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The difficulty is 8/10 for a reason. For those who don't like to spend much or any time on the free-cam, I can also imagine it being more challenging. All "hidden" portals are optional, and are only secondary routes for those who like to search, secret hunt, or meander (of which I am one of). There is also lots of scenery in the water for those who really want to explore.
I totally agree with you about those goofy log-pillars - they can be infuriating! Hence, why the par is so high on the couple of holes that incorporate them. They just matched to theme too well to avoid using altogether, but I see where you're coming from.
I also made some adjustments on a couple of other tricky holes (11 and 13) for everyone's enjoyment. More detailed notes in the latest Change Notes link.
There's no point in even engaging with someone who's only goal seems to be saying hurtful things. I hope this commenter has friends or family (or a counsellor) they can talk to, as that much anger must be a heavy cross to bear.
Also, don't be afraid to block and report abusers/bullies. Most of us play these games to have fun: to escape. There's no time or place for hatred here.
I've just uploaded an update to fix the 'invisible floor' effect on hole 9.
I'm not exactly sure what you mean about the 'invisible ramp', but the nature of the water conveyor does require the ball to hit the actual water, or else it will fall through.