XCOM 2
[WOTC] Star Wars Galactic Republic Weaponry UNOFFICIAL Expansion
55 Comments
blasterscope 2 Jun @ 10:37pm 
Just checking since I use the the beta version since other mods I use need that one and wanted to use your mod so thanks for answering. And may the force be with you.
LordStarkillerII  [author] 2 Jun @ 7:05pm 
@blasterscope yes, as stated in the Disclaimer section this mod is FULLY compatible with True Primary secondaries, but I did the base one due to MostlyHarmless' Retractable Armblades not being and requiring the other one, if you don't intend to use his stuff then feel free to use True Primary Secondaries
blasterscope 2 Jun @ 1:35pm 
question instead of primary secondaries can i use this mod in place of it https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2133399183
UberDeliriouss 14 Apr @ 9:37am 
hey great mod! are you taken on commissions?
dawfydd 14 Oct, 2024 @ 12:15am 
Cheers for replying, i'd been using Dimascus's weapons previously and didn't like the missing extra guns, i spent a day or two playing through to see if what i did would enable them or some minor fooling around just now to add them, but its likely beyond me at this point.

The Akimbo class was complex with all the weird mods it required when adding on steam some of which the content is in long war, so i might try just adding it without the conflicting addons to see if it works or not, the OG goes in but is missing a rank and many skills.

I did download your file thanks! and i tried adding some of it directly i might try adding it as a mod as well at some stage.
Cheers for all the assistance either way! ^_^
LordStarkillerII  [author] 12 Oct, 2024 @ 6:31pm 
To anyone else that reads this and tries to use that Config files, don't expect it to work right or be bug free, it's not fully tested so it will take some work to get it working
LordStarkillerII  [author] 12 Oct, 2024 @ 6:24pm 
@dawfydd Kiruka has ported the Akimbo class here
As for template master, it lets you modify and create anything easily through simple configs. I have config files that I made when LWOTC first came out that ports Lord Poncho's mod to work with it but I haven't maintained it nor do I plan too but if you wish to look at it it's here [drive.google.com]. This a mod so I could toggle it in AML.
If you have more questions I suggest you ask on the XCom modding Discord, you can ping me if you wish (as long as you aren't annoying) I have the same name, that being "LordStarkillerII", but I can't guarantee I'll still be able to remember how to do everything nor will I promise to always answer in a timely fashion.

As for the mod set the only modern Star Wars weapon mods I know of are the ones made by Me, LordPoncho, Cavily, and MostlyHarmless
dawfydd 12 Oct, 2024 @ 4:05pm 
for these, it might just be the primary secondaries that conflict, rocket launchers also requires an ini update i've done but i haven't attempted adding yet.
I figured i'd ask so i could work backward from a list that already worked with long war of the chosen just to reduce the trial and error.
As i'd been trying to get Akimbo for LWOTC going most of yesterday and that was a bag of rats on fire lol

I've done some modding before but i have no clue what config file for Iridar's template master is LOL
Mind you i just play around with the ini files on hand i've have no clue how to add it.
Kind of a bummer but i'll have a try and see how broken it is as is later today.
Cat Kraken 12 Oct, 2024 @ 10:25am 
meow
LordStarkillerII  [author] 12 Oct, 2024 @ 8:52am 
@dawfydd, which of the required mods conflict / no longer work? Cause if you are talking about Primary Secondaries, as far as I'm aware it still works, but as stated in the description you can use True Primary Secondaries for my weapons it will just break the Retractable Armblade mod.

As for LWOTC as far as I'm aware no one has ported this mod to be fully compatible. Theoretically it's not hard and only requires making a config file for Iridar's Template Master that adds the required extra tiers and recipes.
dawfydd 12 Oct, 2024 @ 3:27am 
Does anyone have a mod set using these weapons, plus clone armor and long war of the chosen?
I'd love to see the mod list and be able to use it, as many of these ask for mods that no longer work or conflict.

Cheers!
Cat Kraken 5 Feb, 2024 @ 5:10pm 
Thank you
LordStarkillerII  [author] 5 Feb, 2024 @ 8:27am 
@Cap 'n Cook They should unlock upgraded versions along with either the normal sword or the main rifle, i can't remember which it's set as.
Cat Kraken 4 Feb, 2024 @ 11:21am 
do the assassin vibroblades increase in damage with the melee weapon upgrades?
LordStarkillerII  [author] 1 Feb, 2024 @ 2:53pm 
@Epic Dovahkiin | trade.tf Yeah that's a known bug,It's stated that's a problem with MostlyHarmless's Armblade mod but I guess I forgot to mention that here lol.
Epic Dovahkiin 31 Jan, 2024 @ 4:26pm 
models*
Epic Dovahkiin 31 Jan, 2024 @ 4:25pm 
btw if you use dual wield melee weapons ( a requirement for jedi class revised) DO NOT dual wield the arm blades and another melee weapon it will break the mod
darthrandy1 6 Oct, 2023 @ 6:58pm 
okay thanks and sorry I must have missed that while I was reading the description
LordStarkillerII  [author] 4 Oct, 2023 @ 10:12am 
@darthrandy1 As stated in the description I don't have plans to add new weapons, my choice of weapons to add entirely depends on my want to model them. With that said the RPS-6 is much more likely than the AA attachment due to it being a completely new model instead of an Addon for Poncho's so I don't have to try and match his texturing and such.
darthrandy1 3 Oct, 2023 @ 4:09pm 
is there any plans to add the rps-6 or the aa attactment for the dc-17
Lokomotive 24 Sep, 2023 @ 10:50am 
I have a question.

is it possible for you to update the mod\mods on Long War of the Chosen?

