelligentsia's Aboriginal Affairs ideology to Indigenous Pluralist if their leader is Aboriginal and the year is at least 1853, or if it has been at least 4.5 years since enacting Equal Rights.
  • Integrated 'Offer Convoy Contribution' mod
  • Added new theme user interface, "Australian (Green & Gold)"
  • Fixed bug in Batmania event where Batman would sometimes not be created properly or target his interest group
  • Fixed issue with 'Self-Governing Convicts?' event repeating
  • Bigges' report event should no longer activate more than once
  • Transfer of the Northern Territory can no longer be requested unless both parties have nationalism researched
  • Reduced colonisation debuff from Continent of Opportunity event in Australia
  • Merino Wool Industry 'encourage trade' button now requires you to control your own market
  • Reduced research progress gained from Merino Wool Industry's 'Research investment' button
  • New South Wales now starts with 1 battalion instead of 2
  • Reduced the amount of government administrations the 'Australian Capital' journal requires.
  • Made the complete conditions of the Australian Capital journal more clear at a glance
  • Fixed issue preventing completion of The Australian Capital journal if Victoria or Queensland were chosen and subsequently lost via failing the Shrinking Colony journal
  • Made it more obvious that the Shrinking Colony journals prevent Federation from completing
  • Failing either Shrinking Colony journal now properly reduces your national unity
  • Increased pop loyalist contribution to Victorian and Queenslander loyalty for the Shrinking Colony journal
  • [Interest Group] Concerns of Federation event will no longer target revolutionary countries
  • Federation of Australia event now uses the super event GUI window
  • Made Fremantly Jetty decision/journal outcome more obvious via tooltip
  • Repugnancy lobbying now costs less influence and is more effective
  • Fixed issue where a new Aboriginal national movement or Supremacist movement did not have their custom core ideologies
  • The colonies now get a decaying modifier to institution bureaucracy cost to offset the imbalanced base 10 cost being disproportionate to the starting populations
  • Reduced time required on Naval Hegemon journal from 25 years to 10
  • Reduced colonisation speed penalty on Australian state traits
  • Turmoil in [state] event now only activates in Australian states and only if that state's Aboriginal population are >33% radical
  • Adjusted how states are scoped to in Burke & Wills events to prevent an event being located in null_state if the player lost Victoria or Queensland
  • Reduced workforce ratio bonus from Football event, boosted assimilation option and decreased the cost
  • Failing the Promises to Western Australia journal now also makes you lose your claim on Western Australia
  • Removed exploit on A.A.Co Royal Charter Discontinued event (Sorry, GeneralistGaming)
  • Made it more clear what Peter Lalor does if the Eureka Rebellion is crushed. Added option for him to be exiled or killed.
  • Changed Samoa's tag to fix compatibility clash with Gates of the Bosphorus mod (previously known as Greece, Byantium & Balkans Flavor)
  • Aboriginal Affairs laws Amelioration and Aboriginal Guardianship now give modifiers reducing Aboriginal National Movement activism to lessen amount of revolutions.
  • Seeded some Pakeha / Wiwi pops to enable assimilation for relevant countries
  • Made Incentive for Settlers event more impactful
  • Increased colonisation speed in Australia

Update: 14 Mar @ 2:57am

2.0.4
Fixed complete conditions behaviour of Goldfield Grievances journal entry. Added some loyalists for completing.
(Save game compatible)

Update: 11 Mar @ 2:32am

2.0.3

Fixed issue where NSW could keep Wellington after New Zealand was formed

Update: 10 Mar @ 1:37pm

2.0.2

- Repugnancy lobby modifier from Aboriginal Testimony journal is now removed if the journal ends
- UK will no longer ban France from colonising New Zealand if France is a player, meaning you can reliably play NBC and New Brittany

Update: 8 Mar @ 7:17pm

2.0.1
Small bug fix regarding aboriginal sovereignty recognised state modifier getting duplicated. Also changed Biraban's (NSW Indigenous IG leader) ideology to moderate. He sure was a unique fella.
(save game compatible)