Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It becomes really hard to turn off when the whole ballast is on fire and the vents keep providing oxygen.
Use the docking hatch to connect wires between the main sub and the drone.
Check the docking state, and use that to switch between which inputs is used for the ballast.
No AI target on large glass window in captains, causes monsters to get stuck and bug out unable to attack submarine due to being held by a force field. set health to 100-150 and make it reinforced looking.
But keep making more subs!
In other words, its a great boat for a captain who is afraid of a little water. Don't get me wrong we had a lot of fun with the sub, it's just too easy.
Otherwise the submarine is excellent and fits really well both aesthetically and functionally as an endgame flagship.
-On the top of the ladder until you manually open the hatch, at which point they usually sort themselves out.
-Or even worse, they latch on to the bottom of the ladder leading up out of the engine room, and don't budge until the round ends. Haven't found a way to conveniently fix them in this situation.