That would be really great if that's possible for you.:sugarplumps:
CommissarGoblin 7 Sep, 2023 @ 7:38am 
your my hero for adding the republic rocket launcher
LordStarkillerII  [author] 8 Aug, 2023 @ 11:38am 
@Attila the 4090 it has the PLX-1 Rocket launcher I just forgot to update the description lol
Brother tinnitus 6 Aug, 2023 @ 8:43pm 
im confused, in the description it says it only includes a pistol and a arm blade, but then has a rocket in the screen shots?
DommyMothy 1 Aug, 2023 @ 12:15pm 
PLX-1 lets gooooo! Thank you for the update.
Alpha115 31 Jul, 2023 @ 9:46am 
@LordStarkillerII yep that is one thing but also learned LW2 secondaries can bork Ability to slot reassignment. After tweaking the LW2 secondaries config I got things working with ATSR.
LordStarkillerII  [author] 31 Jul, 2023 @ 9:08am 
@Alpha115 You need to use Ability to Slot reassignment and that should fix the abilities not working right, I will add this as a required mod here soon.
LordStarkillerII  [author] 1 Jul, 2023 @ 4:42pm 
@Alpha115 Not sure why that would be the case will have to look into that, tbh I haven't played XCom much since I released this lol.
Alpha115 30 Jun, 2023 @ 12:37pm 
So I noticed the vibroblades, the dual arm ones do not seem to benefit from blademaster in my game. Any idea what could be the issue?
Comradebusman3 25 Mar, 2023 @ 7:45pm 
That worked, thanks!
LordStarkillerII  [author] 25 Mar, 2023 @ 7:42am 
@Comradebusman3 All testing on my end has them work fine loading mid save. You can try verifying game files, or you can try, disabling the mod, loading the save, use the mod "Remove Missing Mods" to unbind my mod from the save, then loading it back up with my mod.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1127050498
Comradebusman3 25 Mar, 2023 @ 12:28am 
Ok, after some trial and error, I'm sure the mod updated, and the pistol is still not appearing. The blades appear just fine but the pistol is definitely not there in my game. Not sure why or if I'm doing anything wrong, but I use the tactical armory ui mod. I tried without, but still nothing so I don't think it's that.
Comradebusman3 22 Mar, 2023 @ 1:20pm 
It's ok, I'm glad I could spot the error! I look forward to using them!
LordStarkillerII  [author] 22 Mar, 2023 @ 8:19am 
@Comradebusman Turns out I forgot to add the code to make them get added on game load, sorry first time modding weapons, So it should work now
LordStarkillerII  [author] 22 Mar, 2023 @ 7:47am 
@Comradebusman There is no special research required, you may have to start a new game sorry. You can try adding the weapons with the console using "additem WP_DC15SP" for the conventional, for mag or beam add _mg or _bm to the end respectively
Comradebusman3 21 Mar, 2023 @ 10:28pm 
finally got back around to playing xcom 2 again, but the dc-15s isn't showing up in the list of pistols for my troops. All the other blasters from the galactic armory mod are present, but not the dc15s. I don't know about the vibroblades since I have no soldiers who would use them. Do I need some form of research first? Or do I need to start a new game? I am loading up a preexisting save file.
Blitz_The_Soldier 18 Mar, 2023 @ 8:12am 
Ah, okay.
Hellstormer 18 Mar, 2023 @ 7:45am 
Any plans for adding RPS-6 and PLX-01 missile launchers?
Spartan Striker 17 Mar, 2023 @ 4:24pm 
this is great to have more clone wars stuff of high quality!
LordStarkillerII  [author] 17 Mar, 2023 @ 8:06am 
@blitz_the_soldier No, these models were ones that I made cause I wanted to make them then decided to add them into XCom, I'm personally not a big fan of halo so I have no real drive to make weapons for it sorry.
Blitz_The_Soldier 17 Mar, 2023 @ 6:24am 
Do have any plans to make an expansion of Covenant Weapons from Halo?
LordStarkillerII  [author] 15 Mar, 2023 @ 7:40am 
@commradebusman3 No real plans but it is something I want, though if I do get around to doing it won't be for a while.
Comradebusman3 15 Mar, 2023 @ 1:00am 
Delta Squad will finally be complete! Thanks! Any plans/is it possible to create the republic commando wrist knife?
MouseBoy 13 Mar, 2023 @ 7:48pm 
Ah gotcha. Understood.
LordStarkillerII  [author] 13 Mar, 2023 @ 7:33pm 
@mouseboy Not sure if @ing people work or not, but i Probably won't be adding new helmets, and I can't do retextures or anything of Lord_Poncho's mods without their permission
MouseBoy 13 Mar, 2023 @ 7:26pm 
feel*
MouseBoy 13 Mar, 2023 @ 7:25pm 
Omg this is exactly what I wanted that was missing. Thank you!

Curious. Will you also expand with armor and helmets as well? I fell there are some armor and helmets. I feel are missing and maybe some tintable helmets of certain types of the clones to be put into the armory.
LordStarkillerII  [author] 13 Mar, 2023 @ 1:24pm 
@Kell the Hobo Yes I can, it would just have to be separate one
Kell the Hobo 13 Mar, 2023 @ 1:23pm 
Is it possible to make a colorable version of the wrist blades?
reznov 13 Mar, 2023 @ 9:54am 
you should team up with Lord Poncho for great work not only for weapons but for armor as well