Total War: WARHAMMER III

Total War: WARHAMMER III

Trajann's Aspiring Champions of Khorne
81 Comments
stevens2222 14 Jun @ 11:52pm 
Excellent work, you could add a unit with a cannon or ranged artillery, some mechanical unit in the style of 40k
Trajann V  [author] 25 May @ 4:53pm 
@Edogy7
Modders aren't allowed to use anything from other IP's. That being said, at the moment I don't have any interest in making a character like that.
Edogy7 24 May @ 10:52pm 
quick question and you make a hero (kharn the betrayer) just a single guy with a axe and pistol? Also you're my favorite modder you do amazing work
Dragen Everchosen 28 Mar @ 4:34am 
Ahh I see.
Trajann V  [author] 27 Mar @ 4:40pm 
@The Dragon
They count as wrathmongers, so no.
Dragen Everchosen 20 Mar @ 5:10pm 
do these benefit from the aspiring champions tech tree?
TIRAMISU3000 24 Dec, 2024 @ 4:07pm 
fair
Trajann V  [author] 23 Dec, 2024 @ 11:52pm 
@TIRAMISU3000
By that logic, Khorne as a faction break lore, because they have skullcannons which are ranged units.
TIRAMISU3000 23 Dec, 2024 @ 11:32pm 
amazing mod. can you please make different mod with only hellblade variant. dont want to break lore. khorne dont aprove ranged pistol variant:)
Diavolo Rosso 19 Dec, 2024 @ 11:03am 
Hey Love your mode but i am playing with the new Khorne faction (Arbaal) and i can see the units on the building card but when i go to recruitment i cant find them maybe the new update messed up something ? or is it just me
Xeonzs 25 Nov, 2024 @ 11:40pm 
Ah no worries, yea you're right balance-wise it's probably better too, oh well, thx for the update and all your work :)
Trajann V  [author] 25 Nov, 2024 @ 8:37pm 
@❦Xeonzs🎔
Hi there! I don't remember when, but I removed the skullfeast ability from the unit. I felt it made more sense for the unit to have their ranged attack be a limited use, and not something they could replenish. I must've forgotten to update the mod's description, my apologies!
Xeonzs 17 Nov, 2024 @ 2:13am 
Hey Trajann V, I was playing some Khorne recently and now Archaon, I remembered they champions having skullfeast to regenerate their ammo, but they didn't have it anymore, came here to ask only to see the description still says they should have it.
I remember in the modding den one of the recent big patches changed the tables used for assigning abilities to units, could that be the issue? Just guessing, but either way right now they don't seem to have skullfeast.
HG|ULTRA 6 Aug, 2024 @ 11:51am 
Hi. Update mod pls. Crushed game ver.5.1.3
SLavyan_NSK 14 May, 2024 @ 11:15am 
CTD on launch, i tried to launch the game only with this mod
Sindral 12 Mar, 2024 @ 10:17pm 
Ahhhh, I hadnt thought to look at the scripts. Thanks for that! I was confused as I figured out the mercenary tables and how to make sure Daniel had permission to recruit them, but couldn't get them to show up XD
Trajann V  [author] 12 Mar, 2024 @ 9:09pm 
@Sindral
That's great! RoR's can be tricky as the require scripts in order to properly spawn in, as well as a few other tables to work.Typically, any table with "mercenary" in it will revolve around RoR's, and the scripts are what you use to actually spawn in the RoR to the factions pool.
Sindral 12 Mar, 2024 @ 7:47pm 
Oh I get your reasoning, makes total sense I am just being picky XD but! I have figured out how to add these lads to Daniel already :D I am not having such luck with the RoRs or with the berzerkers but I am enjoying learning and picking it all apart lol
Trajann V  [author] 12 Mar, 2024 @ 5:23pm 
@Sindral
I appreciate the kind words! The reason the mortal stuff isn't available for Daniel is because he's the daemon faction. His vanilla roster doesn't really include mortals, so adding my units to him doesn't really fit his theme. However, I can absolutely suggest trying to mod yourself! I started modding simply because I wanted to play with something that didn't exist in the game, and rather than waiting for someone else to come along and add it, I just made it myself. It was one of the best decisions I've ever made.
Sindral 12 Mar, 2024 @ 5:38am 
Trajann, I just wanted to thank you so much for your khorne mods! I love khorne and your mods give me an immense amount of enjoyment playing as a Khorne faction. I normally do a Khorne Daemon Prince because I like having a sort of "custom" Khorne character and your mods make it friggin fantastic, for me anyway. Just wish more of the mortal Khorne units were available for Daniel like these lads for instance but ah well XD

