Solasta: Crown of the Magister

Solasta: Crown of the Magister

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The Forsaken Isle (6-man Party Version)
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5.480 MB
5 Mar, 2023 @ 11:33am
28 May @ 2:42pm
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The Forsaken Isle (6-man Party Version)

In 1 collection by Artyoan
Artyoan's Campaigns
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Description
The Rundown: This is The Forsaken Isle rebalanced and retooled for a six man party. It is intended to be played using the Unfinished Business mod and setting the party size to six.
-To change party size go to Gameplay > Tools > Adventure > Override party size to 6
-Link to the mod itself: https://github.com/SolastaMods/SolastaUnfinishedBusiness
-Do not turn on the option to 'Hide exits and teleporter visual effects if not discovered yet' as *I think* this will make a certain door transition within a wall unable to be seen. This is under Interface > Game UI

Substantial changes have been made to the campaign including:
-Every encounter contains more enemies, some encounters are changed entirely
-The original Forsaken Isle has 43 custom monsters, this has 163
-Significant area and prop changes to accommodate six players, the Witch Hut is now an entirely new area
-All blue square transitions save for the final export have been made into highlighted doors for ease of use

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The Lord of New Shorehaven has called for aid from anyone who will risk their lives for riches and renown. An abandoned island housing the remains of his ancestral castle appears to be occupied by an unknown guest. As war approaches, all threats must be dealt with.

Details: This is a full campaign with a balance of storytelling and encounters throughout.

Duration: Should last roughly 40 hours on average. A lot of content is optional.

Levels: Starts at level 1 and ends at 11 to 13 depending on optional content completed.

Difficulty: The difficulty is intended to be moderate (on authentic). Anyone looking for a seasoned challenge should try Scavenger difficulty or higher. Since this requires the Unfinished Business mod, using the capabilities of the mod are expected. Many of these are quite powerful options.

Suggestions: A balanced party is likely best but nothing is necessary. I would advise at least one high ac tank character (sentinel fighting style works excellent for them as well) and taking increased defensive options for any melee characters. Buffing spells such as bless or debuffing spells like blindness were very valuable in my personal playthrough as well. Some decent ranged damage capability is also recommended. Good party synergy will go a long way.

Special Considerations:
-A wand of identify is available on vendors and one found in exploration.
-Crafting is fully implemented but isn't necessary
-There are numerous custom weapons
-There are several side quests
-This can be played with less than six characters for a challenge (UB is not required)

Known Bugs:
*If you are playing multiplayer, if the ending lore on leaving the final area does not properly transition you to allow for exporting characters, try saying 'No' on the prompt. If that doesn't work, going through on single player, saving, then loading up back in multiplayer will work. Its a base game bug for any exit that has lore text attached.*

Link to the original version off of which this is based: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2867325315

Mod.io version: https://mod.io/g/solasta/m/the-forsaken-isle-six-man-party-version

Morrows Deep, a 'soft' sequel to The Forsaken Isle: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2914649745

Morrows Deep 6 man party version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2956040726

Enjoy.
236 Comments
Artyoan  [author] 27 Jul @ 4:09pm 
@LeonidasRey, glad you're enjoying it. When you say you've 'killed everyone' does that mean you fought the midwife and won that battle (which is optional depending on a prior choice) or that you've fought Thaefen/Eldon? A stairway leading down should be accessible after beating the midwife but after the final fight you need to go back upstairs and leave the same way you've entered the mirror.
LeonidasRey 27 Jul @ 11:35am 
Hi! What a great adventure. Thank you so much, I really enjoyed it!
I got stuck. After entering the midwife's room, I went to another map and killed everyone, but the door there doesn't open. Is there a switch I can't find?
Thanks for the help!
Artyoan  [author] 5 Jul @ 10:11am 
@DeTruWeaboo, not sure what would cause that but it would be either a base game bug or something related to Unfinished Business. I'd try just restarting the game and then seeing if that fixes the problem. If not, could possibly be a UB related setting recently changed?

No changes can be made to hit dice or resting systems from the standpoint of the dungeon maker though.
DeTruWeaboo 5 Jul @ 9:58am 
So I think I found a bug? Not sure whats happening but the hit dice are empty when I try to short rest and dont refill after a long rest.
Artyoan  [author] 11 Jun @ 3:09pm 
They are very good at hide and go seek.
[EMA]Sephiroth 11 Jun @ 3:02pm 
Really enjoying the enemies that appear out of thin air.
Artyoan  [author] 2 Jun @ 5:43pm 
Unfortunately any spells that are able to target a trajectory will go through walls and thats a problem with Solasta's baseline design. Only silver lining is that you can do the same thing, like using a cone of cold through a wall. Dragon's breath will do the same thing. It's silly and something we all hope they can get rid of for their sequel.
johndewitch 2 Jun @ 4:49pm 
So he can shoot straight through the stone wall just because two people are in a straight line? I'm in a corridor, he's around the corner, through a room around another corner and in another room. There's like 30-40 feet of stone between us and a bunch of orcs between me and him.. there's at least 5 orcs between me and the room he's in and another half dozen or so in that room. He's one-shotting my team, by the time i get to him i'll have half a party if i'm lucky. I don't understand how he's shooting through that wall.
Artyoan  [author] 1 Jun @ 9:33pm 
If you're level 3, you can gun for the shaman with ranged but in general, don't line up for him. The shaman will usually not cast it if he can't get at least two people in a straight line. If you're not level 3, there is enough exp to be that prior to the fight, which is highly recommended.
johndewitch 1 Jun @ 6:58pm 
OK, how is an Orc Shaman throwing lightning bolts through 30-40' of solid rock and one-shotting my casters. How am I supposed to be able to fight this when he can throw through solid rock before i can even get line of sight on him.