Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo 3 - Battle for Sidewinder
20 Comments
I can't win :(  [author] 11 May, 2024 @ 2:27pm 
That's unfortunate. Crashing is a rare but known issue that I haven't figured out a way to fix it. The cause for kt seems to be when a checkpoint is reloaded during the first phantom section, you can either avoid reloading checkpoints during that part. Or starting the mission through a rally-point. There's a total of 3 (aside from the initial rallypoint), each rally point begins at a different part of the mission, so you can load the mission at the second part without having to redo the first part again.
Morbster 11 May, 2024 @ 1:04pm 
Crashed as I was wandering around, trying to figure out where to go.
ilyg 9 May, 2024 @ 8:03am 
Not great.

This level is somehow a "where the fuck do I go" kind of level despite how small it is.

The man cannons can leave you in the air longer than the fall timer allows for. The fall timer should have been extended to accommodate for this.

There was no reason to have that sentinel section at the beginning. The level has you go into the building, then you randomly get locked in there for an undisclosed amount of time. Get rid of this section entirely, it does nothing good for the level.
Jawar5 29 Feb, 2024 @ 12:20pm 
Pretty fun mod, it made me feel like I was taking part in a proper large-scale battle. My only complaint is the length of the scarab cutscene. It's cool to see it drop in, but it's pretty inconvenient to linger on it while I'm still being shot at.
isaacike88 8 Jan, 2024 @ 4:44am 
balance needs work extract pelican got killed because my marines got oneshot out of the scorpions and the brutes took them. I cant fight a scorpion scarab wraith and fully geared out warthog all at once with just an assault rifle. theres a reason theres a fuckton of explosives during the storm and theres a reason the vehicles die when before the drivers do.
I can't win :(  [author] 6 Dec, 2023 @ 1:08pm 
It's very rare for that to happen, but yeah it can happen if the physics get a bit wonky. Normally the Scarab shouldn't get stuck like that, but you can start the mission on the last rally point which skips all the way till the Scarab fight.
jonathanwilson624 6 Dec, 2023 @ 12:24pm 
needs work the scarab was stuck in the Ice
n3lioconvoy 5 Sep, 2023 @ 8:25pm 
I really like these multiplayer maps turned campaign mission and Sidewinder's design really lends itself to a linear campaign level. The scarab is used nicely too. As other said, I was confused by the sentinel section at first and wasn't sure I wanted to finish it but I'm glad I did. Nice mod!
I can't win :(  [author] 15 Jun, 2023 @ 4:18pm 
That's an unfortunate bug. Normally it shouldn't have happened. The game itself usually takes care of death loops like that by reloading to a previous checkpoint. Currently there's a temporary fix, if the ingame failsafe didn't end up triggering, the mission has rally points that skip over to different stages of the map.
Krovik 15 Jun, 2023 @ 3:43pm 
I had an issue with the little cut scene for the scarab dropping, I still had enemies around me and kept dying while the camera cut away to show the scarab dropping. Don't know if i hit the trigger for the scarab too soon somehow? or if you could shorten the time that the camera cuts to the scarab? it did feel a bit long. Was a really fun little mission otherwise
Torchlight 11 May, 2023 @ 11:53am 
Why don't you just toggle the phantom's instanced spawner off? I don't understand what is so hard about forcing a spawn.
I can't win :(  [author] 16 Mar, 2023 @ 12:39pm 
As a workaround, in the latest update, there are now new rally points added that allow the player to jump to certain parts of the mission.
I can't win :(  [author] 16 Mar, 2023 @ 3:57am 
Crashes are inconsistent in that part but only happen if you reload a checkpoint during it afaik. Currently the only way to get past is to avoid checkpoints until all 3 phantoms have despawned. Unfortunately, I'm not sure what's causing the issue to happen at this particular part, but I'll try and take a look into why it happens and see if there's a possible fix for it.
ConeLordDaytona 15 Mar, 2023 @ 6:36pm 
I've been getting consistent fatal errors after the first Phantom wave. Is there a chance that a fix will be dropped in the near future?
I can't win :(  [author] 14 Mar, 2023 @ 10:04am 
I'll look into it.
I can't win :(  [author] 13 Mar, 2023 @ 5:05am 
Could you elaborate further? Is it the initial Sentinel wave? You're supposed to head towards the marker while your allies take care of the waves outside.if you meant during the Phantom waves outside, there are two ways to proceed: either clear the enemies fast enough for the Chieftain to spawn, or destroy the Phantoms that drop troops (there is a limited amount of phantoms that can spawn, and they do not respawn).
Moe 13 Mar, 2023 @ 3:26am 
After 10 minutes of waves of enemies i gave up, there is no end
ReaperSamurai 11 Mar, 2023 @ 6:07pm 
can you make more AI battle maps in New Mombasa between Covenant w/Elites vs UNSC. Other maps to use for ai battle is high ground, rats nest and ghost towns. These are just recommendations.
trauma-bonded grief 11 Mar, 2023 @ 1:58pm 
V IKR
JustinNuggets 11 Mar, 2023 @ 11:07am 
Scarab got stuck in the center cliff (near the doorway that leads to the central man-cannon caves) and became invulnerable, but other than that it was fun while it worked