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I haven't played COH 3 for a long time (I'm waiting for big major update).
What exactly is the problem?
Sure ^^. I'll try to patch this map this weekend and maybe another one.
I'll see what I can do, lately I just no longer had the desire for the editor / CoH3 . I will try to get a patch out where this is fixed :)
thanks :D
Currently I'm working on my bachelor work... in 1 week is deadline D:. After that i will do maps again :)
checkout my new V2 Map from Achelous-River:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2951508568
By anyproblems just write me :)
* Ty for the feedback. I try to figure out how i can change the things.
** Mhh ty Thorlolf i see how i can fix that :3 I didnt had any bugs without mods :O
* @Adler - The barrels i need this to place to stop the U.S. strong early... because of the free MG...
** now they changed many balancing stuff. I change it probably back
check out my new map :3
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2945001486
If u have any problems or something else (map wish) just call me <3
* Changed Trees
* Changed Territory capture points positions
* Changed Deco (Cover) Objects
* Add some cover
* replaced some Grass
@Jetix Thanks
@Fozzi i try to fix that soon :3
* Change Tree
* Change Water Texture
I will change the trees today, change little bit Territory Layout and try to fix water bug.
* Adler yeah Bridges are terrible...
** + i change on every map the borders (so no "empty room" behind borders)
Secondly, there is a type of tree that is used where the leaves are all messed up. They show up as boxes containing leaves, which again, is hugely visually distracting to have box shaped trees basically.
The large tree by the left to centre land bridge is for using off map, as in it is a distance tree, not an on map tree, for such a critical location this is a real viewing hazard & eye sore.
Still a good map to play though, but could do with some polishing. ;)
(With the bridges, you will need tuning packs to sort those. My SS Angriff has turned all bridges to indestructible. The bridges are immense disappointment in the game for map making.)
I created and published a new map:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2943759714
please give me feedback and comments, thank you! !
@Senor Sapo I try to bring bridges back in.... But at the moment they are still too bugged and VERY time consuming to fix them again (ingame)....
I try with coding to change the variables of the bridge, then it would be possible again to implement these ahead of time
I will work on my new map next and then improve my old ones. Hope you're looking forward to it :3 Feel free to leave some comments or stars there :D <3.
Currently, I must continue to work with priority :D on my Bachelorexam although I currently really love to work in the editor :3
* more Cover
* add explosive barrels to the Bridge Towers
* change little deco bugs
* Land bridges are now wider
* 2 VP were added (according to feedback and own tests exactly what was missing :D)
* Thanks for the feedback
* updated meshTextures
* some objects were slightly rearranged
Update 4:
* removed the directly P1 P2 AA and you can capture that on the Island Hills.. Because the U.S. lose a full ability
* Bridges have now been completely removed and are no longer spawned on the land!??!?!
* AA is now directly to P1 and P2 connected
* Add 2x AA on everyside which can be capture (for counter the U.S.)
* fix one water bug
Next map maybe: "Gilroy Harbor" from CoH 1
* Bridges were removed and "temporarily" replaced with land for now.
* Roads were adjusted
* 1-2 decorations redesigned
* The trees are unfortunately from CoH Buggy (the look)