Maybe it's time to learn how to mod a bit myself cause there is never enough khorne. Anyway, thank you again! Love your work. :)
Trajann V  [author] 25 Feb, 2024 @ 5:57pm 
Updated to 4.2
铭客秋 25 Feb, 2024 @ 4:38am 
Hello author, after the 4.2 version update, this mod cannot be enabled separately. Could you please maintain it? There are too many integrated large package units, which is a bit confusing. I still hope you can maintain a separate mod. Thank you!
0 km/h 24 Feb, 2024 @ 4:44pm 
crashes the game upon start with the new update.
TAS04159 13 Jan, 2024 @ 5:25pm 
@Trajann V oh i see i must've missed the update notes. Thanks and sorry!
Trajann V  [author] 13 Jan, 2024 @ 5:14pm 
@TAS04159
The ability to upgrade via the warband system was removed and replaced with the new recruiting method.
TAS04159 6 Jan, 2024 @ 7:44am 
now they appear fine, but the champs are missing from the warband upgrade page. they used to be up there with your greater spawn of khorne, now it just shows nothing above chosen of khorne level

+putting them on top of load order didn't change it either so it doesn't seem to be a mod override issue
Trajann V  [author] 4 Jan, 2024 @ 4:43pm 
@TAS04159
Tested it and they appear just fine. Please make sure you are using the most updated version of this mod.
TAS04159 2 Jan, 2024 @ 9:34pm 
hey just noticed while playing as Valkia, your aspiring champs don't show up on the tech page and the tech for aspiring champs aren't applied to the modded aspiring champs either. could you look into it please? thanks
Trajann V  [author] 2 Jan, 2024 @ 6:17pm 
Mod has been updated with slight stat adjustments, as well as bringing the units to the undivided lords via use of an additional mod!
Trajann V  [author] 28 Dec, 2023 @ 5:29pm 
@Cpt. Uranhön
Skullcannons exist, so the whole "Khorne doesn't use ranged weapons" argument doesn't really make sense.
Cpt. Uranhön 28 Dec, 2023 @ 10:17am 
Khorn DO NOT USE RANGED WEAPONS, so its champions would prefer a good fight in melee rather then firing with stupid pistols... remove the ranged attack or it is not a khorn unit..
Trajann V  [author] 31 Oct, 2023 @ 11:29pm 
@Pullo
Just Valkia.
Pullo 30 Oct, 2023 @ 12:29pm 
can chaos warriors recruit them?
Xeonzs 1 Oct, 2023 @ 2:43am 
Hey Trajan, thanks for fixing the XP issue, I also haven't been able to reproduce the locking out of RoR units, this only happend as Khorne, it happend twice, but since you've updated the mods I'll resubscribe and try again, thanks for the rapid updates mate.
Trajann V  [author] 30 Sep, 2023 @ 9:25pm 
@Groyper
True.

@waddysjunk
I'd say that's certainly a possibility.

@Xeonzs
The issue of them not having proper xp levels is now fixed. The other issue you mentioned I didn't encounter.
Xeonzs 20 Sep, 2023 @ 12:41pm 
It also seems recruiting them permanently locks you out of recruiting more regiments of renown, it constantly says now "You can not currently recruit Regiments of Renown" regardless of where I am or what stance I'm in, it's been several turns and I've restarted the game, I've also tried removing the already recruited ones.
Xeonzs 20 Sep, 2023 @ 11:54am 
There's a minor issue with this unit since the last patch, it is incapable of earning XP, and it's supposed to start maxxed as it's a RoR unit, sadly it starts at rank 0.

This is applying to several of the units introduced by your mods, the chosen bloodletters seem to be unaffected though and spawn at max rank.
waddysjunk 9 Sep, 2023 @ 2:21pm 
can you do some other god variant ones if possible
HARDGAMER123 31 Jul, 2023 @ 2:09pm 
You are the worst modder on this site
The Real Right Shark 24 Jul, 2023 @ 12:20pm 
Khorne unit designs are literally the best in the game, and these give me huge World Eaters vibes, I love it.
Trajann V  [author] 21 Jul, 2023 @ 10:17pm 
@Wagons
No.
TheGangreneGamer 21 Jul, 2023 @ 5:50pm 
Can Archaon get these?
Lulfd 12 Jun, 2023 @ 11:10am 
I get major space marine vibes from this unit and I fucking love it.
Trajann V  [author] 29 May, 2023 @ 8:47pm 
@matidobro
Tested it and the mod works just fine. There is likely a mod conflict on your end.
Matidobro 29 May, 2023 @ 11:36am 
my game is crash when i on this mod
Trajann V  [author] 18 May, 2023 @ 8:35pm 
@Rui
There are multiple other champion mods on the workshop that offer different variants. I'd recommend giving some of them a look!
Rui 15 May, 2023 @ 11:13pm 
Can we have more champions like dual wields, sword & shields etc? :steamhappy:
Trajann V  [author] 4 May, 2023 @ 5:08pm 
@RondKrows
It's certainly something I can try out.
Xeonzs 1 May, 2023 @ 10:19pm 
That would make sense to me too.
RondKrows 12 Apr, 2023 @ 8:25am 
Is it possible to make it so they can shoot if they're moving but only in front of them? I.E. before a charge