Stormworks: Build and Rescue

Stormworks: Build and Rescue

CIWS2M2 Close-in weapon system
35 Comments
猫好き  [author] 4 Mar, 2024 @ 1:43am 
今のところ、全自動で照準できるようにする予定はないです。

At the moment, there are no plans to make aiming fully automatic.

(I used google translate)
UIU_Trooper 3 Mar, 2024 @ 5:32pm 
can you make a system like this but make it autonomous
HIN 15 Nov, 2023 @ 7:36am 
Unfortunately, I couldn't figure out how to calculate the trajectory. If someone can understand the video instructions, then please write the lua code for the artillery piece here.
猫好き  [author] 14 Nov, 2023 @ 2:06am 
Determining the vertical position of the shell is particularly complex.
When creating a function, "Data obtained from simulation → Find an approximate formula for the position of the shell at each speed using the least squares method → Approximate formula to find the coefficients of the approximate formula for the position of the shell at each speed → LUA function"
Conversely, the process of the function is ``Find the coefficients of the approximate formula for the shell with the desired velocity → Find the position of the shell from the approximate formula for the position of the shell with the desired velocity.''

(I used google translate)
猫好き  [author] 14 Nov, 2023 @ 2:06am 
鉛直方向の砲弾の位置を求めるのは、特に複雑なことをしています。
関数を作るときには、「シミュレーションで得たデータ → 最小二乗法で速度ごとの砲弾の位置の近似式を求める → 速度ごとの砲弾の位置の近似式の係数を求める近似式 → LUAの関数」
逆に、関数の処理は「求めたい速度の砲弾の近似式の係数を求める → 求めたい速度の砲弾の位置の近似式から砲弾の位置を求める」となっています。
猫好き  [author] 14 Nov, 2023 @ 2:03am 
英語字幕を追加してみました。youtubeの翻訳機能よりはマシだと思います。
といっても、かなり難しい内容なので、日本語話者でも理解するのは難しいです。
 
I tried adding English subtitles. I think it's better than YouTube's translation function.
However, the content is quite difficult, so it is difficult for even Japanese speakers to understand.

(I used google translate)
HIN 13 Nov, 2023 @ 1:01pm 
it is clear that nothing is clear. the translator does not interact well with Japanese + it seems to me that the moment of transition from the values in the table to the lua code is missed there.
猫好き  [author] 13 Nov, 2023 @ 2:37am 
C言語で砲弾の動きをシュミレーションして、そのデータをもとに関数フィッティングサイトでその値を求めました。

別の動画でアルゴリズムについて解説してます。
youtubeの翻訳機能を使えば、ある程度参考になると思います。
https://www.youtube.com/watch?v=lhaPFGJHjkE


I simulated the movement of the shell in C language, and based on that data, I calculated its value on a function fitting site.

I explain the algorithm in another video.
If you use YouTube's translation function, I think it will be helpful to some extent.
https://www.youtube.com/watch?v=lhaPFGJHjkE

(I used google translate)
HIN 12 Nov, 2023 @ 11:36am 
How did you get these numbers?
k0 = 5.8539474E-2*Vo + 9.7077969E-2
k1 = (9.9816266E-1*Vo -3.0469712E-3) * tick
k2 = (-2.4353438E-3*Vo -4.0386119E-3) * tick^2
k3 = (3.6340621E-6*Vo + 6.0264860E-6) * tick^3
k4 = (-3.2133603E-9*Vo -5.3288225E-9) * tick^4
k5 = (1.2786215E-12*Vo + 2.1203805E-12) * tick^5
UIU_Trooper 26 Sep, 2023 @ 11:55am 
I think you should make an automated ciws, if you do, I think it would do great on the workshop
猫好き  [author] 22 Sep, 2023 @ 11:33am 
目標をロックオンする必要があります。

You need to lock on to your target.

(I used google translate)
UIU_Trooper 21 Sep, 2023 @ 7:07pm 
Is this automated or do you have to lock on to the target?
Foxy_Day 28 May, 2023 @ 4:37am 
Okay, thank you for the response.
猫好き  [author] 28 May, 2023 @ 4:32am 
ロケット弾とオートキャノンの弾薬は、飛び方がぜんぜん違うので、ロケットランチャー用には改造できないです。

Rocket and autocannon ammunition are completely different in how they fly, so you can't modify them for a rocket launcher.

(I used google translate)
Foxy_Day 27 May, 2023 @ 12:43pm 
Hi, how can i modify code to shoot by rocket launcher?
Kam 21 May, 2023 @ 12:23pm 
ok :battlesgrin:
猫好き  [author] 21 May, 2023 @ 10:13am 
すみません、別のミサイルを作ってるので、作る予定はないです。

I'm sorry, I'm making another missile, so I don't have any plans to make it.

