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I've recently have a manhunter group, I "urgently hauled" the rotten corpses and most of them weren't forbed after floating away from the stockpile zone, when some did. And I realized it mostly happened when several corpses started moving simultaneoulsy or almost at the same time.
The daily "gift" is fun. I always rescue any goodies on the river conveyor belt. Free cold beer!
Thanks again for a fun, useful mod that has enhanced my gameplay.
Does anybody else have that prloblem?
Error in static constructor of SomeThingsFloat.SomeThingsFloat: System.TypeInitializationException: The type initializer for 'SomeThingsFloat.SomeThingsFloat' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref D674B751]
How do I fix this error? Thanks.
just remove SCV Ready......
Combat Extended
Vehicle Framework
Vanilla Expanded Framework
Exosuit Framework
SCV Ready
For those who are getting “SomeThingsFloat.SomeThingsFloat” error popping up
"SCV Ready" is the culprit
if you using Combat Extended + Some Things Float + Vehicle Framework + SCV Ready
yes it need 4 mod trigger this bug, waste of time