Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
ty for ur mod
Unfortunately the issue is that one of CA's script commands is bugged, and it's the one relating to adding new units to the blessed pool. I've been trying to do stuff relating to that a lot lately and have had basically no success despite spending days working at it. Much harder to mod these units in the way that I wanted than I expected.
just giving an idea love the mod, and support you 100%
Again, I do intend to redo the way the true Blessed Spawns are generated, the current system is just the first pass. They are still going to be rare though, it is not intended that you get them commonly.
Although to be honest the fact you're actually getting any Spawn Leaders or Temple Guard spawns is surprising since looking at the files they actually shouldn't be able to spawn at all because I forgot to add the required files. So that's interesting.
I compared Huini to the other Legendary Slann, who in this mod all have a hybrid of 2-3 Lores, but Huini was much less consistent and even had spells outside of faction boundaries. While I originally was fine with this when I added them, I've become less satisfied with the concept and also felt there was also unnecessary overlap with existing abilities and such.
So I just wanted him to match up but also have a well-rounded yet still unique Lore of his own, really.