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1: Unlike any other map i've played so far, the AI can freely use air attacks, artillery and other off map resources in the Player base area. (got absolutely smashed by the ai btw)
2: On several occasions, witnessed AI crossing out of the boundary of the map, only to move freely out of harms way and come right back in and continue to fight.
3: Friendly off map unit call in's on the "ally" side i'll call it, (blue side), only come from one spot (dunno if this can e addressed or not, but it's awfully far away when you're in the 1&2 spawn points)
Love the look of the map so far, feels like a solid recreation that needs some more tweaking.
Any planned updates to this map?
What is the goal for this? Full recreation or just looking for the same feeling as the original map?
@Legacy hell yeah
@Cestpasfaux and @Chandemonium do you have steps to reproduce the issue you're having?
Check out The Scheldt here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2940819128
but noticed that u cant pass the left bridge after destroying and repairing it. Dunno if the same happens to the right one...
Achelous River: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2940819022
Hotchwald gap: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2940819072
The Scheldt: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2940819128
@golden added lighting and fog of war
@Scrooge thanks!
@Archangel-27 what do you mean by no view on battleground?
@randomnumbers and everyone else who had trouble building: I didn't realise the terrain had to be really really flat in order to build on it, I've smoothened the surfaces around the bases so hopefully this shouldn't be an issue.
@MalistiX report it to relic
@PrimeEvil it's Vire River Valley.