Company of Heroes 3

Company of Heroes 3

(8) Not another generic Acholous River
56 Comments
bederovpav 4 Nov, 2024 @ 5:57am 
one of the best maps plade by me so far, thank you for your work
Positive-Potato  [author] 21 Nov, 2023 @ 7:27am 
Hey Bradi.
I haven't played COH 3 for a long time (I'm waiting for big major update).
What exactly is the problem? :8bitheart:
Bradi 21 Nov, 2023 @ 1:58am 
hi ? vs ? please
McdoRonaldo 29 Aug, 2023 @ 9:18pm 
This map is really bad,, there are a lot of buildings but one of which is the problem of locking the soldiers when they get inside. Also ai don't recognize the movement properly
Steuber 7 Jun, 2023 @ 5:50am 
Thank you, I don't want to rush you I understand your time is valuable. See it as a reminder. Enjoy your day!
Positive-Potato  [author] 7 Jun, 2023 @ 2:35am 
Sorry I forgot all about this. I will sit down today and hopefully have it ready by tomorrow / Friday :)
Steuber 7 Jun, 2023 @ 1:04am 
Hello NostalBierHD, did you found the time to make some changes? Would be appreciated I play this map way to much haha.
Positive-Potato  [author] 30 May, 2023 @ 12:09pm 
@steuber

Sure ^^. I'll try to patch this map this weekend and maybe another one.:8bitheart:
Steuber 28 May, 2023 @ 9:15am 
That would be very kind of you. Keep us posted! :)
Positive-Potato  [author] 27 May, 2023 @ 7:25am 
Hey @Steuber.
I'll see what I can do, lately I just no longer had the desire for the editor / CoH3 . I will try to get a patch out where this is fixed :):8bitheart:
Steuber 27 May, 2023 @ 12:57am 
I love this map, I play it a lot. I always play this map against 4 AI players (extreme difficulty), so it's 3 against 4. Tanks always get stuck in two places on the map: in the middle and all the way to the left (on the AI side). Is there a custom version of this map with fewer buildings?
Positive-Potato  [author] 25 Apr, 2023 @ 1:16pm 
Hey,
thanks :D
Currently I'm working on my bachelor work... in 1 week is deadline D:. After that i will do maps again :) :8bitheart:
nadphiltrist3 24 Apr, 2023 @ 8:01pm 
Both maps are fun to play ..please keep making maps
Positive-Potato  [author] 24 Mar, 2023 @ 6:23am 
Hey,
checkout my new V2 Map from Achelous-River:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2951508568

By anyproblems just write me :)
Positive-Potato  [author] 19 Mar, 2023 @ 4:42am 
Sorry for the late reply. Currently I have to work on my bachelor exam :)
* Ty for the feedback. I try to figure out how i can change the things.
** Mhh ty Thorlolf i see how i can fix that :3 I didnt had any bugs without mods :O
* @Adler - The barrels i need this to place to stop the U.S. strong early... because of the free MG...
** now they changed many balancing stuff. I change it probably back :8bitheart:
Thorlolf 17 Mar, 2023 @ 8:45am 
The high grounds surrounding the map make it almost impossible to see at some point on the map. This goes for the small cliffs also. Unless you have a zoom mod or constantly rotate your camera, its quite annoying. Otherwise, look great.
ADLER 15 Mar, 2023 @ 12:12am 
I am really confused why you put explosive barrels around the choke points. It makes the buildings completely redundant & unusable. It is 100% not fun or game enhancing.
Positive-Potato  [author] 10 Mar, 2023 @ 3:25pm 
Positive-Potato  [author] 10 Mar, 2023 @ 1:19pm 
Hehe Thank you :) :8bitheart:

If u have any problems or something else (map wish) just call me <3:8bitheart:
BlacKcuD 10 Mar, 2023 @ 12:43pm 
Finally a decent map. We will try it out later tonight with all 8 peeps.
Positive-Potato  [author] 10 Mar, 2023 @ 2:36am 
Update 8:
* Changed Trees
* Changed Territory capture points positions
* Changed Deco (Cover) Objects
* Add some cover
* replaced some Grass
Positive-Potato  [author] 10 Mar, 2023 @ 1:38am 
Hey,
@Jetix Thanks :8bitheart:
@Fozzi i try to fix that soon :3
Fozzi 9 Mar, 2023 @ 3:10pm 
The buildings between the center fuel and SE Manpower cap seems to confuse the pathfinding and it becomes a choke point where vehicles simply get stuck in.
Jetix 9 Mar, 2023 @ 8:54am 
nice map, i / we hope for more
Positive-Potato  [author] 9 Mar, 2023 @ 2:26am 
small Update 7:
* Change Tree
* Change Water Texture
Positive-Potato  [author] 9 Mar, 2023 @ 2:17am 
Hey, Thanks for the feedback.
I will change the trees today, change little bit Territory Layout and try to fix water bug.

* Adler yeah Bridges are terrible...


** + i change on every map the borders (so no "empty room" behind borders)
Astraeos 8 Mar, 2023 @ 5:55pm 
Great map, just a couple minor things. All the water textures flicker like crazy which unfortunately kinda makes this unplayable, at least for me. The flickering is super noticeable and hugely annoying.