(I used google translate)
Kam 20 May, 2023 @ 10:29pm 
could you make one of these for the battle cannon?
猫好き  [author] 15 Apr, 2023 @ 1:45am 
砲塔の回転は制限できません

Turret rotation cannot be restricted

(I used google translate)
Ady 14 Apr, 2023 @ 9:38am 
こんにちは、射撃FOVだけでなく、タレットの回転を制限することは可能でしょうか?

Hi, is it possible to limit the turret rotation not just the firing FOV?
猫好き  [author] 7 Apr, 2023 @ 10:11am 
照準速度を遅くするには、コントロールゲインを下げる以外にはなかったと思います。

I think the only way to slow down the aiming speed was to lower the control gain.

(I used google translate)
Business Kitty Cat 7 Apr, 2023 @ 7:34am 
Oh wow, that map system is what i wa going for originally but i couldnt find anything like it, thanks a lot for the info. Can i make the turret aim slower?
猫好き  [author] 7 Apr, 2023 @ 2:56am 
一番いいのは、砲塔と同軸にFCRを設置して、車体にFCRを直接接続することです。FCRが砲塔の回転の影響を受けなくなるので、FCRが安定します。T2対空戦車がこの構造をしています。

The best is to mount the FCR coaxially with the turret and connect the FCR directly to the hull. FCR is more stable as it is no longer affected by turret rotation. The T2 anti-aircraft tank has this structure.

T2 anti-aircraft tank https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2928412336

(I used google translate)
猫好き  [author] 7 Apr, 2023 @ 2:55am 
FCRが砲塔についているので、砲塔の動作でFCRのロックオンが外れてしまっています。
FCRのFOVを大きくすることで、ロックオンが外れにくくなり、少し動作の改善できます。
やり方は、レーダーのFOV XとFOV Yを0.11くらいにしたら、FCR2マイコンのプロパティのRadar FOVという項目も0.11にしてください。

Since the FCR is attached to the turret, the FCR's lock-on has come off due to the movement of the turret.
By increasing FCR's FOV, it becomes harder to lose lock-on, and the movement can be slightly improved.
The method is to set the FOV X and FOV Y of the radar to about 0.11, then set the Radar FOV item in the properties of the FCR2 microcomputer to 0.11.

(I used google translate)
Business Kitty Cat 7 Apr, 2023 @ 1:21am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2958781343

Here it is man, let me know how it goes
seat with monitor is just wasd, space to fire, right seat only has W/S to move it out of the hangar
i had linked the wrong otomatic since it looked similar to mine in the thumbnail, this is my otomatic
猫好き  [author] 7 Apr, 2023 @ 12:52am 
OK
Business Kitty Cat 6 Apr, 2023 @ 11:55pm 
Hi, that would make sense but the creation isnt too light, and the problem isnt that its unstable, it aims too fast when it detects a target and damages itself sometimes. Would you be willing to take a look at it if i post it real quick on the workshop?
猫好き  [author] 6 Apr, 2023 @ 11:46pm 
船体や車体が軽い場合、動作が不安定になることがあるので、車体がある程度重くないと使用できないかもしれないです。

If the hull or car body is light, the operation may become unstable, so it may not be possible to use it unless the car body is heavy to some extent.

(I used google translate)
Business Kitty Cat 6 Apr, 2023 @ 1:28pm 
Hi, i would like to use this system on an SPAA, but everytime i detect a target it snaps around wildly. I tried lowering the control gain, the pivots gearing, the delay, but i cant get it to stop snapping around and damaging itself. Would you know of any fix?
Ady 18 Mar, 2023 @ 3:59am 
Thank you for making this extremly usefull creation, I have been searching for a system like this for a long time. Thanks!
Kotobozia 14 Mar, 2023 @ 12:56pm 
So. I've checked this thing "as is" and it is insane, trying to annihilate anything movable or immovable, dead or alive) It certainly works) It seems I've placed/connected something wrong. I'll try replacing.
Kotobozia 14 Mar, 2023 @ 5:21am 
Strange. It seems my PC have opposite opinion and lives its own life) I'll check the platform as is and write later, when I'll have time.
猫好き  [author] 14 Mar, 2023 @ 4:21am 
すみません、私もなぜ動かないのかはわからなかったです。私の環境では、FCRとCIWS2M2に高低差をつけて配置しても、正常に動作しました。
もし、目標が旋回していると、射撃が外れることがあります。

Sorry, I don't understand why it doesn't work either. In my environment, even if the FCR and CIWS2M2 were arranged with a difference in height, they worked normally.
If the target is circling, the shot may miss.

(I used google translate)
Kotobozia 14 Mar, 2023 @ 3:07am 
Well, this thing seems great, but I cannot get it why it does not work properly in my case. The turret turns the same direction as the "spotter camera" and shoot "there", but not the target itself. Can height difference between the camera and the turret be the reason? Or I did not set something properly?
Tim 12 Mar, 2023 @ 2:46pm 
holy shit