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I got stuck. After entering the midwife's room, I went to another map and killed everyone, but the door there doesn't open. Is there a switch I can't find?
Thanks for the help!
No changes can be made to hit dice or resting systems from the standpoint of the dungeon maker though.
I try to be fair with ambushes.
There is a shield +1 on the special armorer and another one to be found. As well as a shield +2 is capable of being found as well.
You really took the baseline game and made it shine - thank you!
Great Campaign, thank you!
One thing was annoying:
- Most enemies had such increased +wis, int, cha saves, that "cc spells" were way less effective than raw damage. Some enemies had like 6 wis, but got wis save +8 ... so wtf.
Final fight was a great challenge though :D
Thank you for the campaign!
Yeah it is that. Damn we had a good rogue and ranger and picked every lock xD
We are level 13, probably almost at the end of the campaign, found a few secret rooms here and there. But we never figured out what those buttons were for. Indulge us please! :D
Our rogue tries to stealth and scout, but then our dwarf charges in and initiates combat while our cleric is picking plants and needs 2 rounds of sprinting to catch up.... I think I can see why we need a long rest after every encounter ...
Its tough but fun, though we had a few reloads because we ran out of revivify scrolls. (In the main solasta campains revivify scrolls just felt like sell items, HERE they are actually needed and useful. I like that)
Anway, great work, we are lvl 6 now and hoping to hit 7 next weekend :)
If it's too much then I always encourage people to consider turning down the difficulty as nearly every enemy in all my campaigns are custom versions with higher stats all around. So even the default 'authentic' difficulty is going to be harder than official campaigns run.
A more experimental party composition might find authentic to be pretty tough.
(from UB Patch notes)
Version 1.5.97.3
-fixed Reckless Attack not working with enemies, reach weapons, and unarmed
Nice Campaign so far, we only play once a week with 6 people, so it gets chaotic a lot xD.
Only downside so far:
It seems to be balanced around long resting after every fight, which makes classes that strongly benefit from short rests less useful.
We get adavantage on them after they use it, but they DON'T get advantage on their attacks. Which makes some fights -way- more easy.