Secondly, there is a type of tree that is used where the leaves are all messed up. They show up as boxes containing leaves, which again, is hugely visually distracting to have box shaped trees basically.
PC 8 Mar, 2023 @ 5:04pm 
Great map. Thank you!
ADLER 8 Mar, 2023 @ 11:11am 
Good map, it could benefit from the null areas on the rivers, as the AI (NW cnr) is running past the first island points to cap ones closest to its spawn on the second (central) island. The AI caps all areas 1x from its base, then starts on the 2x etc.

The large tree by the left to centre land bridge is for using off map, as in it is a distance tree, not an on map tree, for such a critical location this is a real viewing hazard & eye sore.

Still a good map to play though, but could do with some polishing. ;)

(With the bridges, you will need tuning packs to sort those. My SS Angriff has turned all bridges to indestructible. The bridges are immense disappointment in the game for map making.)
Positive-Potato  [author] 7 Mar, 2023 @ 1:52pm 
Hey,
I created and published a new map:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2943759714

please give me feedback and comments, thank you! !:8bitheart:
Positive-Potato  [author] 7 Mar, 2023 @ 9:04am 
Hey, first of all thanks for the praise :3.

@Senor Sapo I try to bring bridges back in.... But at the moment they are still too bugged and VERY time consuming to fix them again (ingame)....
I try with coding to change the variables of the bridge, then it would be possible again to implement these ahead of time :8bitheart:

I will work on my new map next and then improve my old ones. Hope you're looking forward to it :3 Feel free to leave some comments or stars there :D <3.
Currently, I must continue to work with priority :D on my Bachelorexam although I currently really love to work in the editor :3
Giovanni Silencio 7 Mar, 2023 @ 5:50am 
Awesome map but please bring back the bridges, I beg!
Tbone 6 Mar, 2023 @ 7:21pm 
Good map!
youfeelaust 6 Mar, 2023 @ 6:14pm 
Very nice! Achelous river is my favorite map of all time!! :D
nadphiltrist3 6 Mar, 2023 @ 4:59pm 
This is a very nice and well made a classic revamped ...well done
Positive-Potato  [author] 6 Mar, 2023 @ 12:59pm 
Update 6:
* more Cover
* add explosive barrels to the Bridge Towers
* change little deco bugs
Positive-Potato  [author] 6 Mar, 2023 @ 12:29pm 
Update 5:
* Land bridges are now wider
* 2 VP were added (according to feedback and own tests exactly what was missing :D)
* Thanks for the feedback
* updated meshTextures
* some objects were slightly rearranged
:8bitheart:
SlimTrim 6 Mar, 2023 @ 9:54am 
Sweet, I'm excited to see how the 2 new point play. I would suggest taking the 2 new points and giving one to each team further behind the line. Basically 3 neutral middle of the map Victory points with one on each side of the map that is 100% in your control half of the map. I vision the main battles taking place at the 3 VP you have and the other 2 not seeing as much action. I hope that makes sense?
Positive-Potato  [author] 6 Mar, 2023 @ 4:31am 
No joke. I thought you can only have 3 victory points :D. If that works, I'll try that out and test how it feels then. Thanks for the tip <3
SlimTrim 5 Mar, 2023 @ 9:48pm 
This was really good. I would suggest adding 2 more victory points so whenit is 2 to 3 and you fight over the middle point the tickets wont be draining as fast as a 3 vp map.
Positive-Potato  [author] 5 Mar, 2023 @ 9:41am 
ty <3<3<3 :*
Mr. K-Hole 5 Mar, 2023 @ 7:30am 
was a fun game on a good map <3
Positive-Potato  [author] 5 Mar, 2023 @ 7:29am 
:8bitheart::8bitheart::8bitheart::8bitheart:
Maff 5 Mar, 2023 @ 5:38am 
Spam is very welcome when it's updates. Thanks for the work put in.
Positive-Potato  [author] 5 Mar, 2023 @ 4:08am 
Sorry for the Spam guys:
Update 4:
* removed the directly P1 P2 AA and you can capture that on the Island Hills.. Because the U.S. lose a full ability
Positive-Potato  [author] 5 Mar, 2023 @ 3:44am 
Update 3:
* Bridges have now been completely removed and are no longer spawned on the land!??!?!
* AA is now directly to P1 and P2 connected
Positive-Potato  [author] 5 Mar, 2023 @ 3:30am 
Update 2:

* Add 2x AA on everyside which can be capture (for counter the U.S.)
* fix one water bug
Positive-Potato  [author] 5 Mar, 2023 @ 2:51am 
** Info 2:

Next map maybe: "Gilroy Harbor" from CoH 1
Positive-Potato  [author] 5 Mar, 2023 @ 2:49am 
:8bitheart: :8bitheart: Unfortunately, I could not fix the bridge bug. That's why I made land out of it for now. If you prefer to have bridges. Let me know! Then I make this undone! Feedback is welcome. :8bitheart: :8bitheart:
Positive-Potato  [author] 5 Mar, 2023 @ 2:47am 
Update!

* Bridges were removed and "temporarily" replaced with land for now.
* Roads were adjusted
* 1-2 decorations redesigned

* The trees are unfortunately from CoH Buggy (the look)